Learning Curve

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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RangerJoe
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RE: Learning Curve

Post by RangerJoe »

Land units automatically disappear. "Scotty" beams them elsewhere.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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drum_taps
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RE: Learning Curve

Post by drum_taps »

ORIGINAL: RangerJoe

Land units automatically disappear. "Scotty" beams them elsewhere.
That's right come to think of it. I just lost a bunch of aviation support units I had at island airbases like Canton Island to withdrawals.
The Seventh can handle anything it meets. --
George Armstrong Custer
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RangerJoe
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RE: Learning Curve

Post by RangerJoe »

ORIGINAL: drum_taps
ORIGINAL: RangerJoe

Land units automatically disappear. "Scotty" beams them elsewhere.
That's right come to think of it. I just lost a bunch of aviation support units I had at island airbases like Canton Island to withdrawals.

Yes, those were actually civilians and the Navy thought better of using them.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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btd64
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RE: Learning Curve

Post by btd64 »

ORIGINAL: drum_taps

ORIGINAL: btd64

ORIGINAL: drum_taps



Great idea. I just went and bought a couple spiral notebooks from the supermarket:-)


Glad you liked the idea....GP
Actually you have helped me twice today. I just did a search on Political Points to try to salvage that game I've spend 4 months on. A post showed up by you from 2017 mentioning ship withdrawal. I know it's in the manual, but I missed it. It is July 4th 1942 and I have not withdrawn one ship. Once I can get those off the board (most of those overdue ships are out at sea) I may be able to get out of the PP hole.


How far in the pp hole are you?....GP
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drum_taps
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RE: Learning Curve

Post by drum_taps »

ORIGINAL: btd64

How far in the pp hole are you?....GP

-207 PP
The Seventh can handle anything it meets. --
George Armstrong Custer
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RangerJoe
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RE: Learning Curve

Post by RangerJoe »

ORIGINAL: drum_taps

ORIGINAL: btd64

How far in the pp hole are you?....GP

-207 PP

That actually is not that much. But you need to move those ships as fast as is possible to the closest exit port.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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rustysi
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RE: Learning Curve

Post by rustysi »

Also I think the games you tend to struggle more are more memorable and fun than the games where everything just went perfect.

And what game(s) might those be...[:D]

Seriously, I've never had one.[:'(]
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
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btd64
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RE: Learning Curve

Post by btd64 »

ORIGINAL: RangerJoe

ORIGINAL: drum_taps

ORIGINAL: btd64

How far in the pp hole are you?....GP

-207 PP

That actually is not that much. But you need to move those ships as fast as is possible to the closest exit port.


Check air units to....GP
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
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RangerJoe
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RE: Learning Curve

Post by RangerJoe »

ORIGINAL: btd64

ORIGINAL: RangerJoe

ORIGINAL: drum_taps




-207 PP

That actually is not that much. But you need to move those ships as fast as is possible to the closest exit port.


Check air units to....GP

He has said that he does:
The Air Units withdrawal part I did know about, probably because the air war interests me the most. . . .
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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HansBolter
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RE: Learning Curve

Post by HansBolter »

Ships are the real buggers when it comes to making withdrawals on time.

It often takes far longer to get them to a withdrawal port than it does for air squadrons to get a base that works.

It pays to look far ahead with regard to ship withdrawals.
You don't want to discover 4 days before a withdrawal is due that the ship in question is in a cargo TF in the middle of the ocean.

IIRC the first ship withdrawal is the Dominion Monarch which starts in Singapore.
It should have left Singapore on turn one.

I typically try to look 2-3 months ahead on ship withdrawals so all can be identified, located and a route to a withdrawal port planned.
Hans

drum_taps
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RE: Learning Curve

Post by drum_taps »

I have been able to withdraw half the offending ships. That leaves me 5 on the board. Of those one I can remove from the board next turn. Unfortunately the other 4 are about a far away from from a legal place for withdrawal as you can get. For instance Queen Elizabeth is in Nourmea. I am going to continue this game h and at least see if I am bleeding Political Points at a slower rate or hopefully be slightly above the red line for losing points per turn. At least now I know to send some other soon to withdraw ships on their way. I have been using the WIP Tracker, but really only reading information level alerts and intel reports (I gotta know a little bit a head when the are the Japanese going to launch another failed invasion of Canton Island?). I need to start digging in a little deeper to it from here on out.
The Seventh can handle anything it meets. --
George Armstrong Custer
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RangerJoe
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RE: Learning Curve

Post by RangerJoe »

You can withdraw ships from Sydney Australia if it is not threatened by the Japanese.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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BBfanboy
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RE: Learning Curve

Post by BBfanboy »

What RJ said. The manual is not up to date on the withdrawal locations. The patches since original release of the game added a lot of locations.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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rustysi
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RE: Learning Curve

Post by rustysi »

.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
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rustysi
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RE: Learning Curve

Post by rustysi »

ORIGINAL: HansBolter

Ships are the real buggers when it comes to making withdrawals on time.

It often takes far longer to get them to a withdrawal port than it does for air squadrons to get a base that works.

It pays to look far ahead with regard to ship withdrawals.
You don't want to discover 4 days before a withdrawal is due that the ship in question is in a cargo TF in the middle of the ocean.

IIRC the first ship withdrawal is the Dominion Monarch which starts in Singapore.
It should have left Singapore on turn one.

I typically try to look 2-3 months ahead on ship withdrawals so all can be identified, located and a route to a withdrawal port planned.

Good advice.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
drum_taps
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RE: Learning Curve

Post by drum_taps »

ORIGINAL: RangerJoe

You can withdraw ships from Sydney Australia if it is not threatened by the Japanese.
That with it makes it 2 turns to get down to 1 ship over due and one more turn to clear the overdue list. After I saw you post about Sydney it gave me the idea to test Columbo after I could not get rid of CL Emerald at Trincomalee. Columbo worked.
The Seventh can handle anything it meets. --
George Armstrong Custer
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RangerJoe
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RE: Learning Curve

Post by RangerJoe »

ORIGINAL: drum_taps

ORIGINAL: RangerJoe

You can withdraw ships from Sydney Australia if it is not threatened by the Japanese.
That with it makes it 2 turns to get down to 1 ship over due and one more turn to clear the overdue list. After I saw you post about Sydney it gave me the idea to test Columbo after I could not get rid of CL Emerald at Trincomalee. Columbo worked.

Yes, Columbo also works if it is not threatened by the Japanese.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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Maallon
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RE: Learning Curve

Post by Maallon »

ORIGINAL: rustysi
Also I think the games you tend to struggle more are more memorable and fun than the games where everything just went perfect.

And what game(s) might those be...[:D]

Seriously, I've never had one.[:'(]
See! They are not memorable at all! [:D]
I also can't remember ever having a perfect game, must have slipped my mind.[8|]
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RE: Learning Curve

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Down Memory Lane:

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btd64
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RE: Learning Curve

Post by btd64 »

ORIGINAL: rustysi

ORIGINAL: HansBolter

Ships are the real buggers when it comes to making withdrawals on time.

It often takes far longer to get them to a withdrawal port than it does for air squadrons to get a base that works.

It pays to look far ahead with regard to ship withdrawals.
You don't want to discover 4 days before a withdrawal is due that the ship in question is in a cargo TF in the middle of the ocean.

IIRC the first ship withdrawal is the Dominion Monarch which starts in Singapore.
It should have left Singapore on turn one.

I typically try to look 2-3 months ahead on ship withdrawals so all can be identified, located and a route to a withdrawal port planned.

Good advice.

Yeah, it's what I do....GP

Of course as a last resort, SAIL TO THE NEAREST ENEMY BASE AND GET SUNK [:(]....GP
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team

"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
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