ORIGINAL: Marcinos1985
Thank you for reply. TBH, I didn't play before 1.05 (1.05 changed things, right?) and I may be a little biased. But if situation was that bad, now it got turned around 180 degrees. As screen posted by EarlyDoors shows, all Italian ports and cities are totally razed, no brick standing, but thanks to 2 HQ's they may generate 8 supply. 8 is a lot, you may reinforce freely and keep the morale up. But how on earth could you do it, if everything is burnt to ground? At the same time, it renders Malta effect useless.
Just taking another quick look and the port at Tobruk is at strength 5, so this would actually provide 5 supply to the Italian tank at Tobruk and as a result the Italian HQ one hex north of Cyrenaica would also then be at 3 supply providing a distribution supply of 6. This is all without the bonus of HQ linking and boosting which then pushes it to 8.
In this case here the boosting just pushes it 2 supply points higher, at one time boosting would have pushed it to 10 and was reduced to 8 a little while ago as 10 did indeed feel too high.
As mentioned above, the Malta effect is still in play, especially if there is only one HQ being used, and with the mechanism to provide extra supply in low situations via a second HQ, the other side can still counter by also targeting the HQs to reduce overall supply. Here a combination of the Malta effect and targeting the HQs can still be effective overall.
Is it a bit out of thin air? Sure, and we can argue the placement of the extra HQ models some effort of bringing extra supply and stockpiling etc., but the alternatives which would be to eliminate or limit the boosting are not ideal either. Without supply boosting the Axis would literally have no chance in North Africa or deep into the USSR, and that is not what we would want either.
Is it perfect? Maybe not and we are listening and keeping things in mind as we try and get it as close to agreeable as possible for all situations and all possible exploits and pros and cons.