The Cobra vs the Mongoose

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larryfulkerson
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RE: The Cobra vs the Mongoose

Post by larryfulkerson »

Ken Fortune had a great idea for FITE2:


1. [ Movable ] Factories set to in fact cut production permanently by 5 percent for each lost.

2. Similarly to FitE1, Axis capture of each of the following cut production by the percentage indicated. Note that this is a two way door. Soviet recapture restores the production level. I chose these locations because of their political, economic, transport, international access, resource, or population effect.

These losses are apart from [ movable] factory losses

Tallinn 1 percent
Vilnius 1 percent
Riga 1 percent
Kiev 2 percent
Odessa 2 percent
Minsk 1 percent
Leningrad 8 percent
Moscow 20 percent
Orel 1 percent
Kharkov 2 percent
Sebastopol 5 percent
Rostov 5 percent
Voronezh 1 percent
Stalingrad 10 percent (high number due to interdiction of Volga River traffic)
Baku 5 percent
Novorossysk 2 percent
Maikop 2 percent

3. [ Max ] Soviet production is 50 percent for turn 1,2,3 (effect of Stalin's nervous breakdown and everyone afraid to take initiative and give orders)

4. [ Max ] Soviet production 75 percent for turns 4,5,6,7,8

[ 5. Soviet production 100% for turns 9+, unless decreased by Axis captured places. and loss of movable factories]


So I thought I'd get busy and see if I can't implement this scheme and make a version 1.10 of FITE2 for us to play with and then we'll restart.
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RE: The Cobra vs the Mongoose

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ORIGINAL: larryfulkerson

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RE: The Cobra vs the Mongoose

Post by larryfulkerson »

IIRC I think previous version of TOAW allowed the scenario designer to add or subtract a percentage from the current supply level but the TOAW IV version seems to ask for an integer number instead of a percentage. And when you're in the editor you don't have a good idea of what the current supply level is. So I'm sortof at a loss to know how to proceed with the above scheme ( using a percent instead of an absolute number ). Anybody have any good ideas?


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RE: The Cobra vs the Mongoose

Post by golden delicious »

ORIGINAL: larryfulkerson

IIRC I think previous version of TOAW allowed the scenario designer to add or subtract a percentage from the current supply level but the TOAW IV version seems to ask for an integer number instead of a percentage. And when you're in the editor you don't have a good idea of what the current supply level is. So I'm sortof at a loss to know how to proceed with the above scheme ( using a percent instead of an absolute number ). Anybody have any good ideas?

Supply has always been expressed as an integer in TOAW. Replacements are managed by % changes. Your comments in blue above sound like they relate to replacements anyway so it should be fine.

N.B. replacement changes are cumulative rather than additive. Thus the combination of all the cities in your list will reduce replacements by ~52% not 71%
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RE: The Cobra vs the Mongoose

Post by larryfulkerson »

Ken has made a mod of FITE2 and has sent me a copy of it. I'm going to use it for our game and see how it works out. I'm starting to do my first turn moves right now. ( 08:55 tucson time 07/14/2021 ).
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RE: The Cobra vs the Mongoose

Post by larryfulkerson »

I started doing my first turn moves just now and I've run across what may be a tiny problem.
I'm wondering if "spare equipment" is supposed to be something else instead. WTF do I do
with this spare equipment?
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RE: The Cobra vs the Mongoose

Post by larryfulkerson »

Here's what v1.9 has for this slot:

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RE: The Cobra vs the Mongoose

Post by larryfulkerson »

Here's what happened when I move the unit that has "spare equipment" in it's inventory.
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RE: The Cobra vs the Mongoose

Post by rhinobones »

ORIGINAL: larryfulkerson

I'm wondering if "spare equipment" is supposed to be something else instead. WTF do I do
with this spare equipment?

Post #1 states that you are playing version 1.9 but Post #26 (with the “Spare” equipment) shows version 1.10 is being played. My guess is that the version 1.10 Graphics Override folder has the wrong equipment file. Try copying the version 1.9 equipment file into the version 1.10 folder. You’ll probably get the message you’re playing with the wrong equipment file but that won’t stop you from playing.

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Post by broccolini » Sun Nov 06, 2022
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RE: The Cobra vs the Mongoose

Post by larryfulkerson »

I copied the v1.9 FITE2 folder and pasted it with the name FITE2 v1.10 so the contents SHOULD be the same. I haven't made any changes to the equipment file ( except for renaming it ) which is the only thing in the folder. And early this am I got an email from Ken in which he stated that he had made some changes to the v1.9 and attached it as part of his email. Which gave me the opportunity to start my T1 moves all over again....a restart. I named his version to 1.10, read it into the TOAW IV editor and saved it with the v1.10 name to associate that folder to the scenario and started my moves. I've been posting images from the version that came from Ken Fortune. I'll post the scenario elements here below so you can look things over. By elements I mean the scenario and the Graphics Override folder. Please find here below FITE2 v1.10.zip
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RE: The Cobra vs the Mongoose

Post by larryfulkerson »

I've been moving units for a while now and when I was moving the currently selected one a Soviet aircraft popped into view. I don't want to disturb it, I want to do an airfield strike on it to see if I can make it evaporate. THEN I can finish moving my unit.
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RE: The Cobra vs the Mongoose

Post by larryfulkerson »

Here's what's going on down south. I've been moving units for quite a while now and it's 16:39 tucson time and I'm only just now getting to the units in the south to move next. I started at the top of the OOB and moved everybody in order, more or less, and finally now I'm getting to the units in the south to move. I guess you had to be there to feel it. This is a monster of a game.

At any rate I've been listening to the wrong kind of music again and instead of listening to the sound of crickets or some kind of space music, you know, something soothing. Rather than that I've been listening to AC/DC and Led Zepplan and The Eagles, and The Who, etc. And it's pumped me up so that I'm more prone to take a risk, less likely to do something smartly considered, more likely to be utilizing out-of-the-box ideas to make decisions, etc. Something like what a 60's stoner would come up with. Wait, this is 2021 now so it's an idea that would likely come from a stoner in his 70's and can no longer give a F 1_I C K what other people think of my opinions. Every 20 minutes all day long keeps the PTSD away. It's medical, I insist.

So what happened to get me into this frame of mind you ask. It seems that before I could stop myself I ordered one of my finest motorized engineer units to zoom south in an effort to cut off all the Soviet units from their supply source, a separate unit to move north to close the gap on a subsequent later move. I thought it was worth a try and besides I captured two separate Soviet airfields on the trip south. Soviet units were scarse, else I wouldn't have gotten as far south as I got.

The Armoured Engineer unit of which I speak doesn't have a very large contingent of supporting equipment but what it does have is better than I was expecting. It's got 6 Flammenwerfer's for crying outloud. You don't see those everyday. I'll keep you posted on how the engineer unit fares.
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RE: The Cobra vs the Mongoose

Post by rhinobones »

I took a look at the files you uploaded in both the editor and the game. Spare equipment as you described didn't appear. All I did was open the scenario in the editor, saved the equipment files and then save the scenario. No problems encountered. Probably has something to do with the air quality in Az.

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RE: The Cobra vs the Mongoose

Post by larryfulkerson »

I took a look at them myself to convince myself that I wasn't just seeing things that other people don't see, you know, and you're absolutely correct. So I'm going to declare a false start and start over again. It's 17:57 tucson time right now so I'm going to go until about 03:30 and then take a nap. And then up again about 06:30 or so, get a fresh cup of day-old coffee and hit it again. I'd really like to get these moves done for Ken. He's waiting on these moves you see.

I feel like a member of this squad.

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RE: The Cobra vs the Mongoose

Post by larryfulkerson »

Hey Ken:
I had to restart a second time yesterday in the late afternoon and it's 09:25 now the next day ( Thursday 7/15/2021 ) and I find myself on the second combat
round
already. To make a long story short I'm going to need another full day to finish my moves I estimate. I'm having more fun than is legally
allowed and I'm almost through with my first cup of coffee for the day. I can hardly wait to see your first turn moves.
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RE: The Cobra vs the Mongoose

Post by golden delicious »

I don't know where you get the energy to move so many pieces so many times. I'm exhausted just reading about it.
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RE: The Cobra vs the Mongoose

Post by larryfulkerson »

There's only 1800 Axis units and not all of them move. Some of them are CD guns and garrisons that are designed not to move ( yellow bar on the bottom ) so it's
really not all that difficult, only time consuming. I'm having a grand time with this scenario. I hope Ken has at least as much fun with this game.

Here's what it's looking like down toward the south. This is the beginning of the second combat round of turn 1.
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RE: The Cobra vs the Mongoose

Post by larryfulkerson »

so um.....hey you guys: I just had a CTD just now. Fortunately, I had saved my game only about 30 minutes before so not all was lost.
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RE: The Cobra vs the Mongoose

Post by larryfulkerson »

Hey Ken:
You'll be glad to know that I'm on the third combat round already. I've been moving units all day long. I had a CTD and had to recreate about 1/2 hour of work.
No big deal. It's 17:41 here right now and I estimate that I'll have some moves ready for you in about two more hours. Or so.
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RE: The Cobra vs the Mongoose

Post by larryfulkerson »

I finally finished my turn one moves and I've posted the file I sent to Ken here below in case
some of you guys want to take a look around the game or watch the playback. You can use any
password you want to use.
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