Version 1.07.00 is out

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pjg100
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RE: Version 1.07.00 is out

Post by pjg100 »

ORIGINAL: BillRunacre

Just to clarify, any damage suffered by any unit belonging to a Major will lower that Major's National Morale.

So if the French fleet does take a battering then France's National Morale will fall, though if ships are actually sunk then they do lose more National Morale due to the prestige value lost.

This appears to me to be contrary to the explanation of NM in the manual, at p. 88:

"Capturing resources belonging to enemy Majors, destroying enemy land and air units while their supply is less than 5, and sinking enemy ships at sea irrespective of their supply value, will also provide boosts to your National Morale." The manual says nothing about enemy losses reducing enemy NM, as best I can tell. I guess this was changed at some point in at least three respects: (1) imposing losses on the enemy reduces the enemy's NM as well as raising your own, (ii) not just sinking ships but also damaging them will have that effect, (iii) damaging or destroying any unit at any supply level will have that effect.

It would be helpful if there was a single document or webpage in which all changes to the engine, scripts, etc. were listed. It is great that the devs are so active in improving the game - truly extraordinary - but one downside to that is that it becomes difficult to follow all of the changes through multiple revs.
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BillRunacre
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RE: Version 1.07.00 is out

Post by BillRunacre »

Hi pjg100

The explanation is in the first bullet point on page 88:

National Morale represents a Major Powers’ willingness to fight, and will be reduced when their resources are captured, casualties are suffered and key locations are taken.

The bullet point you're referring to represents an additional feature of National Morale, in that combat does not just reduce one side's National Morale, in some circumstances it can actually increase one side's while reducing the other's.
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Hubert Cater
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RE: Version 1.07.00 is out

Post by Hubert Cater »

It would be helpful if there was a single document or webpage in which all changes to the engine, scripts, etc. were listed. It is great that the devs are so active in improving the game - truly extraordinary - but one downside to that is that it becomes difficult to follow all of the changes through multiple revs.

There is a VERSION NOTES.txt file found within the game installation folder that contains all the changes, perhaps this would help?
pjg100
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RE: Version 1.07.00 is out

Post by pjg100 »

Thanks Bill and Hubert, that is helpful.
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EarlyDoors
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RE: Version 1.07.00 is out

Post by EarlyDoors »

Mobilization_2 script for Italy added so they now have a 33% chance per turn of swinging 15-25% towards the Axis if there are any Allied Amphibious Transports within 20 hexes of Syracuse Port, or if they have 6 or more naval units within 12 hexes of Syracuse.

Looks like I've just fallen foul of this: message was something like Allied Invasion manouvres caused Italy to declare war ~ it had only been on 73% mobilisation
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Marcinos1985
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RE: Version 1.07.00 is out

Post by Marcinos1985 »

ORIGINAL: EarlyDoors
Mobilization_2 script for Italy added so they now have a 33% chance per turn of swinging 15-25% towards the Axis if there are any Allied Amphibious Transports within 20 hexes of Syracuse Port, or if they have 6 or more naval units within 12 hexes of Syracuse.

Looks like I've just fallen foul of this: message was something like Allied Invasion manouvres caused Italy to declare war ~ it had only been on 73% mobilisation

Was it really bad for you? If you take positions in Africa and on the Med in advance, Italy with its weak MPP may get caught totally unprepared.
Honestly, they should be given an option to join the War, as India. There is areason Mussollini joined after only France was on the ropes.
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RE: Version 1.07.00 is out

Post by EarlyDoors »

They appear to be prepared, whereas I'm mostly surprised as I expect them to join on the fall of belgium. It all adds to the gameplay
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