Upcoming Major Changes 1.00.09

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

Moderator: AlvaroSousa

michaelCLARADY
Posts: 212
Joined: Mon Dec 02, 2019 1:41 pm

RE: Upcoming Major Changes 1.00.09

Post by michaelCLARADY »

ORIGINAL: Harrybanana

ORIGINAL: michaelCLARADY

I believe it more likely that Spain would join the Axis if Germany invades and actually defeats Portugal. Go with the Winner especially if you are thinking their way in any case. For Germany such a conquest would require some nerve and luck.

Franco was extremely resistant to Axis pressure. He would not have joined the Axis if Germany conquered Portugal. But he would have realized that this was an obvious prelude to a German invasion of Spain. So either he would have joined the Allies or at least mobilized the Spanish armed foces.

Franco was reluctant to take large risks with his war hammered nation but that does not mean that he did not prefer Germany to his historic UK and French enemies. German occupation of Portugal likely would be seen as a display of German strength and the winner to back same as the game already provides for in a successful German invasion of lower England.
michaelCLARADY
Posts: 212
Joined: Mon Dec 02, 2019 1:41 pm

RE: Upcoming Major Changes 1.00.09

Post by michaelCLARADY »

Regarding #5- should this not also apply if Luxembourg is invaded by Germany?
User avatar
AlvaroSousa
Posts: 12108
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: Upcoming Major Changes 1.00.09

Post by AlvaroSousa »

ORIGINAL: michaelCLARADY

Regarding #5- should this not also apply if Luxembourg is invaded by Germany?

I've been thinking about what to do with them.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
User avatar
ncc1701e
Posts: 10723
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

RE: Upcoming Major Changes 1.00.09

Post by ncc1701e »

Assigns Luxembourg a panzer corps. [:D]
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
michaelCLARADY
Posts: 212
Joined: Mon Dec 02, 2019 1:41 pm

RE: Upcoming Major Changes 1.00.09

Post by michaelCLARADY »

ORIGINAL: Omnius

ORIGINAL: ComadrejaKorp

Spain joining the allies would not be correct, the invasion of Portugal is easy to prevent, with 1 or 2 BB on the coast of Portugal is enough.
All the changes seem very good to me! Let's see if these don't unbalance the game, I'm looking forward to trying them!


@ComradejaKorp - Your BB's on the Portugal coast would quickly become toast! The only way to defend Portugal against a legit invasion is to have units in Spain already. Sorry but these changes are excellent ways to cut down on cheap tricks.

How would you engage those BB's ?
User avatar
AlvaroSousa
Posts: 12108
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: Upcoming Major Changes 1.00.09

Post by AlvaroSousa »

The recent change in Spain was due to extensive research on my part into the mind of Franco and his thoughts about the war.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
User avatar
ago1000
Posts: 901
Joined: Fri Aug 06, 2004 7:12 am
Location: Canada

RE: Upcoming Major Changes 1.00.09

Post by ago1000 »

Any thought of possibly having UK garrisons requirements in Palestine and Egypt similar to Algeria, Morocco and Tunisia? May help with the swapping out of French troops with UK troops in North Africa.
ComadrejaKorp
Posts: 377
Joined: Sun May 31, 2020 9:15 am
Location: Sitges-SPAIN

RE: Upcoming Major Changes 1.00.09

Post by ComadrejaKorp »

If we want to prohibit this maneuver, it would complicate it a little, but there is time to bring troops from the UK.
User avatar
AlvaroSousa
Posts: 12108
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: Upcoming Major Changes 1.00.09

Post by AlvaroSousa »

The garrison situation is fine. I don't think it benefits the Allied played to play checkers with UK and French units. The French are worse than the UK units.

Stuffing Germany in France with everything is a pivotal point in shifting the game.

So if the Allied player wants just to put crappy French units in France, be my guest.

Realize lower experience = greater chance of retreat.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
User avatar
ago1000
Posts: 901
Joined: Fri Aug 06, 2004 7:12 am
Location: Canada

RE: Upcoming Major Changes 1.00.09

Post by ago1000 »

ORIGINAL: ComadrejaKorp

If we want to prohibit this maneuver, it would complicate it a little, but there is time to bring troops from the UK.
I see your point. Also players could simply make it a house rule in a multiplayer game. I'm hoping to play my first multiplayer game with this upcoming update. I know for sure, I'm not as strategically sound as you.

Reading over MMs AAR with you. Those games are awesome. Thank you.

Thanks Alvaro for your response.
ComadrejaKorp
Posts: 377
Joined: Sun May 31, 2020 9:15 am
Location: Sitges-SPAIN

RE: Upcoming Major Changes 1.00.09

Post by ComadrejaKorp »

Thanks to MM for his tireless work in the Aars (I don't do anything) and thanks to you Ago1000, with your questions and answers I learn a lot. Your videos are also great!
You sure are a great player! I hope to play with you one day.
User avatar
OxfordGuy3
Posts: 1245
Joined: Sun Jul 01, 2012 4:44 pm
Location: Oxford, United Kingdom

RE: Upcoming Major Changes 1.00.09

Post by OxfordGuy3 »

Regarding #6 - does occupation of Tripoli have any affect on Italy's morale break value either before and/or after the USA entry into the war?

Regarding #10 - is the Norway Iron Ore Route considered a safe convoy lane even if the Axis do not control Norway (i.e. it's neutral)? Obviously it's easier for the allies to occupy Norway (or at least Narvik) later in the war if the Axis haven't occupied it first



"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
User avatar
OxfordGuy3
Posts: 1245
Joined: Sun Jul 01, 2012 4:44 pm
Location: Oxford, United Kingdom

RE: Upcoming Major Changes 1.00.09

Post by OxfordGuy3 »

Regarding #5 - does Belgium DoW the Axis only at the start of the next allied turn, or immediately upon an Axis DoW of the Netherlands? If the Axis don't DoW Belgium on the same turn as they DoW the Netherlands during their turn, do Belgian units exert any ZoC into the Netherlands that turn or only in the next?

Also - what about Luxembourg? Shouldn't Belgium Dow the Axis if that is attacked by the Axis and shouldn't Luxembourg also DoW the Axis if the Netherlands is attacked (for what it's worth)?
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
User avatar
OxfordGuy3
Posts: 1245
Joined: Sun Jul 01, 2012 4:44 pm
Location: Oxford, United Kingdom

RE: Upcoming Major Changes 1.00.09

Post by OxfordGuy3 »

Regarding #4 - what sort of air unit and what strength and when does this arrive for deployment in the UK?
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
User avatar
AlvaroSousa
Posts: 12108
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: Upcoming Major Changes 1.00.09

Post by AlvaroSousa »

ORIGINAL: OxfordGuy3

Regarding #6 - does occupation of Tripoli have any affect on Italy's morale break value either before and/or after the USA entry into the war?

Regarding #10 - is the Norway Iron Ore Route considered a safe convoy lane even if the Axis do not control Norway (i.e. it's neutral)? Obviously it's easier for the allies to occupy Norway (or at least Narvik) later in the war if the Axis haven't occupied it first

Italy moral just changes after USA is in the war. But in future patches I might rework the morale for Italy slightly so that taking Tripoli makes it easier to conquer them by one urban location basically.

Doesn't matter if Norway is neutral. The point of creating new dynamics in Norway is to give the Germans a reason to invade it that's fair. Or if they choose not to invade it then they don't have to.

In my current game I invaded it for strategic purposes vs the USSR.

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
User avatar
AlvaroSousa
Posts: 12108
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: Upcoming Major Changes 1.00.09

Post by AlvaroSousa »

ORIGINAL: OxfordGuy3

Regarding #5 - does Belgium DoW the Axis only at the start of the next allied turn, or immediately upon an Axis DoW of the Netherlands? If the Axis don't DoW Belgium on the same turn as they DoW the Netherlands during their turn, do Belgian units exert any ZoC into the Netherlands that turn or only in the next?

Also - what about Luxembourg? Shouldn't Belgium Dow the Axis if that is attacked by the Axis and shouldn't Luxembourg also DoW the Axis if the Netherlands is attacked (for what it's worth)?

I quite forgot about Luxembourg. The 1.00.09 official patch is in the process so it will have to wait for 1.00.10.

I have to research it.

As for Belgium itself. When the Allies go Belgium will be an Allied nation already at war with Germany. But their ZoC doesn't impact the Germans on the initial turn. Basically the paper I found said that Belgium was prepared to allow Allied troops through their territory to help Netherlands. The Dutch were also very positive by the diplomatic exchanges that Belgium would come to their aid if Germany invaded.

Realize the opposite is not true as Netherlands was Neutral during WW1 and they expected to stay out of it in WW2.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
User avatar
AlvaroSousa
Posts: 12108
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: Upcoming Major Changes 1.00.09

Post by AlvaroSousa »

ORIGINAL: OxfordGuy3

Regarding #4 - what sort of air unit and what strength and when does this arrive for deployment in the UK?

It will be a fighter full strength. It basically discourages doing cheese tactics.... and if the Germans take that long to kill Poland then yea their airforce had time to escape.

Little known fact.... Germany lost 500 a/c over Poland in Sept 1939. They learned a great deal from their invasion of Poland that impacted their invasion of France. One important concept was tank formations. They realized grouping 300 tanks together wasn't as effective as smaller force groups mixed with infantry. Also the amount of supplies they consumed.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
User avatar
OxfordGuy3
Posts: 1245
Joined: Sun Jul 01, 2012 4:44 pm
Location: Oxford, United Kingdom

RE: Upcoming Major Changes 1.00.09

Post by OxfordGuy3 »

ORIGINAL: AlvaroSousa
ORIGINAL: OxfordGuy3

Regarding #5 - does Belgium DoW the Axis only at the start of the next allied turn, or immediately upon an Axis DoW of the Netherlands? If the Axis don't DoW Belgium on the same turn as they DoW the Netherlands during their turn, do Belgian units exert any ZoC into the Netherlands that turn or only in the next?

Also - what about Luxembourg? Shouldn't Belgium Dow the Axis if that is attacked by the Axis and shouldn't Luxembourg also DoW the Axis if the Netherlands is attacked (for what it's worth)?

I quite forgot about Luxembourg. The 1.00.09 official patch is in the process so it will have to wait for 1.00.10.

I have to research it.

Thanks, Luxembourg is obviously a minor thing, but think it's still worth thinking about how best to handle it.
ORIGINAL: AlvaroSousa
As for Belgium itself. When the Allies go Belgium will be an Allied nation already at war with Germany. But their ZoC doesn't impact the Germans on the initial turn. Basically the paper I found said that Belgium was prepared to allow Allied troops through their territory to help Netherlands. The Dutch were also very positive by the diplomatic exchanges that Belgium would come to their aid if Germany invaded.

Realize the opposite is not true as Netherlands was Neutral during WW1 and they expected to stay out of it in WW2.

Thanks, all sounds sensible to me.
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
User avatar
OxfordGuy3
Posts: 1245
Joined: Sun Jul 01, 2012 4:44 pm
Location: Oxford, United Kingdom

RE: Upcoming Major Changes 1.00.09

Post by OxfordGuy3 »

ORIGINAL: AlvaroSousa

ORIGINAL: OxfordGuy3

Regarding #4 - what sort of air unit and what strength and when does this arrive for deployment in the UK?

It will be a fighter full strength. It basically discourages doing cheese tactics.... and if the Germans take that long to kill Poland then yea their airforce had time to escape.

Thanks, I'm happy with this change, for the reasons given. Is the unit going to be given a name that reflects it's Polish origins?
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
User avatar
OxfordGuy3
Posts: 1245
Joined: Sun Jul 01, 2012 4:44 pm
Location: Oxford, United Kingdom

RE: Upcoming Major Changes 1.00.09

Post by OxfordGuy3 »

I just watched the video here that demonstrates #2 Pursuit Combat: https://www.youtube.com/watch?v=AdBjkjBgzVg

One thing that I'm confused about, it didn't look like there was any choice by the moving player whether Pursuit Combat happened or not, once the fleets in question were moved in range and had expended 2 OP, it just seemed to happen automatically (even though the enemy fleet is in raider mode) - this seems a bit odd, what if you just want to move near to the enemy fleet that turn, but not actually attack it? Or have I missed something?

Also, despite what the conditions say, when I tested this just now in the latest beta, it seemed I could combine two fleets and still initiate pursuit combat (I actually did this by accident)
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
Post Reply

Return to “WarPlan”