[Fixed] Maverick boresight problem

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Swant
Posts: 273
Joined: Sun Jul 19, 2020 3:36 pm

RE: Maverick boresight problem

Post by Swant »

My motives? Relax, I'm not a russian spy with the goal of destroying CMO. I want to understand how stuff works, and if I don't I ask. I keep asking because the community is friendly and I get helpful answers and alot of knowledge.
But yes I have found bugs in every scenario I have played, and a big part of my questions have turned out to be bugs, but that's hardly my fault.
I even got asked to post a follow up to a question I had posted and then diddn't bothered with. This is a direct qoute form Dimitris in that post:

"Any update and save on this? We cannot investigate what we cannot reproduce and see for ourselves"

How about instead of calling me a toll, pay me as a beta tester?

What if I start my posts with. "This is a good game but..." will that spare your feelings?
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stilesw
Posts: 1572
Joined: Wed Jun 25, 2014 10:08 pm
Location: Hansville, WA, USA

RE: Maverick boresight problem

Post by stilesw »

How about instead of calling me a toll, pay me as a beta tester?

Well, that could be done at the standard rate of $0.00/hour which, if my math is correct, annualized comes to
$0,000.00/year. All the Beta guys are in it for the money that's why they volunteered.



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“There is no limit to what a man can do so long as he does not care a straw who gets the credit for it.”

Charles Edward Montague, English novelist and essayist
~Disenchantment, ch. 15 (1922)
Dimitris
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RE: Maverick boresight problem

Post by Dimitris »

ORIGINAL: Swant
How about instead of calling me a troll, pay me as a beta tester?

I hoped I was pretty clear when I wrote:
I don't think you are trolling, as your observations are constructive and kind, and we thank you for that;

So, you are playing the game? And having fun with it?
Swant
Posts: 273
Joined: Sun Jul 19, 2020 3:36 pm

RE: Maverick boresight problem

Post by Swant »

Oh please
Swant
Posts: 273
Joined: Sun Jul 19, 2020 3:36 pm

RE: Maverick boresight problem

Post by Swant »

ORIGINAL: stilesw
How about instead of calling me a toll, pay me as a beta tester?

Well, that could be done at the standard rate of $0.00/hour which, if my math is correct, annualized comes to
$0,000.00/year. All the Beta guys are in it for the money that's why they volunteered.



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Yes true, but I bet they diddn't have to pay for the experience
thewood1
Posts: 10251
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: Maverick boresight problem

Post by thewood1 »

If you think this is a beta version of a game, then you are lost. The majority of issues you have encountered and posted, are directly related to new features being added at the request of current players.

Just look at the pace of updates and what gets updated. Again, I don't think you are doing anything wrong, but it comes across very oddly when a new player starts posting this much with a continuous stream of complaints about features.
Swant
Posts: 273
Joined: Sun Jul 19, 2020 3:36 pm

RE: Maverick boresight problem

Post by Swant »

Yes of course I realise it's not a beta version. I made a snidey remark because I was in a bad mood. I don't actually expect to get paid

And that last sentence was just to ridiculous to answer
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stilesw
Posts: 1572
Joined: Wed Jun 25, 2014 10:08 pm
Location: Hansville, WA, USA

RE: Maverick boresight problem

Post by stilesw »

Yes true, but I bet they diddn't have to pay for the experience

Actually, they did. CMANO/CMO was not given to them. They volunteered after purchasing the game/simulation, investing serious time in it and developing a desire to contribute something to the community.

I predict that this thread will not last much longer before being locked. Kind of like arguing with a lawyer who always has to have the last word. FWIW, I'm done.
“There is no limit to what a man can do so long as he does not care a straw who gets the credit for it.”

Charles Edward Montague, English novelist and essayist
~Disenchantment, ch. 15 (1922)
Swant
Posts: 273
Joined: Sun Jul 19, 2020 3:36 pm

RE: Maverick boresight problem

Post by Swant »

Ok fine, you won the beta tester getting paid issue. Well done
Rory Noonan
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Joined: Thu Dec 18, 2014 1:53 am
Location: Brooklyn, NY

RE: Maverick boresight problem

Post by Rory Noonan »

Can you please provide a save for us to look at so we can help you.
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boogabooga
Posts: 998
Joined: Wed Jul 18, 2018 12:05 am

RE: Maverick boresight problem

Post by boogabooga »

In defense of Swant, some people's play styles are going to pick up on more bugs than others.

And of course CMO by it's nature is going to attract very detail-oriented people, well read on the subject matter and possibly with years and years of simulation experience. It's a very "job-ish' hobby; you wouldn't have a Professional Edition if that was not the case. IMHO, CMO is hard-core even for Matrix.
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
Dimitris
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RE: Maverick boresight problem

Post by Dimitris »

The OP issue should be resolved in Build 1147.14.
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