[Answered] SA 6 Question

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PN79
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Joined: Sat Jan 03, 2015 7:14 am

RE: SA 6 Question

Post by PN79 »

ORIGINAL: TheOriginalOverlord

...

I'm going off what I read here..
http://www.allworldwars.com/Finding-Fixing-Finishing-Guideline.html
The plotting officer would manually update the plotting board in the control van, while at the same time the battalion commander was attempting to acquire the track using the co-located Spoon Rest radar. Once the track was detected, the battalion could transmit from the Fan Song and attempt to acquire the target and begin the engagement process.[18] When the battalion operated without the aid of acquisition radar, or was cut-off from IADS cueing, it could still self-acquire using the Fan Song, but this was a degraded (autonomous) mode of operation. By 1965 the tracking process, from initial EW detection to Fan Song handoff, was completed in less than 5 minutes.[19]

The SA-2 battalion would transmit using the Fan Song in an attempt to acquire the target. The process of acquisition, target tracking and missile launch took approximately 75 seconds.[20]



I understand what you are saying about the scope of the game... as a "player" I'd personally like to be able to shoot at FCR radars while they are still in "acquisition" mode...instead of having to wait until a missile(s) is in the air. JMHO


The same web is in later part saying that later it was reduced to 30 seconds.

Technically SA-2 doesn't need to activate radar at all for missile firings as it can use dog house or carat camera (in later versions) for target track. The number of 75 seconds corresponds to at that time procedures based on at that time crew proficiency.

thewood1
Posts: 10056
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: SA 6 Question

Post by thewood1 »

"Its one of the reasons the dog house/bird cage was added for manual tracking on closer targets."

I noted that already. And good point on proficiency. That OODA loop is a huge factor in scenarios like this.
boogabooga
Posts: 981
Joined: Wed Jul 18, 2018 12:05 am

RE: SA 6 Question

Post by boogabooga »

ORIGINAL: thewood1

Might want to drop that nugget in this thread. At least up to the point of an actual issue being found.

https://www.matrixgames.com/forums/tm.asp?m=4891752

Maybe even pin it to the top of the forum.

Just for the record, I did post a save that shows an actual issue in that thread.
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
thewood1
Posts: 10056
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: SA 6 Question

Post by thewood1 »

As I said, there was an issue. My point is all the people who jump into threads like that and demand a flight sim level of tactical simulation for an operational game.
BDukes
Posts: 2664
Joined: Wed Dec 27, 2017 12:59 pm

RE: SA 6 Question

Post by BDukes »

ORIGINAL: thewood1

As I said, there was an issue. My point is all the people who jump into threads like that and demand a flight sim level of tactical simulation for an operational game.

You seem to like fan the flames a little too much. Maybe give us all a rest for awhile. World not need this right now.
Don't call it a comeback...
thewood1
Posts: 10056
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: SA 6 Question

Post by thewood1 »

Feel free not to read it.
BDukes
Posts: 2664
Joined: Wed Dec 27, 2017 12:59 pm

RE: SA 6 Question

Post by BDukes »

ORIGINAL: thewood1

Feel free not to read it.

That would be true if you wheren't doing it in about every string.

What is broke with you that you need to roar into the internet? Probably more important, at this stage of the game why don't you think readers know what is when they see it?

Be nice. We have good game and good community. Look on bright side. People respond because they're interested in game. That is good thing. Command was born out of make thing better and open discourse. Not tell people how to post, do scenario or even think. What are you bringing to table other than think the dev might like you more if you smash any user you think they might not like post.

Please consider. Thanks!
Don't call it a comeback...
thewood1
Posts: 10056
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: SA 6 Question

Post by thewood1 »

I am not being rude, untruthful, or personal. If you think there is something truly wrong here, report it.

I have new posts in 5 threads in the last three days. You have been in at least 7. So exactly what is all over the place.
BDukes
Posts: 2664
Joined: Wed Dec 27, 2017 12:59 pm

RE: SA 6 Question

Post by BDukes »

ORIGINAL: thewood1

I am not being rude, untruthful, or personal. If you think there is something truly wrong here, report it.

I have new posts in 5 threads in the last three days. You have been in at least 7. So exactly what is all over the place.

You absolutely are and I'm reporting it to you. Please come in better faith to conversations. All I can do is ask you.


Bill
Don't call it a comeback...
thewood1
Posts: 10056
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: SA 6 Question

Post by thewood1 »

OK, all the more power to ya. btw, maybe you should stop posting all over the place. Someone might report you.
BDukes
Posts: 2664
Joined: Wed Dec 27, 2017 12:59 pm

RE: SA 6 Question

Post by BDukes »

ORIGINAL: thewood1

OK, all the more power to ya. btw, maybe you should stop posting all over the place. Someone might report you.

Thank you[:)]
Don't call it a comeback...
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