DW2 FAQ/QnA megathread - Ask your question here!

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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Miletkir
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RE: DW2 FAQ/QnA megathread - Ask your question here!

Post by Miletkir »

ORIGINAL: Erik Rutins

Thank you for putting this together! As a suggestion, perhaps we should combine the answers into one thread and make the second the mega-questions thread? Happy to pin whatever we end up with FAQ-wise.

Glad to help. This above is the result of that teamwork with Galaxy227. It makes sense to me to keep the FAQ and questions threads together since the first grows from the second, but if you think it's better to split, I don't mind. I'm fine with curating the FAQ, but I'm sure Galaxy would be on board too. Unfortunately we can't both edit the same post [:'(]
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Jon Micheelsen
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RE: DW2 FAQ/QnA megathread - Ask your question here!

Post by Jon Micheelsen »

[questions graphics/code]
How moddable is the rendering going to be?
Shader code exposed?
Are material definitions going to be scriptable, inputs like texture counts flexible, variables like game time exposable etc. globally defined, or are they case by case exposed?
Is the render passes for, for instance post processing scriptable?
[questions end]

Also amazing work, super excited!
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RE: DW2 FAQ/QnA megathread - Ask your question here!

Post by arvcran2 »

Not sure what category this is in ... perhaps game-play:

Is there support for auto-pause? Especially in term of enemy, new resource, new colonize-able body, and essentially any important event that would alter an empires efforts requiring immediate attention such as war declaration, new faction encounter, etc ...?

Sort of an event trap or catch to pause that is defined by the player.

Having looked at the thread posted by Erik on new features of DW2, I suspect not. So maybe this is a wish-list thing.
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RE: DW2 FAQ/QnA megathread - Ask your question here!

Post by arvcran2 »

ORIGINAL: Miletkir

ORIGINAL: Erik Rutins

Thank you for putting this together! As a suggestion, perhaps we should combine the answers into one thread and make the second the mega-questions thread? Happy to pin whatever we end up with FAQ-wise.

Glad to help. This above is the result of that teamwork with Galaxy227. It makes sense to me to keep the FAQ and questions threads together since the first grows from the second, but if you think it's better to split, I don't mind. I'm fine with curating the FAQ, but I'm sure Galaxy would be on board too. Unfortunately we can't both edit the same post [:'(]
Although this would be a useful forum admin / privilege feature! Perhaps it is already supported but not granted.
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RE: DW2 FAQ/QnA megathread - Ask your question here!

Post by RogerBacon »

Buy, Build, and repair independent ships.

In the video I saw players now have options to buy ships instead of building them. Also, there were options to build and repair independent ships. Does this mean we can now sell ships to the independent empire and make money that way?

In my mod I made it so pirates could buy ships from independent worlds and I thought about making something deeper like this but never got around to it. If its in DW2 that would be great.
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RE: DW2 FAQ/QnA megathread - Ask your question here!

Post by Rising-Sun »

Good infos up there, this should get them attention before asking or making a topic. Now what i am concern is that, how big is the research trees? In DW1 was pretty small, so i had to make the tech cost much higher for large map.

Was hoping the tech trees is 3x larger or higher than previous series. Making it worth your time while playing it for a long pace to keep yourself busy, if you survive long enough.
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RE: DW2 FAQ/QnA megathread - Ask your question here!

Post by Cataflam23 »

Hello!

Potential new customer here
Before i buy and i get more hyped i want answers if possible
I hope you guys give me the answers
I copy my question from steam and i have a few new question
Please tell me, there is any limit how many battleship you can build and use in a single combat?
For example there is any limit for buildig x destroyer or entering x destroyer in the same system etc?
If i want to build a huge fleet with hundreds of ships and send all to attack 1 system it's possible?
Thanks!

TLDR
The game allows me to build 500 or 1000 ships or more and use all ships in a single battle?

This game has something similar like in Stellaris the Fallen Empires or Endgame crisis etc?
Or there is any plan for this?

If both yes, this game gona be the best space game ever made

Huge thanks!
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RE: DW2 FAQ?

Post by Galaxy227 »

Ships and stations are more significant investments now compared to DW1 and the bigger ones are more expensive relatively than they were previously. You need a good economy to support multiple large fleets. Reactors, engines, hyperdrives and a few other components are also larger than in DW1 and make the energy vs. size calculation a bit different. It's still quite possible to build a ship with abundant energy and to research some very nice reactors, but the cost put a bunch of them in a ship in terms of size used is greater.

This makes me extremely pleased to hear. It was always unfortunate knowing the economic model in DW1 was one of the most intricate and detailed throughout the 4X/strategy genre, (and dare I say applications in general), yet failed to ever present any real challenge when it came to balancing budgets & distributing funds. I look forward to not being able to afford everything I decide I want on a whim.

The rebalancing of the economy above, coupled with improved warfare & space travel, now fully immersed in a three-dimensional galaxy alongside a proper UI... it all has my mouth watering.
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RE: DW2 FAQ?

Post by arvcran2 »

Erik did mention resources would be less abundant by default so this would contribute to constraining ability to build.
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RE: DW2 FAQ?

Post by ncc1701e »

ORIGINAL: Erik Rutins

ORIGINAL: ncc1701e
Will we have the possibility of multiplayer? 7 races, 7 human players with limited pause time to manage your empire?

Not in the initial release, but the new engine and design was built with multiplayer in mind. It's possible it will appear in a future expansion.

Amazing!
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RE: DW2 FAQ?

Post by SirHoraceHarkness »

ORIGINAL: Erik Rutins

ORIGINAL: SirHoraceHarkness
Will it be possible to put it in as a modding function and let the modders flesh it out with assets at some point? As long as it works they can do all the rest.

No, adding an entirely new way of moving around the galaxy would be beyond something that I would expect can be modded, though I guess you can never say never given how creative some modders are.

I think you misunderstood me. Was meaning can the function be added to the game at the code level and then opened for modders to use? That way only the actual code needs to be written and all of the time consuming art assets etc can be done by modders.

Adding in some functions for modders to use that are not specifically used in your vision of the game can certainly make it far more enticing for the big mod teams to become interested. But no huge hurry as the big mods all recently finished their final releases in the last year or so and everyone is taking a long break.
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RE: DW2 FAQ?

Post by ncc1701e »

Can you change the camera angle (top down)? In the battle video, looks like it is fixed:
https://www.youtube.com/watch?v=B_FOmhIYFyk

Can you see ships / planets on the map from any angle?
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RE: DW2 FAQ?

Post by RogerBacon »

What is the maximum time compression in the game? Still 4 times?
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RE: DW2 FAQ?

Post by Miletkir »

ORIGINAL: ncc1701e

Can you change the camera angle (top down)? In the battle video, looks like it is fixed:
https://www.youtube.com/watch?v=B_FOmhIYFyk

Can you see ships / planets on the map from any angle?

fb.asp?m=4950683
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RE: DW2 FAQ?

Post by ncc1701e »

ORIGINAL: Miletkir

ORIGINAL: ncc1701e

Can you change the camera angle (top down)? In the battle video, looks like it is fixed:
https://www.youtube.com/watch?v=B_FOmhIYFyk

Can you see ships / planets on the map from any angle?

fb.asp?m=4950683

Thanks so the view is fixed but we can toggle between two options.
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RE: DW2 FAQ?

Post by Miletkir »

You can rotate the camera if that's what you mean:
https://www.youtube.com/watch?v=P_FsDjC ... e=youtu.be

So you can pan. Whether the overhead is a toggle, or whether it is seamlessly from tilting the camera, I do not know.
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RE: DW2 FAQ/QnA megathread - Ask your question here!

Post by Webbco »

[Ground battles/Planetary management]
I appreciate this is a longshot but could the new game engine allow for possible planetside developments in the future, either officially or through modding? I'm thinking viewing and interacting with colonies that are dynamic - see them grow and develop, position key buildings and garrisons, etc?
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RE: DW2 FAQ?

Post by Whiskiz »

ORIGINAL: Galaxy227
Ships and stations are more significant investments now compared to DW1 and the bigger ones are more expensive relatively than they were previously. You need a good economy to support multiple large fleets. Reactors, engines, hyperdrives and a few other components are also larger than in DW1 and make the energy vs. size calculation a bit different. It's still quite possible to build a ship with abundant energy and to research some very nice reactors, but the cost put a bunch of them in a ship in terms of size used is greater.

This makes me extremely pleased to hear. It was always unfortunate knowing the economic model in DW1 was one of the most intricate and detailed throughout the 4X/strategy genre, (and dare I say applications in general), yet failed to ever present any real challenge when it came to balancing budgets & distributing funds. I look forward to not being able to afford everything I decide I want on a whim.

The rebalancing of the economy above, coupled with improved warfare & space travel, now fully immersed in a three-dimensional galaxy alongside a proper UI... it all has my mouth watering.

Preach.

The less abundant the resources, the deeper and more meaningful the economy.

The more you have to make decisions, the more tactical and strategical the game which is only a good thing.

Loving the direction of their development.
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RE: DW2 FAQ?

Post by sinbuster »

Just a repost from the reveal thread:

I noticed in galaxy creation that there was no option to choose your own research speed as in DW1. Will this be an option at release? (I like playing at the slowest tech speed possible).
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RE: DW2 FAQ?

Post by Galaxy227 »

I had thought exactly this too, however was told otherwise. I went back to double-check and it was there all along.

No reason to fear, slower research speeds are still here!
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