Different Resources affect Allied production?
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Different Resources affect Allied production?
Sorry for asking a question that has been asked but I think I am getting conflicting messages.
In order for on map production should one be shipping resources to Australia and New Zealand from off rail sources such as Port Headland, Tanzania, Noumea, Etc.? It appears that they would have sufficient resources if you do so, but short if you do not.
In order for on map production should one be shipping resources to Australia and New Zealand from off rail sources such as Port Headland, Tanzania, Noumea, Etc.? It appears that they would have sufficient resources if you do so, but short if you do not.
Improvise, Adapt and Overcome
Success is how you bounce on the bottom
Experience is a comb life gives us after we have lost our hair
Success is how you bounce on the bottom
Experience is a comb life gives us after we have lost our hair
RE: Different Resources affect Allied production?
Port Headland, Hobart, and Noumea produce excess resources. Ship themout if it is safe to do so. Hobart may be your safest bet.
Tanzania is off map in Afrika.
Tanzania is off map in Afrika.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
RE: Different Resources affect Allied production?
Sorry, Tasmania.
Is it required to get the on map production? Or as some have said not needed for allied side.
Is it required to get the on map production? Or as some have said not needed for allied side.
Improvise, Adapt and Overcome
Success is how you bounce on the bottom
Experience is a comb life gives us after we have lost our hair
Success is how you bounce on the bottom
Experience is a comb life gives us after we have lost our hair
RE: Different Resources affect Allied production?
Hobart is the major port in Tasmania.
Just keep an eye on the resource levels. If you have a TF drop supplies and troops at Noumea, it does not take that much time to load it with resources then take them elsewhere. You can load APs and AGs with resources if there is a cargo (AK type) ship in the TF. It does not matter about civilian or military types either.
It is a good habit to get into for when you play the Japanese side. Even if you only want to play as Allies against an opponent, it is good to know the Japanese strengths and weaknesses, transportation of resources, fuel, oil, and supplies is a delicate balance in some cases for the Japanese.
Just keep an eye on the resource levels. If you have a TF drop supplies and troops at Noumea, it does not take that much time to load it with resources then take them elsewhere. You can load APs and AGs with resources if there is a cargo (AK type) ship in the TF. It does not matter about civilian or military types either.
It is a good habit to get into for when you play the Japanese side. Even if you only want to play as Allies against an opponent, it is good to know the Japanese strengths and weaknesses, transportation of resources, fuel, oil, and supplies is a delicate balance in some cases for the Japanese.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
RE: Different Resources affect Allied production?
As Allied player I tend to have excess xAKs, TKs sitting about as possible replacements so thought I would just have CS convoys making the run. But if for some reason I did need the AKs, did not want to pull them off and find a sticky situation down the road of delayed on map production. Although I realize it is a game not a simulation I tend to play historical where I can even though the game mechanics do not require it and so for that reason would lean towards making the runs.
But I do like to be aware of game mechanics where I can, hence the question.
But I do like to be aware of game mechanics where I can, hence the question.
Improvise, Adapt and Overcome
Success is how you bounce on the bottom
Experience is a comb life gives us after we have lost our hair
Success is how you bounce on the bottom
Experience is a comb life gives us after we have lost our hair
RE: Different Resources affect Allied production?
You should not have excess tankers, they should be hauling fuel to establish the stockpiles that you need later as well as feeding the Australian and New Zealand Heavy Industry.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
RE: Different Resources affect Allied production?
I have never run into any problem with resources in Australia. It takes a few days for the AI to get things moving, but then everything seems to get plenty of resources with no problem.
And yes to RangerJoe, the Allied player should have every xAK and TK in motion moving supplies forward. You will need a lot of supply and fuel in 1944 and 1945 and you will struggle to move
all you need in 1944 and 1945 without some stockpiles built up in forward countries/Islands.
And yes to RangerJoe, the Allied player should have every xAK and TK in motion moving supplies forward. You will need a lot of supply and fuel in 1944 and 1945 and you will struggle to move
all you need in 1944 and 1945 without some stockpiles built up in forward countries/Islands.
RE: Different Resources affect Allied production?
Probably not, but at this time and during most games through '43 at least supply stockpiles (Supply, Fuel) growing in India, Australia, New Zealand, and Indonesia as long as that lasts. Hopefully, obvious with Indonesia it is supply not fuel stockpiles growing.
As need increases I usually up the supply(fuel, Supply) moving. Like to see a very slow increase in supply stockpiles in key areas. It has gotten pretty tight at times but mainly I always have several stashes as reserves in case the need arises.
Now with return trips a part of CS convoys it has almost halved my freighter load. Or at least my time needed to manage them. So probably about 30% increase in efficiency.
Think if I turned the whole fleet lose I would end up with no ship reserves and begin to perhaps get spoilage. Or if somehow I suddenly needed more would have less flexibility.
As need increases I usually up the supply(fuel, Supply) moving. Like to see a very slow increase in supply stockpiles in key areas. It has gotten pretty tight at times but mainly I always have several stashes as reserves in case the need arises.
Now with return trips a part of CS convoys it has almost halved my freighter load. Or at least my time needed to manage them. So probably about 30% increase in efficiency.
Think if I turned the whole fleet lose I would end up with no ship reserves and begin to perhaps get spoilage. Or if somehow I suddenly needed more would have less flexibility.
Improvise, Adapt and Overcome
Success is how you bounce on the bottom
Experience is a comb life gives us after we have lost our hair
Success is how you bounce on the bottom
Experience is a comb life gives us after we have lost our hair
RE: Different Resources affect Allied production?
You can stockpile supplies and fuel at Cape Town with no danger from the Japanese and then move them onto the map later. You can also load Panama with supplies and fuel for the ships that come in there to load. Sydney and Auckland can hold all of the supplies and fuel that you can haul there with no spoilage. The supplies for SWPAC offensives need to be built up so you don't have to wait for them to arrive. The same thing with Auckland for SOPAC. You can build up other island bases in Hawaii other than Oahu so each one can hold all of the supply needed along with the specific troops for invading in CentPac instead of clogging Oahu with units. Oahu can hold the supply for the supply only convoys.
Build up Prince Rupert and then, if it is safe to do so, haul supplies forward for any NorPac bases and future operations. The base forces with engineers from the interior of Big Canada Land can be used for this. Little Canada Land is not on the map. [:(]
Build up Prince Rupert and then, if it is safe to do so, haul supplies forward for any NorPac bases and future operations. The base forces with engineers from the interior of Big Canada Land can be used for this. Little Canada Land is not on the map. [:(]
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
RE: Different Resources affect Allied production?
Probably the best idea.
I was just tending to move them into more forward areas like Australia, NZ, etc. that would be handy but not too far from the action.
Somewhat like the historical war zone, non war zone. Then bridge from non war zone to close by war zone when needed.
Run transportation algorithms from (Have - Nearby - Need) to try to get most efficiency from ships. Not too many empty return trips. Love that new feature, and that ships follow their waypoints, and do not transport to far off places, etc.
I was just tending to move them into more forward areas like Australia, NZ, etc. that would be handy but not too far from the action.
Somewhat like the historical war zone, non war zone. Then bridge from non war zone to close by war zone when needed.
Run transportation algorithms from (Have - Nearby - Need) to try to get most efficiency from ships. Not too many empty return trips. Love that new feature, and that ships follow their waypoints, and do not transport to far off places, etc.
Improvise, Adapt and Overcome
Success is how you bounce on the bottom
Experience is a comb life gives us after we have lost our hair
Success is how you bounce on the bottom
Experience is a comb life gives us after we have lost our hair
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bradfordkay
- Posts: 8686
- Joined: Sun Mar 24, 2002 8:39 am
- Location: Olympia, WA
RE: Different Resources affect Allied production?
I have an observation from my DBB AI game. I turned off the Aussie HI early on because of fuel issues for my fleets. I have been shipping fuel from Capetown to Perth and LA to both Sydney and Brisbane but it is getting used nearly as fast as I get it there.
This game just ended Oct of '43. Since I have, of course, been needing to send fuel to locations across the South Pacific other than Australia I have at this time the following stores of fuel in major Aussie ports:
Sydney 107242
Melbourne 56522
Brisbane 91648
Townsville 29181
Perth 132920
Darwin 33615
According to what I have read in this thread, Australian aircraft production in this game should be pretty much nil since my HI on that continent was turned off very early on. However, the one airframe that matters, the Beaufort VIII, which started in production in October of '42 at 18 aircraft per month has actually averaged a production level of 19 aircraft per month over the 13 months it has been in production.
Sydney is awash in supply with something over 2 million tons on hand.
Does anyone have an idea as to why my game has proven an exception to the rule that turning off HI in Australia will kill aircraft production in that country?
This game just ended Oct of '43. Since I have, of course, been needing to send fuel to locations across the South Pacific other than Australia I have at this time the following stores of fuel in major Aussie ports:
Sydney 107242
Melbourne 56522
Brisbane 91648
Townsville 29181
Perth 132920
Darwin 33615
According to what I have read in this thread, Australian aircraft production in this game should be pretty much nil since my HI on that continent was turned off very early on. However, the one airframe that matters, the Beaufort VIII, which started in production in October of '42 at 18 aircraft per month has actually averaged a production level of 19 aircraft per month over the 13 months it has been in production.
Sydney is awash in supply with something over 2 million tons on hand.
Does anyone have an idea as to why my game has proven an exception to the rule that turning off HI in Australia will kill aircraft production in that country?
fair winds,
Brad
Brad
RE: Different Resources affect Allied production?
It's not country specific - the produced HI goes in the global pool, and the aircraft factories pull from the pool, not any specific location.
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bradfordkay
- Posts: 8686
- Joined: Sun Mar 24, 2002 8:39 am
- Location: Olympia, WA
RE: Different Resources affect Allied production?
So other aircraft production in the US might be feeling the effects of turning off Aussie HI?
EDIT: I did not turn off HI in India, so maybe that plus all the HI in North America has been enough to keep a/c production at full speed? I checked my other airframe production and there does not appear to be any that have suffered reduced production.
I wish that I could say the same for those who only receive "replacement" airframes. [:(] I especially seem to constantly be receiving the shaft when it comes to recon aircraft.
EDIT: I did not turn off HI in India, so maybe that plus all the HI in North America has been enough to keep a/c production at full speed? I checked my other airframe production and there does not appear to be any that have suffered reduced production.
I wish that I could say the same for those who only receive "replacement" airframes. [:(] I especially seem to constantly be receiving the shaft when it comes to recon aircraft.
fair winds,
Brad
Brad
RE: Different Resources affect Allied production?
Well, where do the Aussies get the HI for their aircraft? [&:] Scotty beams the stuff to Australia? [;)] Except that he is busy in the Canadian Army so he can't do that. [8|]
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
-
bradfordkay
- Posts: 8686
- Joined: Sun Mar 24, 2002 8:39 am
- Location: Olympia, WA
RE: Different Resources affect Allied production?
Maybe the engines are arriving in the constant stream of supply convoys I have sailing from Capetown to Adelaide, along with the torpedoes for those rather useful bombers. [:D]
fair winds,
Brad
Brad
RE: Different Resources affect Allied production?
ORIGINAL: RangerJoe
Well, where do the Aussies get the HI for their aircraft? [&:] Scotty beams the stuff to Australia? [;)] Except that he is busy in the Canadian Army so he can't do that. [8|]
Remember in Number IV they travel in time. Maybe that part of the time travel was left off for security reasons. [:D]
Improvise, Adapt and Overcome
Success is how you bounce on the bottom
Experience is a comb life gives us after we have lost our hair
Success is how you bounce on the bottom
Experience is a comb life gives us after we have lost our hair
RE: Different Resources affect Allied production?
ORIGINAL: RhinoDad
ORIGINAL: RangerJoe
Well, where do the Aussies get the HI for their aircraft? [&:] Scotty beams the stuff to Australia? [;)] Except that he is busy in the Canadian Army so he can't do that. [8|]
Remember in Number IV they travel in time. Maybe that part of the time travel was left off for security reasons. [:D]
Yes, they also traveled in time during the regular season as well.
Here is a picture of Ensign Graham, aka the Beauty Queen [;)] from Hell, in another outfit:
[:'(]



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Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


