Early Russia gives axis too much advantage

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EarlyDoors
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RE: Early Russia gives axis too much advantage

Post by EarlyDoors »

I haven't yet faced an axis invasion of USSR in 1940, nor have I played as Axis so forgive any incorrect assumptions I make. However, you may be able to enrich the game with the following historical facts:

~ the USSR provided grain and oil to the axis as part of the Molotov-Ribbentrop pact (not sure that is happening now, but could be added / beefed up to provide a risk / reward balance)
~ Germany seized massive amounts of motorised transport from the collapse of the French Army, without it they would only be able to put 4 motorised armies in to barbarossa, so maybe on the fall of france they could receive less plunder but a timed receipt (early 41?) of mechanised corps / mobility
~ maybe USSR units could spawn further from western border in 1940 (giving greater survival chance)
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RE: Early Russia gives axis too much advantage

Post by Platoonist »

ORIGINAL: EarlyDoors



~ the USSR provided grain and oil to the axis as part of the Molotov-Ribbentrop pact (not sure that is happening now, but could be added / beefed up to provide a risk / reward balance)

Actually, that event is already included--
Providing Germany honors the Molotov-Ribbentrop Pact when Poland falls, Warsaw is in Axis hands and the USSR is pro-Allied but not fully mobilized, Germany will receive 25 MPPs representing goods being imported from the USSR.

I always thought the 25MPPs in exports was pretty generous, considering that the USSR only generates 70ish or so MPPs at game start. [:D]
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RE: Early Russia gives axis too much advantage

Post by EarlyDoors »

What are the current scorched earth settings? When the Axis capture Russian cities are they 3 or less? Because I'm getting mullered by the Axis whose front line troops always seem to be supply 5-7, even after the Winter event of Jan 42!
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RE: Early Russia gives axis too much advantage

Post by BillRunacre »

In v1.06.00 released in January 2020 the USSR's scorched earth settings were changed from 30 -> 50% to 30 -> 70% for Settlements, Towns and Fortified Towns, and from 40 -> 60% to 60 -> 80% for all Cities, Major Cities, Capitals and Major Capitals.

So it may be that they've brought a fair few HQs with them to provide supply bonuses to enable them to progress their attacks.
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