Strategic Map Preview

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Subchaser
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Joined: Fri Nov 15, 2002 1:16 pm

The voice of absolute minority

Post by Subchaser »

I also want to say I like this map but I can’t. I see some serious inaccuracies on this map. Are you sure that Australia is six times larger than India? Australia covers 2,966,368 square miles, India covers 1,269,346 square miles, Australia is only 2,34 times larger than India but not 6 times as on this map.

Can you please explain the reasons you have done the map this way?
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pasternakski
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Re: The voice of absolute minority

Post by pasternakski »

Originally posted by Subchaser
I also want to say I like this map but I can’t. I see some serious inaccuracies on this map. Are you sure that Australia is six times larger than India? Australia covers 2,966,368 square miles, India covers 1,269,346 square miles, Australia is only 2,34 times larger than India but not 6 times as on this map.

Can you please explain the reasons you have done the map this way?


The problem is Mercator's disease. No matter how you try to project a round object onto a flat surface, distortions will occur.

I'm sure the proportioning decisions were rationally made. One thing the creator of a strategic wargame map treating primarily air and naval warfare must face is equalization of distances calculated in real-life observation on the actual terrestrial globe. Also, areas that are not central to what will likely be the primary theaters can absorb some of the needed distortion while the projected "hot spots" are crafted with more precision.
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
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Subchaser
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Joined: Fri Nov 15, 2002 1:16 pm

Post by Subchaser »

Thanks for clarification pasternakski

Anyway I’m doomed to buy this game even if this map will be replaced with map of moon (with accurate one, of course) :).
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Drex
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Re: Re: The voice of absolute minority

Post by Drex »

Originally posted by pasternakski
The problem is Mercator's disease. No matter how you try to project a round object onto a flat surface, distortions will occur.

I'm sure the proportioning decisions were rationally made. One thing the creator of a strategic wargame map treating primarily air and naval warfare must face is equalization of distances calculated in real-life observation on the actual terrestrial globe. Also, areas that are not central to what will likely be the primary theaters can absorb some of the needed distortion while the projected "hot spots" are crafted with more precision.
How to integrate Euclidian geometry onto a non-Euclidian surface must be a Hurculean task.
Col Saito: "Don't speak to me of rules! This is war! It is not a game of cricket!"
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siRkid
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Post by siRkid »

Originally posted by Joe 98
Wow looks very nice. I am happy there is a “strategic map”

I wonder about the lines dividing up the map.

I also note the sheer number of bases and wonder how I can possibly keep track of them all.

As for the short scenarios, I would hope they are played on separate maps. To take the full map and make some areas unplayable is just not the same.


The dividing lines are for allowing you to select which areas to let the AI control while you concentrate on the ones you want.
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.

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pasternakski
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Re: Re: Re: The voice of absolute minority

Post by pasternakski »

Originally posted by Drex
How to integrate Euclidian geometry onto a non-Euclidian surface must be a Hurculean task.


Not to mention calculating the correct angle of dangle.
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
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