When to create a new town?

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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KarisFraMauro
Posts: 113
Joined: Wed Dec 02, 2020 9:36 pm

RE: When to create a new town?

Post by KarisFraMauro »

The rule clearly applies in this situation, although if it weren't for being so slow lots of opponents would be fun. Anyway I'm pretty sure I won't be using this particular mode in the future.
PerfectDeath
Posts: 3
Joined: Sat Dec 26, 2020 1:35 pm

RE: When to create a new town?

Post by PerfectDeath »

I consider early cities as a way to exploit resources that are beyond the 5 tiles from capital (thus keeping admin strain low). The other use is if you want the logistical extension then its okay to make a small low investment town that acts as a rail and truck depo. If your population is holding you back then the workers for the QOL jobs and other labour intensive buildings like bureaucratic offices can make new cities a drain on your capital.
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