News!

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Paullus, Peter Fisla

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Zovs
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Location: United States

RE: News!

Post by Zovs »

Peter cool and thank you, I’ll check it out when I get back from the weekend. Thank you for the file!
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Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
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Peter Fisla
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RE: News!

Post by Peter Fisla »

Hi Zovs,

What do you think of WitE2? I have it as well, but didn't spend much time with it yet. I also have WitE1 and WitW - I haven't played much lately because I'm more into tactical wargames.
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Zovs
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Location: United States

RE: News!

Post by Zovs »

From my perspective WitE2 is the best and most realistic operational east front game out there. It surpasses all others and it’s a blast to play, against the AI or other humans.

I have been playing war games since 1978, and have owed just about ever East front game board or computer and this is the cream of the crop.
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Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
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Peter Fisla
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Joined: Fri Oct 05, 2001 8:00 am
Location: Canada

RE: News!

Post by Peter Fisla »

Thank you for your feedback Zovs, I will look into it soon. [8D]
dox44
Posts: 653
Joined: Sun May 07, 2000 8:00 am
Location: the woodlands, texas

RE: News!

Post by dox44 »

Very happy to read/hear you are doing better. Its nice to hear you are thinking about SP#6. Not necessary but
very nice to hear.

i understand and get it about adding more content. Not a problem. Not ASL. That's not a bad thing.

Since its not ASL what about adding a way to automate the changing palettes when the user wants to play a Pacific
scenario or a winter scenario. Since its not ASL we don't need to worry about country specific characteristics for
forces and such etc etc. Just make it easier to play. I don't know how hard it would be. Not a programmer, just a user who
plays a lot and tired of remembering/changing palettes.

Rather than adding content, I would agree with Rico, improve the AI. This was a "strong point" in the original
promotion of TotH -a great AI. Its never been even good which really trumps any experience since there is no internet
play.

Thanks for TotH and you should be proud, Its a very good game. One of several Matrix games I still play. You also included
a map editor which is one of the reasons there are a gazillion scenarios. Its also one reason why so many people care. Wish other designers would get that part down in this DLC gone crazy world.

So even if you don't do anything. THANKS! I would buy TotH again and I can't say that about a lot of my buys over the last
20 years.

Again take care of yourself.

You did do a great job!



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rico21
Posts: 3034
Joined: Fri Mar 11, 2016 8:05 am

RE: News!

Post by rico21 »

ORIGINAL: dox44

Very happy to read/hear you are doing better. Its nice to hear you are thinking about SP#6. Not necessary but
very nice to hear.

i understand and get it about adding more content. Not a problem. Not ASL. That's not a bad thing.

Since its not ASL what about adding a way to automate the changing palettes when the user wants to play a Pacific
scenario or a winter scenario. Since its not ASL we don't need to worry about country specific characteristics for
forces and such etc etc. Just make it easier to play. I don't know how hard it would be. Not a programmer, just a user who
plays a lot and tired of remembering/changing palettes.

Rather than adding content, I would agree with Rico, improve the AI. This was a "strong point" in the original
promotion of TotH -a great AI. Its never been even good which really trumps any experience since there is no internet
play.

Thanks for TotH and you should be proud, Its a very good game. One of several Matrix games I still play. You also included
a map editor which is one of the reasons there are a gazillion scenarios. Its also one reason why so many people care. Wish other designers would get that part down in this DLC gone crazy world.

So even if you don't do anything. THANKS! I would buy TotH again and I can't say that about a lot of my buys over the last
20 years.

Again take care of yourself.

You did do a great job!



+1[&o][&o][&o]

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Gerry4321
Posts: 889
Joined: Mon Mar 24, 2003 2:40 am

RE: News!

Post by Gerry4321 »

Very happy to hear you are doing better Peter.

If you get a chance... Sometime, in Defensive Fire Phase, an enemy will not fire a unit. Sometimes they are even adjacent to an enemy in a victory hex even.

Not talking about in my Movement Phase. Thanks.
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