Dutch Convoy in the North Atlantic, 1963 - new beta for testing

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Mgellis
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RE: Dutch Convoy in the North Atlantic, 1963 - new beta for testing

Post by Mgellis »

Any additional thoughts on this one? Are there any changes, etc. I need to make or is it ready for the Community Scenario Pack?

Thanks!

AndrewJ
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RE: Dutch Convoy in the North Atlantic, 1963 - new beta for testing

Post by AndrewJ »

The weekend's a good time for a little Command, therefore...


SITUATION

We’ve been assigned to escort a Dutch convoy across the Atlantic, from the southern mouth of the English Channel, all the way to Boston. We have fifteen merchants to escort with seven warships, including a variety of frigates and destroyers, the light cruiser De Ruyter, and the carrier Karel Doorman. On shore, we have a few MPA on either end of our journey; Shackletons in England, and P-2s in the United States. The main opposition is expected to come from Soviet submarines, but we’ve also had warnings that there are a pair of cruisers, presumably Sverdlovs, out in the mid Atlantic.


PLAN

The plan is reasonably simple. We’ll swing the convoy south at first, and then head for Boston. The carrier and cruiser, escorted by a destroyer and a frigate, will precede the convoy on its path by 30 to 40 miles, sweeping for subs. The convoy, tightened up into three columns of five ships, will follow along behind, with a destroyer and two frigates escorting in chevron ahead of them. Radars will be off, sonars will be active (we don’t actually have any passive sonars), and the escorts will try sprinting and drifting while the main ships proceed at 12 knots.


OPERATIONS

We start late on June 6th, with various aircraft headed out on patrol. The Shackletons hunt subs along the convoy route in the west, while the P-2s leave their torpedoes behind and go searching for enemy ships in the east and center, and the carrier’s aircraft (try to) clear their local area.

It’s not long before the destroyer Holland finds something in front of the convoy, and hits it with a salvo of long-ranged ASW mortars. Oil and debris with Cyrillic writing on it are seen on the surface, so presumably they sank something Soviet. (A Zulu, it turns out.) The worrying thing is that the sub wasn’t seen by the carrier group, so it may not be providing much protection to the convoy.

Meanwhile, the P-2s have found a few fishing boats along the coast, and then the pair of Sverdlovs operating in mid-Atlantic. They’re north of the convoy route by a few hundred miles, but could easily dash down to intercept us if they get some cueing. We’ve been assigned a pair of Valiant tankers, and since they have a surface search radar and a colossal range and endurance, they are assigned to keep tabs on the enemy surface group while the P-2s go back to hunting subs. This turns out to be profitable, when one of them gets a sonobuoy contact on an SSN (a November) operating about 65 miles SSW of Nova Scotia, and manages to sink it.

Image

As June 9 draws to a close, our ships are far enough west that the Shackletons can no longer provide ASW support, so they’re reassigned to ASW patrols closer to home, in case there are any Soviet subs still in the area. Of course, it’s only a few hours later that a violent torpedo explosion tears the frigate Van Zijl in two, sinking her in less than a minute. She’d been pulling ahead of the convoy on the sprint leg of her sprint-and-drift course, and was completely deaf to the outside world. S-3s from the carrier hurry back and localize and sink an SS of some sort (a Foxtrot). This is the second time a sub has bypassed the carrier group completely undetected. I don’t like the way my escort was caught blind, or the way the sprint-and-drift action is eating into my fuel, so the escorts are ordered to switch to constant speed patrols instead.

Early in the morning of June 10, less than 30 miles further along, the convoy escorts suddenly get a contact on incoming torpedoes. The convoy turns away, while the escorts race away to dodge, and S-2s come hurrying back once more. This time it’s a November-class SSN, and its just as fast as our air-dropped torpedoes. There’s a lot of twisting and turning, while the S-2s try and get in front of the sub to make their drops, while it keeps dodging away. My escorts, particularly the destroyer Holland with its long-range sonar (3 whole miles!), try and pin down the precise location of the sub without getting torpedoed by the shots the November keeps spewing out. Fortunately, they’re pattern runners, not guided homers, so it’s possible to avoid them. In the end it takes us some ASW mortar salvoes and multiple torpedo hits to finally sink the November. Once again, the carrier group and all its ASW aircraft saw nothing.

Late in the afternoon of June 10 our carrier is finally within range of the Sverdlovs, and four bomb-toting Sea Hawks are launched to strike the group. All four of them hit the southern ship, drenching it in bomb splashes. The crew of the Sverdlov blast away with their AAA, and fragments punch through the side of one of the fighters, wrecking the radio, but fortunately the pilot is able to bring the plane safely home. The ground crew immediately start swapping in a spare, and the crew chief reports that they should have everything patched up and ready in time for tomorrow’s strikes. Meantime, the radar operator on the watching Valiant reports that one of the contacts has slowed and come to a stop. Evidently, we did get a hit after all, and it was an important one too!

June 11 begins with a dawn strike on the Sverdlovs, this time concentrating on the northern ship which was not attacked before. The delighted pilots return to the carrier and report multiple hits, and the watchful Valiant confirms the ship is on fire. Our ordnance officer, however, is warning us that we’re already running out of bombs, and one of our four planes has to re-arm with rockets. The Sea Hawks strike again before noon, getting two solid bomb hits, but their luck runs out, and one of the planes is hit as it flies away, and crashes enveloped in fire.

The Valiant reports that the northern cruiser is dead in the water and burning steadily now, so the third strike, all rockets, targets the southern ship. The pilots think they got some hits, but small 3” rocket warheads won’t do a lot to a cruiser. Consideration is given to sending in S-2s with big 5” Zunis, but they’re so slow that they’d be hopelessly vulnerable to AAA, and the idea is discarded. Instead, the Sea Hawks are sent out again, for their fourth strike of the day. The exhausted pilots do what they can, but their rockets go wide, and they don’t think they accomplished anything, other than some cannon strikes. They arrive back at the carrier just before dusk, and give their reports as best they can.

Fortunately, they aren’t called on to do any more. The cruiser De Ruyter has been detached and sent north, and now that it’s dark it closes in to engage the stopped ships on radar. Bombardment begins, quickly running out of AP, and then switching to HE. Fortunately, the battered enemy ships don’t return fire, and the De Ruyter manages to sink them both, before turning SW to rejoin the carrier group. She’s safely back among her friends by mid-morning on the 12th, without having stumbled on any Soviet submarines.

The task groups continue west, their aircraft searching ahead for subs, but other than a scare from a biological, nothing interrupts their progress. The Sea Hawks are loaded with Sidewinders now, in the faint hope that they might be useful against an incoming anti-shipping missile, but other than that the pilots get a well-deserved rest. The convoy passes Halifax on the 15th, 175 miles out and off the continental shelf, while the carrier group slows to refuel the two thirsty destroyers, which are down to a day and a half of fuel.

Pressing on, they soon see the welcome arrival of the P-2s, laying sonobuoys along their route, and by the evening of the 16th they are approaching Boston. All the merchants have made the crossing intact. All they have to do now is go back again…


Thanks for writing this for us.
AndrewJ
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RE: Dutch Convoy in the North Atlantic, 1963 - new beta for testing

Post by AndrewJ »

Play observations

This is certainly different from the more modern scenarios I usually play. It has a real WWII flavour to it; guns, bombs, depth charges, pattern-running torps, and my very best sonar having a 3-mile range! I’m glad I never met the missile subs, since I have no real defence against them. The alarming close-range discovery of enemy subs is a real problem. Standoff simply doesn’t exist, unless you happen to get a sonobuoy or dipping sonar contact, which my carrier aircraft never accomplished. Charging enemy subs with hedgehog seems like a really good way to get sunk, so I can see why long-range ASW mortars became a thing in the 50s. Desperately hoping I could pry the subs off the nearby convoy before they could engage got very tense. If a 30-knot November had gotten into them it would have been a mess.

The scenario does get a little long once the looming threat of the Sverdlovs is gone, but that’s probably quite realistic for an extended ASW scenario. Once things calmed down I put it on the side monitor and let it run while doing other tasks, checking in from time to time, and it worked out well.


Sverdlovs

I did some test runs with the Sverdlovs, and it turns out they will not fire on the enemy unless they have a positive ID. They probably won’t have this, given the rain, or in any night or radar engagement. In my case they did have me as a solid radar target within range, but did not engage me because I was an unknown yellow contact, even after they were taken under fire. Switching them to weapons free vs surface, and allowing them to engage opportunity targets gives them a chance to shoot, and makes them a much tougher target. Rerunning my engagement, they were able to return fire and damage the De Ruyter, instead of being helpless targets.

Similarly, they are weapons tight vs aircraft, and typically will not get a hostile ID until they spot weapons being released, despite having the targets on radar for many miles before that. There’s nothing friendly out here, so it’s safe to assume incoming aircraft are hostile. Weapons free vs. air would allow them to engage aircraft on the way in, rather than only after they have already bombed the cruisers.

In my case I got a lucky hit on one cruiser, which destroyed its engines, causing both of them to stop and remain motionless. Had you wanted damaged ships to drop out of formation, so the other can continue the attack? Or maybe have a naval base for them to fall back towards?

The Sverdlovs currently have HE loaded (2.45 DP), instead of AP (7 DP). (Oddly, the De Ruyters’ ammo types both do 7 DP, so it doesn’t matter for them.)


Assorted Items

Out of curiosity, what had you intended the tankers for? There does not seem to be anything which is able to refuel. I ended up using the Valiants, which have a surface search radar, as long-range scouts, but there doesn’t seem to be much for the KC-135s to do.

Some players may not be aware that their carrier is able to perform UNREP for their destroyers and frigates. The destroyers are particularly thirsty, especially if they’ve been doing a lot of sprinting and drifting, and the player may get stuck running out of fuel. Maybe a reminder about this capability in the briefing would be helpful?

I was a little surprised when the scenario ended with the carrier getting into the destination zone while my convoy was still outside it, and still vulnerable to attack. Maybe some sort of counter (X merchant ships inside the zone) trigger could register the arrival of the convoy itself?

The Karel Doorman has only 44 500 lb bombs (11 loadouts) for the Sea Hawks, but 360 of the light 250 lb bombs for the S-2s. Had you intended to limit the Sea Hawk bombs this way? (Not necessarily a bad thing – it definitely forced me to resort to other options – but it seems a little odd that there would be so much for the S-2s in comparison.)


Thanks again for writing this one.
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Gunner98
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RE: Dutch Convoy in the North Atlantic, 1963 - new beta for testing

Post by Gunner98 »

Can I nominate AndrewJ as the best CMO playtester of the year? Nay, of all time! [&o]

Detailed and enjoyable reports. Excellent, well thought out suggestions and a real knowledge of the game. Thanks.


Looks like a great scenario Mark[&o]
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AndrewJ
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RE: Dutch Convoy in the North Atlantic, 1963 - new beta for testing

Post by AndrewJ »

I would like to thank the Academy... [:D][:D]
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Mgellis
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RE: Dutch Convoy in the North Atlantic, 1963 - new beta for testing

Post by Mgellis »

Thanks to everyone for the feedback. It sounds like it's ready to go.

I've made some tweaks based on recent comments. (I left the "carrier on station ends the scenario" because at that point you've made it and it is a pretty long scenario.) I also added one last surprise...a bit hard to make it work, but it might make a difference. Just be glad you have some sidewinders... [:)]

Thanks again.

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