Bug consisting in killing two retreating units after combat, which shouldn't be

Please post only issues involving NetPlay here. All other issues should go in the main Tech Support sub-forum.

Moderator: Shannon V. OKeets

User avatar
Joseignacio
Posts: 3152
Joined: Fri May 08, 2009 11:25 am
Location: Madrid, Spain

RE: Bug killing a retreating unit after combat which shouldn't

Post by Joseignacio »

ORIGINAL: paulderynck

There is an element of "papal infallibility" when the ruling comes from the game's designer.

Yes, the problem comes when the game's designer says something is red and later explains why (in some cases, for example) it's green. Too much of it instead or rewriting the obvious contradictions of the same designer instead.

Cannot count how many arguments I have had about the game apparent or real contradictions.
User avatar
paulderynck
Posts: 8523
Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

RE: Bug killing a retreating unit after combat which shouldn't

Post by paulderynck »

It's been green for ages and unchanged from RAW7 in CE.

The trickiest part of FTC is the age-old example of a CW Div sailing into Hong Kong on a surprise impulse, overrunning the JP fleet in Canton and then moving back to Hong Kong. Many said that was a legal move just like flying CW planes in and out of (and even through) France, or railing a Hungarian unit to Russia via a railway line in Romania. Deemed legal because the unit "did not end the step there". But no, in both the RAW7 FAQ and CE, the designer says that move is in violation of FTC!

The wording is in the land movement rules as an exception: "units can’t enter the home country of a non co-operating major power on the same side unless they satisfy the foreign troop commitment rules", whereas end of step wording applies to air missions and rail movement (and retreat after combat!)



Paul
Post Reply

Return to “NetPlay Tech Support”