shattered because cannot retreat ?

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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squatter
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RE: shattered because cannot retreat ?

Post by squatter »

ORIGINAL: AlvaroSousa

So both of the ideas start over complicating a game mechanic that would now need a complete overhaul.

Stacking units means there is several months of work ahead.
Changing values when X adds months of work on A.I.

But you proved my point.... how often does a player go 3 deep? Almost never. So I would be making modifications costing months of work for something that rarely happens.

Coding and testing takes far longer than people think.

Thanks Alvaro. Admittedly my opinions come with zero understanding of coding implications. Just throwing things into the mix from the perspective of a current player. Fair enough that the above suggestions are overcomplicated, but that does not in itself prove that the 2 hex retreat rule is perfect.

If you agree that players going 3 deep in defence isn't a problem anyway, then why have the rule at all? Because as previously stated the rule is often most annoying not for the defender, but the attacker who gets their finest armour snipped off at the tip of a breakthrough.

What about trying a BETA with the 2 hex retreat rule changed to 3? Would that take a lot of work to trial? Just a thought. Perhaps fears of deep defensive lines are overblown? Perhaps any benefit the rule's removal imparts to the defender who can build deeper lines will be offset by removing the attacker's need currently to keep shuffling his interior lines around his thrusts to ensure there's retreat paths for his spearheads.
squatter
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RE: shattered because cannot retreat ?

Post by squatter »

Another thought:

Change the combat result of 'shattered' to when a retreat path is blocked to 'broken', where the unit is placed in the production queue a month down the line at the strength it was when it broke
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AlvaroSousa
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RE: shattered because cannot retreat ?

Post by AlvaroSousa »

You can always post ideas. Sometimes ideas mutate and give me ideas for other things.

Making it 3 hexes also takes quite a lot of work. There are a lot of checks that can break once you go 3 hexes.
Right now most of my time is focused on getting out Pacific and retrofitting mechances back to Europe if possible and it is good for the game.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
squatter
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Joined: Sat Jun 24, 2006 5:13 pm

RE: shattered because cannot retreat ?

Post by squatter »

ORIGINAL: AlvaroSousa

You can always post ideas. Sometimes ideas mutate and give me ideas for other things.

Making it 3 hexes also takes quite a lot of work. There are a lot of checks that can break once you go 3 hexes.
Right now most of my time is focused on getting out Pacific and retrofitting mechances back to Europe if possible and it is good for the game.

Understood. There's only one of you. Best of luck with Pacific - I look forward to playing it.
Nirosi
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RE: shattered because cannot retreat ?

Post by Nirosi »

Understood. There's only one of you. Best of luck with Pacific - I look forward to playing it.

+1
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AlvaroSousa
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RE: shattered because cannot retreat ?

Post by AlvaroSousa »

Pacific A.I. is proving to be incredibly difficult. I've had to rewrite it 3x now.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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kcole4001
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RE: shattered because cannot retreat ?

Post by kcole4001 »

The only issue I've seen so far is the enemy troops retreating around my attackers and closer to my paras in behind, forcing me to block the adjacent hexes so I can still use my paras.
The only time I have seen a line 3 deep was in front of Paris and there's likely no reasonable way to block all outside retreat routes.
Maybe making the retreat distance 3 or 4?
As you said, it's not a common situation.

I'm liking the stacking much better than SC, but it would be better if 3 or even 2 divs could stack since that's what a corps contains.

Just ideas.
squatter
Posts: 1040
Joined: Sat Jun 24, 2006 5:13 pm

RE: shattered because cannot retreat ?

Post by squatter »

ORIGINAL: AlvaroSousa

Pacific A.I. is proving to be incredibly difficult. I've had to rewrite it 3x now.
than

I'm afraid to say I've literally never played a hex-based PC wargame that's had what you might call a 'satisfactory' AI. Never. It's only ever any good for learning a game.

So coding for the Pacific must be incredibly difficult to the point of being almost a waste of time. I don't envy you.
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