Advance three hexes towards Berlin from the East, heavy going and losing some battles. Can only get so far in a turn because although the Soviets have lots of units available to attack with once they have to cross a couple of hexes of newly captured terrain they don’t have the MPs to attack with.
From the South things are going better and have some open terrain to advance through. If the weather is still clear next turn will probably be able to cut across to the Allies in the West and split Germany into two.
Supplies very poor this turn, think the super depot last turn has some residual damage.

Dave resigned at this point.
I think this is a good Campaign, you get to play with the full map/army for both sides and still it is a short game. There is severe time pressure on the Soviets to get to Berlin in short order.
Am not sure I understand how the victory conditions are applied though it does look as if they could do with some fine tuning to give a bit more variation to the possible results and match the balance of the forces available to both sides.



