ORIGINAL: Vic
Also I think you need to select HARD mode to NOT have guaranteed water.
Just generated 2 hard games and got water every time.[8|]
Extreme too. [:D]
Moderator: Vic
ORIGINAL: WiZz
ORIGINAL: Vic
Also I think you need to select HARD mode to NOT have guaranteed water.
Just generated 2 hard games and got water every time.[8|]
Extreme too. [:D]
Post by LORDPrometheus »
ORIGINAL: LORDPrometheus
Kind of off topic but what if planets with a hostile biosphere and toxic fauna had the potential to have toxic water as well requiring specific filtration techs to be usable. This may require players using subsurface deposits until they can use the surface water
Post by BlueTemplar »
I hear that Beginner (and Normal ?) players are now guaranteed a nearby Metal spot ? (In addition to their Ruins of course.)ORIGINAL: Uemon
Vic you should consider adding starting resources as a new game settings option.
For example give player control over whether they start with that metal deposit or not. For example i dont care whether i start with taxes or not, whether i get water or not, but that metal deposit kinda makes a huge difference.
Even realism-wise there are still the sub-zero xenoplants. And I assume that regimes with otherwise abundant resources would be able to trade for water ?ORIGINAL: zgrssd
Without a water source you would simply not be able to exist.
My headcanon goes like this:
- there is no shortage of settlements on the planets. Most are free folk towns
- only the most relevant become actuall cities
- and of those cities, only those that find reliable sources of water, metal and rare metals have a shot at becomming majors
There are 2 "great filters" between the Free Folk towns, the player and any AI major.
I see what you mean (AI being pretty dumb in general), but Vic's AI can't possibly be *that* bad (in this specific case) ?I would limit it to players, as the AI could not plan itself out off a water shortage while 1 hex from a lake.
Filtering can be as simple as boiling the water and catching the steam. Basic destillation is not a particulary hard technology. So at the end, you got water from rain, rivers, lakes or oceans.ORIGINAL: LORDPrometheus
Kind of off topic but what if planets with a hostile biosphere and toxic fauna had the potential to have toxic water as well requiring specific filtration techs to be usable. This may require players using subsurface deposits until they can use the surface water
Trading for something as fundamental as water would not be longterm feasible. If you have metals and rare metals but no water source, chances are the need to trade for water would limit you to being a minor city at best.ORIGINAL: BlueTemplar
[...]
Even realism-wise there are still the sub-zero xenoplants. And I assume that regimes with otherwise abundant resources would be able to trade for water ?ORIGINAL: zgrssd
Without a water source you would simply not be able to exist.
My headcanon goes like this:
- there is no shortage of settlements on the planets. Most are free folk towns
- only the most relevant become actuall cities
- and of those cities, only those that find reliable sources of water, metal and rare metals have a shot at becomming majors
There are 2 "great filters" between the Free Folk towns, the player and any AI major.
I see what you mean (AI being pretty dumb in general), but Vic's AI can't possibly be *that* bad (in this specific case) ?I would limit it to players, as the AI could not plan itself out off a water shortage while 1 hex from a lake.
ORIGINAL: WiZz
If you find at least 1 glacier/snow hex you solve water problem for a whole game. No need to research/build those buildings which gather water from atmosphere or lithosphere.
Post by LORDPrometheus »
ORIGINAL: zgrssd
ORIGINAL: LORDPrometheus
Kind of off topic but what if planets with a hostile biosphere and toxic fauna had the potential to have toxic water as well requiring specific filtration techs to be usable. This may require players using subsurface deposits until they can use the surface water
Well yes but also no. You are correct that basic distillation and filtration is very easy however there are many ways for water to be contaminated. Many polar compounds form azeotropes with water which complicates distillation as a fractional setup would be required. Water could also become contaminated by biological means. It is very conceivable for bacteria or fungi to be present in the air of a world and rapidly colonize and exposed water. They could produce a myriad of toxins that could do serious harm to anyone unlucky enough to drink them. I'm just throwing out ideas and this is only one idea to further cement the idea of a hostile world.
ORIGINAL: phyroks
Im playing on hard and on slower game settings and by turn 80 all the water from planet is gone.
ORIGINAL: WiZz
ORIGINAL: phyroks
Im playing on hard and on slower game settings and by turn 80 all the water from planet is gone.
I don't believe it. It seems you don't do any prospecting.



