Ruined Megapolis Multiplayer AAR - [Concluded]
Moderator: Vic
RE: Ruined Megapolis Multiplayer AAR
Nice job with the AAR. I'll be watching the play through. I'd love to get into a multiplayer game soon.
What difficulty are you playing on? Are you going fully-coop, semi-coop, or competitive? My apologies if I missed this during the videos.
What difficulty are you playing on? Are you going fully-coop, semi-coop, or competitive? My apologies if I missed this during the videos.
RE: Ruined Megapolis Multiplayer AAR
Normal difficulty. It's competitive play so we are all trying to grab as much as possible before player-wars start.
RE: Ruined Megapolis Multiplayer AAR
Ruined Megapolis Turn 19

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Turn nineteen. This is a bad one for me to say the least, Rebels cut off all our supply lines and take our second city from us. Ugh. Elsewhere we advance on our fourth target city but supply issues are likely to leave most of our troops starving to death pretty soon.

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Turn nineteen. This is a bad one for me to say the least, Rebels cut off all our supply lines and take our second city from us. Ugh. Elsewhere we advance on our fourth target city but supply issues are likely to leave most of our troops starving to death pretty soon.
RE: Ruined Megapolis Multiplayer AAR
Ruined Megapolis Turn 20

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Turn 20. Our empire contiues to fall to bits because of rebel issues but we will hopefully be able to come back from it. Not the Federation declares war on the ai and we follow suit to grab what territory we can. It's certainly a rough time to be me unfortunately. I also forgot to screenshot the map at end of turn.

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Turn 20. Our empire contiues to fall to bits because of rebel issues but we will hopefully be able to come back from it. Not the Federation declares war on the ai and we follow suit to grab what territory we can. It's certainly a rough time to be me unfortunately. I also forgot to screenshot the map at end of turn.
RE: Ruined Megapolis Multiplayer AAR
Ruined Megapolis Turn 21

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Turn 21: We are still in recovery from the rebel uprisings and trying to put our territory back together but we recover Liberty City and take Darwin which gives us our four core cities. To the west Not the Federation advances steadily agains the Major AI without our help.
Apologies for the sound quality for this turn, something appears to be off with my acoustics or the ingame sound levels.

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Turn 21: We are still in recovery from the rebel uprisings and trying to put our territory back together but we recover Liberty City and take Darwin which gives us our four core cities. To the west Not the Federation advances steadily agains the Major AI without our help.
Apologies for the sound quality for this turn, something appears to be off with my acoustics or the ingame sound levels.
RE: Ruined Megapolis Multiplayer AAR
Ruined Megapolis Turn 22

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Turn 22: Recovery from the rebel episode is basically complete but we are short leaders and many of our current ones despise us because of the egoism era. This is pretty rough but we should be able to pull through and look to the future and the first player v player conflict. I even remember to increase recruitment.

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Turn 22: Recovery from the rebel episode is basically complete but we are short leaders and many of our current ones despise us because of the egoism era. This is pretty rough but we should be able to pull through and look to the future and the first player v player conflict. I even remember to increase recruitment.
RE: Ruined Megapolis Multiplayer AAR
Ruined Megapolis Turn 23

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Turn 23, we return after a brief hiatus caused by a player going awol. Now we have a sub things are back in motion. The egoism zeitgeist has left my empire in a sorry state, another rebellion kicks off this turn and we are unable to recruit replacement leaders because our interior council leader was one of the rebels.



Second place isn't bad though!

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Turn 23, we return after a brief hiatus caused by a player going awol. Now we have a sub things are back in motion. The egoism zeitgeist has left my empire in a sorry state, another rebellion kicks off this turn and we are unable to recruit replacement leaders because our interior council leader was one of the rebels.



Second place isn't bad though!
RE: Ruined Megapolis Multiplayer AAR
Ruined Megapolis Turn 25

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Turn 25, Bloodfort takes two cities and balloons to a third of the world's population by himself so he's looking like a pretty strong contender to run away with the victory. We expand our borders somewhat and rescue the cut off MIlitia unit in our southwest but overall we are still behind in the expansion race. Time to do some diplomacy I guess, Bloodfort is going to win the game unless we manage to do something about it.

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Turn 25, Bloodfort takes two cities and balloons to a third of the world's population by himself so he's looking like a pretty strong contender to run away with the victory. We expand our borders somewhat and rescue the cut off MIlitia unit in our southwest but overall we are still behind in the expansion race. Time to do some diplomacy I guess, Bloodfort is going to win the game unless we manage to do something about it.
RE: Ruined Megapolis Multiplayer AAR
Ruined Megapolis Turn 28

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Turn 28, another fairly slow turn as we continue to push out our borders and invest heavily in increasing our industrial production. In the background there is some diplomacy bubbling away with what appears to be a general agreement that *something* needs to be done about Bloodfort but nobody wants to be the ones to put their empire on the line.

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Turn 28, another fairly slow turn as we continue to push out our borders and invest heavily in increasing our industrial production. In the background there is some diplomacy bubbling away with what appears to be a general agreement that *something* needs to be done about Bloodfort but nobody wants to be the ones to put their empire on the line.