Variants and Options

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Ian R
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RE: Variants and Options

Post by Ian R »

ORIGINAL: Andy Mac

The binds are too tough to implement

Re sqn size I think its good flavour and makes sense but it should cost more as it costs less in stacking points so allowing 1 or 2 is a good idea but it should cost a little more and have some limits on it

As soon as the guys start their game I will post my latest view amended to fix some of the issues I saw for discussion

Players could flick the scenario to me and I could plug them in; happy to help.
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Andy Mac
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RE: Variants and Options

Post by Andy Mac »

Individual ships I agree with its tough to do for a whole class as not sure how I would allocate points to it as the cost of allowing a conversion for a small 2 ship class v liberty ship cannot be the same
Andy Mac
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RE: Variants and Options

Post by Andy Mac »

I think the guys have chosen now and have started so I will post the revised variants based on feedback received below and my own observations of the guys picks

Andy Mac
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RE: Variants and Options

Post by Andy Mac »

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Andy Mac
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RE: Variants and Options

Post by Andy Mac »

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Andy Mac
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RE: Variants and Options

Post by Andy Mac »

Feedback recieved was adding in Ironman planes was a step too far and should be something agreed between players only I agree so deleted those options
Andy Mac
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RE: Variants and Options

Post by Andy Mac »

4
Andy Mac
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RE: Variants and Options

Post by Andy Mac »

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Andy Mac
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RE: Variants and Options

Post by Andy Mac »

had to amend CVB 's too powerfull with full air complements

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Andy Mac
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RE: Variants and Options

Post by Andy Mac »

Last one

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Andy Mac
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RE: Variants and Options

Post by Andy Mac »

Nomad did the amends for the guys I am happy to do so if any other pairs want to try a game
Andy Mac
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RE: Variants and Options

Post by Andy Mac »

Looking for both balance and clarity feedback
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btd64
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RE: Variants and Options

Post by btd64 »

Nice possibilities Andy....GP
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Andy Mac
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RE: Variants and Options

Post by Andy Mac »

I think I may include a lot of the variant options in my next scen 2 update (but not active) to make it easier to process variant options I think it more of a pain t6o do a big 200 point game than I thought it would be and if I had pre prepared scenario with ships and air groups even if inactive it would have made life easier to do the variants - is that fair Nomad ?

ie add in a load of ahistoric ships and air groups but inactive so that once they select the ships its easy to process them will just take a load from Ironman

Andy
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Moltrey
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RE: Variants and Options

Post by Moltrey »

I probably missed the reference earlier in the thread Andy, but is this at all related to your Alternate scenarios over in the other thread? Guess I am kinda confused.
Having said that, I am all for any tweaks to enhance the accuracy of ship locations, etc, etc. at grand campaign start.
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Andy Mac
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RE: Variants and Options

Post by Andy Mac »

yup this is all about variants
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HansBolter
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RE: Variants and Options

Post by HansBolter »

Soooo........two or three weeks of negotiations as a lead up to cementing what game two players are actually going to start?


Man, it really makes me glad I play solitaire.
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Evoken
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RE: Variants and Options

Post by Evoken »

ORIGINAL: HansBolter

Soooo........two or three weeks of negotiations as a lead up to cementing what game two players are actually going to start?


Man, it really makes me glad I play solitaire.
There is no negotiations , you agree on a budget and spend your points as you wish , with my opponent we got it done in a day. You dont even play pbem i dont know why you come up to the thread with negativity , have with with your solitaire [:)]
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Nomad
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RE: Variants and Options

Post by Nomad »

ORIGINAL: Andy Mac

I think I may include a lot of the variant options in my next scen 2 update (but not active) to make it easier to process variant options I think it more of a pain t6o do a big 200 point game than I thought it would be and if I had pre prepared scenario with ships and air groups even if inactive it would have made life easier to do the variants - is that fair Nomad ?

ie add in a load of ahistoric ships and air groups but inactive so that once they select the ships its easy to process them will just take a load from Ironman

Andy

Very, this is proving to be a lot of work.
Evoken
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RE: Variants and Options

Post by Evoken »

If anyone wants to start a pbem with these variants , i am also available as a 3rd party editor to put your changes into the game.
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