CMO v1.02 Update - Build 1147.18

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

BDukes
Posts: 2652
Joined: Wed Dec 27, 2017 12:59 pm

RE: CMO v1.02 Update - Build 1147.18

Post by BDukes »

Wow! Thanks guys!

Mike
Don't call it a comeback...
boogabooga
Posts: 973
Joined: Wed Jul 18, 2018 12:05 am

RE: CMO v1.02 Update - Build 1147.18

Post by boogabooga »

Thank you.

I appreciate that my quick battles got included with this update, but heads-up that one needs to copy the three folders in 'A2A BVR Duels v2' directly up to the 'QuickBattle' folder as they are down one directory too far as it is.

Hopefully no issues with regional settings this time...
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
Dimitris
Posts: 15240
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: CMO v1.02 Update - Build 1147.18

Post by Dimitris »

ORIGINAL: boogabooga
Thank you.

I appreciate that my quick battles got included with this update, but heads-up that one needs to copy the three folders in 'A2A BVR Duels v2' directly up to the 'QuickBattle' folder as they are down one directory too far as it is.

Hopefully no issues with regional settings this time...

Good catch, thanks!

Re-uploaded just now with the QB templates structure corrected.
cmanouser1
Posts: 221
Joined: Fri Feb 28, 2020 7:41 pm

RE: CMO v1.02 Update - Build 1147.18

Post by cmanouser1 »

Were all the sonar changes from Ping Jockey implemented? Were any of the changes from Dimitris further down the thread implemented?
User avatar
KungPao
Posts: 353
Joined: Mon Apr 25, 2016 3:00 pm
Location: Winnie the Pooh's dreamland

RE: CMO v1.02 Update - Build 1147.18

Post by KungPao »

ORIGINAL: TitaniumTrout

ORIGINAL: Grazyn
Constitution -- United States (Navy), 1797
lol
Image


Wait, Nuclear? Are they going to use a nuclear reactor to blow wind into the sails? [:D]
Sir? Do you want to order a Kung Pao Chicken or a Kung Fu Chicken?
thewood1
Posts: 9955
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: CMO v1.02 Update - Build 1147.18

Post by thewood1 »

ORIGINAL: cmanouser1

Were all the sonar changes from Ping Jockey implemented? Were any of the changes from Dimitris further down the thread implemented?

You mean this one?
ADDED: Changes to sonar model as suggested here: https://www.matrixgames.com/forums/tm.asp?m=4975338
Dimitris
Posts: 15240
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: CMO v1.02 Update - Build 1147.18

Post by Dimitris »

ORIGINAL: cmanouser1
Were all the sonar changes from Ping Jockey implemented?
He had two main suggestions on the OP, and we implemented both of them.
Were any of the changes from Dimitris further down the thread implemented?

These are still under consideration & discussion.
cmanouser1
Posts: 221
Joined: Fri Feb 28, 2020 7:41 pm

RE: CMO v1.02 Update - Build 1147.18

Post by cmanouser1 »

Curious to see how the submarine changes, especially the layer changes, will affect existing scenarios. Some scenarios are going to get extremely tricky. Time to replay the Silent Service and Pole Positions. Tutorials will have to be updated too.
Parel803
Posts: 932
Joined: Thu Oct 10, 2019 3:39 pm
Location: Netherlands

RE: CMO v1.02 Update - Build 1147.18

Post by Parel803 »

thank you all
with regards GJ
c3k
Posts: 442
Joined: Mon Apr 24, 2017 11:06 pm

RE: CMO v1.02 Update - Build 1147.18

Post by c3k »

Great list!

Thanks.
rmwilsonjr
Posts: 181
Joined: Sat Jan 08, 2011 1:17 am

RE: CMO v1.02 Update - Build 1147.18

Post by rmwilsonjr »

Three cheers and a tip o' the hat to the Devs. The subtle humor of adding the Constitution to the roster is outstanding. As a life long sailor, I appreciate the recognition of sail power to the art of naval warfare while secretly hoping that v. 1147.19 will add HMS Victory (with or without Nelson) to the DB and the ability to pair them off in a *quick* battle. While becalmed. . . [:D]
Richard
Phobosdeimos71
Posts: 182
Joined: Sat Nov 10, 2012 5:18 pm
Location: Canada

RE: CMO v1.02 Update - Build 1147.18

Post by Phobosdeimos71 »

Thank-you so much for the update. The Devs must eat, breath and sleep CMO

Scott
pgatcomb
Posts: 57
Joined: Mon Aug 10, 2015 11:17 am

RE: CMO v1.02 Update - Build 1147.18

Post by pgatcomb »

Is it me or did the Control+S shortcut to save game break in this update?
User avatar
eleos
Posts: 110
Joined: Mon Mar 21, 2016 11:57 am
Location: Mesoropi, Macedonia, Greece

RE: CMO v1.02 Update - Build 1147.18

Post by eleos »

it's brocken since previous update
boogabooga
Posts: 973
Joined: Wed Jul 18, 2018 12:05 am

RE: CMO v1.02 Update - Build 1147.18

Post by boogabooga »

VOR and LORAN, but not TACAN?
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
User avatar
Schr75
Posts: 876
Joined: Fri Jul 18, 2014 6:14 pm
Location: Denmark

RE: CMO v1.02 Update - Build 1147.18

Post by Schr75 »

ORIGINAL: pgatcomb

Is it me or did the Control+S shortcut to save game break in this update?
I have reported this in the private beta forum, so the devs are aware of it.

Søren
gennyo
Posts: 202
Joined: Wed Apr 03, 2019 8:08 pm

RE: CMO v1.02 Update - Build 1147.18

Post by gennyo »

So far the best version I'm running.

No more complete wipe out of autosaves, ABM works for me so far, shortest session runs for 10+ seconds in game.

Display adapter problem with the big red X seems migrated to a lesser level, too.

Thanks for all the work.
guanotwozero
Posts: 651
Joined: Fri Dec 27, 2013 1:53 am

RE: CMO v1.02 Update - Build 1147.18

Post by guanotwozero »

Thanks guys - back to CMO after a break and finding this nice present :-)
User avatar
CV60
Posts: 1041
Joined: Sun Sep 30, 2012 11:40 pm

RE: CMO v1.02 Update - Build 1147.18

Post by CV60 »

Thanks, team. Outstanding work!
“Do I not destroy my enemies when I make them my friends?” -Abraham Lincoln
Post Reply

Return to “Command: Modern Operations series”