ORIGINAL: Shellshock
ORIGINAL: Remenents
Had something similar. Playing a Allies, I bombed a fleet consisting of 2 carriers and some cruisers. I sank 2 crusiers and damaged both carriers. Next turn... the TF was simply gone. So I loaded the game as both players to see what the hell happened, suddenly, their TF that was near Gudalcanal, was now in Tokoyo. Wth? What kind of garbage is that? I mean,if the AI can cheat, it makes me not even want to play. Teleporting ships that far is just silly.
You might want to read the thread Alfred posted a liltte more closely--
ORIGINAL: Alfred
An existing on map TF is never teleported. It complies with the same exact movement factors which confront a human player. This includes fuel consumption and availability. A common complaint from players who only play against the computer is that later in the war IJN activity drops alarmingly. This is usually due either to the script not being called into play or much more commonly, a lack of fuel at the ports where the bulk of the IJN resides.
Teleportation in the game usually involves ship being pulled from port to form a TF.
So the terminology Remenents used was imprecise. Don't overlook the forest for the trees, Shellshock. It's very annoying playing the AI that cheats. I don't care the reason or rationale. But using other worldly tricks (and not letting the human know *how* it is doing them) is annoying as all get up. My personal (least) favorite is under 'hard' or 'very hard' where the AI doesn't have to worry about supply issues. That fundamentally changes the game for me, as it is no longer possible to starve out garrisons by cutting off their LOS.
So don't shoot the messenger. I totally understand the frustration that AI only players like Remenents feel.




