Odds and Ends

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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ago1000
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RE: Odds and Ends

Post by ago1000 »

ORIGINAL: Omnius

Okay now I see that carriers have 10 air factors so get that 3% boost. Now what if I have 2 carriers in a fleet? Do I get 2 attacks from the initial carrier group plus the 3% search boost from the second? Or is it a 6% boost for both carriers with a carrier making two attacks? What about 3 carriers? Get a 9% boost plus 2 attacks?

OK. I think I get what you are saying now so I'll try to answer. A single fleet of 2CVs grps, will get two chances to attack if they have two OP points remaining. They will get a +6% modification on each attack because the fleet attacks as a group.
Three CVs are the same, you can perform as many attacks as OP points that you have, and you will get a +9 modification for each fleet attack attempt.

Hope this helps.
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ago1000
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RE: Odds and Ends

Post by ago1000 »

ORIGINAL: kbar

ORIGINAL: ago1000
ORIGINAL: AlvaroSousa





You are reading in absolute amounts.

When the chances of finding are 90% and you have 6 naval grps that's + ~6.2% only.

When the chances of finding are 5% and you have 6 naval grps you more than doubled your chances of success ~11% total

When the chances of finding are 5% and you have 6 naval grps split into 3 fleets you have ~22% chance to find with at least 1 naval group.

There are various ways to approach naval combat.
Just for clarification please
Naval groups are different than air groups then? The spot number is determined by the ocean square recon level and not distance to enemy fleet like with air? For example, if the ocean hex has a very low recon level (ie. weather could reduce the recon level of a hex) then the base spot number for those naval units attacking works out to 1 (very low recon).
Base 10 value
Ocean Hex
very low recon -9 Base of 1
low recon -7 Base of 3
medium -5 Base of 5
high -2 Base of 8
very high -0 Base of 10

I'll give a specific example now, 1CV,1BB,1CA,1DD group (with 2 OP) attack a 1BB Raider (-1 spot number mod) fleet group in mid ocean where the hex recon level is very low. So then the spot number is 0. (ie Base - very low recon hex - Raider Mode) which translates into a spot chance of 5%(from the table), then CV 10 naval air adds +3%, +1% for the enemy group, so this spot attempt generates 9% chance of being spotted. (approx 1 in 10). It gets a +1 spotting on the first OP, which raises the Naval ID from 0 to 1 of the BB Raider, so the spot number is now 1 which translates to 15% + 4% = 19% chance of being spotted (1 in 5) on the second OP.

Is this about right?




Is it +1% or +4% (1+1+1+1) for the naval groups?
+1% - the size of the attacking force doesn't matter, the +1% comes from the size of the enemy fleet (Each enemy naval grp p.82 manual).
This makes sense, a smaller fleet in open water is much harder to find, so a Navy trying to find that fleet will have to send out a lot of fleets, probably smaller is size to spot it, then hunt it down. This would allow for a larger search area.
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Omnius
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RE: Odds and Ends

Post by Omnius »

@ago1000,
Thanks, I finally have this carrier air business squared away. I seem to think I like splitting my carriers and getting more shots, sometimes I get the +1 search result that helps subsequent attacks into hopefully gaining hits, seems like I have more luck making separate attacks when hunting subs.
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