ORIGINAL: stockwellpete
I have read in several places now that many of the matches in MP do not last beyond 1916. I am sure that there are a number of reasons for this, including artillery still being very over-powered, but I think being able to buy multiple research chits for many of the Techs must also be part of the explanation. I am beginning to look at ways of slowing research down a bit, say, restricting Trench Tech or Submarine Tech chits to 2 at any one time. You need to leave some scope for "gameplay" and alt-history variation, but maybe some of the investment choices should be reduced a bit?
The main stand-out thing I have learnt from this thread is that aircraft should not be able to de-entrench units in the later stages of the war. Might that be considered for a change?
In my limited experience MP matches may not be over in 1916, but most of them will definitely be decided by then. The longest balanced phase I had so far lasted till autumn 16.


