Learning Curve
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Learning Curve
Land units automatically disappear. "Scotty" beams them elsewhere.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
RE: Learning Curve
That's right come to think of it. I just lost a bunch of aviation support units I had at island airbases like Canton Island to withdrawals.ORIGINAL: RangerJoe
Land units automatically disappear. "Scotty" beams them elsewhere.
The Seventh can handle anything it meets. --
George Armstrong Custer
George Armstrong Custer
RE: Learning Curve
ORIGINAL: drum_taps
That's right come to think of it. I just lost a bunch of aviation support units I had at island airbases like Canton Island to withdrawals.ORIGINAL: RangerJoe
Land units automatically disappear. "Scotty" beams them elsewhere.
Yes, those were actually civilians and the Navy thought better of using them.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
RE: Learning Curve
ORIGINAL: drum_taps
Actually you have helped me twice today. I just did a search on Political Points to try to salvage that game I've spend 4 months on. A post showed up by you from 2017 mentioning ship withdrawal. I know it's in the manual, but I missed it. It is July 4th 1942 and I have not withdrawn one ship. Once I can get those off the board (most of those overdue ships are out at sea) I may be able to get out of the PP hole.ORIGINAL: btd64
ORIGINAL: drum_taps
Great idea. I just went and bought a couple spiral notebooks from the supermarket:-)
Glad you liked the idea....GP
How far in the pp hole are you?....GP
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"Do everything you ask of those you command" Gen. George S. Patton
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RE: Learning Curve
ORIGINAL: btd64
How far in the pp hole are you?....GP
-207 PP
The Seventh can handle anything it meets. --
George Armstrong Custer
George Armstrong Custer
RE: Learning Curve
ORIGINAL: drum_taps
ORIGINAL: btd64
How far in the pp hole are you?....GP
-207 PP
That actually is not that much. But you need to move those ships as fast as is possible to the closest exit port.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
RE: Learning Curve
Also I think the games you tend to struggle more are more memorable and fun than the games where everything just went perfect.
And what game(s) might those be...[:D]
Seriously, I've never had one.[:'(]
It is seldom that liberty of any kind is lost all at once. Hume
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
RE: Learning Curve
ORIGINAL: RangerJoe
ORIGINAL: drum_taps
ORIGINAL: btd64
How far in the pp hole are you?....GP
-207 PP
That actually is not that much. But you need to move those ships as fast as is possible to the closest exit port.
Check air units to....GP
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
RE: Learning Curve
ORIGINAL: btd64
ORIGINAL: RangerJoe
ORIGINAL: drum_taps
-207 PP
That actually is not that much. But you need to move those ships as fast as is possible to the closest exit port.
Check air units to....GP
He has said that he does:
The Air Units withdrawal part I did know about, probably because the air war interests me the most. . . .
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
- HansBolter
- Posts: 7457
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: Learning Curve
Ships are the real buggers when it comes to making withdrawals on time.
It often takes far longer to get them to a withdrawal port than it does for air squadrons to get a base that works.
It pays to look far ahead with regard to ship withdrawals.
You don't want to discover 4 days before a withdrawal is due that the ship in question is in a cargo TF in the middle of the ocean.
IIRC the first ship withdrawal is the Dominion Monarch which starts in Singapore.
It should have left Singapore on turn one.
I typically try to look 2-3 months ahead on ship withdrawals so all can be identified, located and a route to a withdrawal port planned.
It often takes far longer to get them to a withdrawal port than it does for air squadrons to get a base that works.
It pays to look far ahead with regard to ship withdrawals.
You don't want to discover 4 days before a withdrawal is due that the ship in question is in a cargo TF in the middle of the ocean.
IIRC the first ship withdrawal is the Dominion Monarch which starts in Singapore.
It should have left Singapore on turn one.
I typically try to look 2-3 months ahead on ship withdrawals so all can be identified, located and a route to a withdrawal port planned.
Hans
RE: Learning Curve
I have been able to withdraw half the offending ships. That leaves me 5 on the board. Of those one I can remove from the board next turn. Unfortunately the other 4 are about a far away from from a legal place for withdrawal as you can get. For instance Queen Elizabeth is in Nourmea. I am going to continue this game h and at least see if I am bleeding Political Points at a slower rate or hopefully be slightly above the red line for losing points per turn. At least now I know to send some other soon to withdraw ships on their way. I have been using the WIP Tracker, but really only reading information level alerts and intel reports (I gotta know a little bit a head when the are the Japanese going to launch another failed invasion of Canton Island?). I need to start digging in a little deeper to it from here on out.
The Seventh can handle anything it meets. --
George Armstrong Custer
George Armstrong Custer
RE: Learning Curve
You can withdraw ships from Sydney Australia if it is not threatened by the Japanese.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
RE: Learning Curve
What RJ said. The manual is not up to date on the withdrawal locations. The patches since original release of the game added a lot of locations.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: Learning Curve
.
It is seldom that liberty of any kind is lost all at once. Hume
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
RE: Learning Curve
ORIGINAL: HansBolter
Ships are the real buggers when it comes to making withdrawals on time.
It often takes far longer to get them to a withdrawal port than it does for air squadrons to get a base that works.
It pays to look far ahead with regard to ship withdrawals.
You don't want to discover 4 days before a withdrawal is due that the ship in question is in a cargo TF in the middle of the ocean.
IIRC the first ship withdrawal is the Dominion Monarch which starts in Singapore.
It should have left Singapore on turn one.
I typically try to look 2-3 months ahead on ship withdrawals so all can be identified, located and a route to a withdrawal port planned.
Good advice.
It is seldom that liberty of any kind is lost all at once. Hume
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
RE: Learning Curve
That with it makes it 2 turns to get down to 1 ship over due and one more turn to clear the overdue list. After I saw you post about Sydney it gave me the idea to test Columbo after I could not get rid of CL Emerald at Trincomalee. Columbo worked.ORIGINAL: RangerJoe
You can withdraw ships from Sydney Australia if it is not threatened by the Japanese.
The Seventh can handle anything it meets. --
George Armstrong Custer
George Armstrong Custer
RE: Learning Curve
ORIGINAL: drum_taps
That with it makes it 2 turns to get down to 1 ship over due and one more turn to clear the overdue list. After I saw you post about Sydney it gave me the idea to test Columbo after I could not get rid of CL Emerald at Trincomalee. Columbo worked.ORIGINAL: RangerJoe
You can withdraw ships from Sydney Australia if it is not threatened by the Japanese.
Yes, Columbo also works if it is not threatened by the Japanese.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
RE: Learning Curve
See! They are not memorable at all! [:D]ORIGINAL: rustysi
Also I think the games you tend to struggle more are more memorable and fun than the games where everything just went perfect.
And what game(s) might those be...[:D]
Seriously, I've never had one.[:'(]
I also can't remember ever having a perfect game, must have slipped my mind.[8|]
RE: Learning Curve
"A man's got to know his limitations" -Dirty Harry
RE: Learning Curve
ORIGINAL: rustysi
ORIGINAL: HansBolter
Ships are the real buggers when it comes to making withdrawals on time.
It often takes far longer to get them to a withdrawal port than it does for air squadrons to get a base that works.
It pays to look far ahead with regard to ship withdrawals.
You don't want to discover 4 days before a withdrawal is due that the ship in question is in a cargo TF in the middle of the ocean.
IIRC the first ship withdrawal is the Dominion Monarch which starts in Singapore.
It should have left Singapore on turn one.
I typically try to look 2-3 months ahead on ship withdrawals so all can be identified, located and a route to a withdrawal port planned.
Good advice.
Yeah, it's what I do....GP
Of course as a last resort, SAIL TO THE NEAREST ENEMY BASE AND GET SUNK [:(]....GP
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....






