I see no advantages to having 25 ship taskforces?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Lokasenna
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RE: I see no advantages to having 25 ship taskforces?

Post by Lokasenna »

If you're having lots of collisions, check your commanders and their naval skill.

I routinely run 25-ship CV TFs in the late war and can't recall suffering a single collision that meant anything. Same with surface TFs, although I rarely run those larger than 14-16 ships as in larger TFs some ships just don't make it into the engagement.

Cargo/Transport TFs? I will absolutely run those up to the 100-ship limit when/where it is safe to do so. Why would I want to add clicks/management to my task load in the game?
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RE: I see no advantages to having 25 ship taskforces?

Post by BBfanboy »

ORIGINAL: Lokasenna

If you're having lots of collisions, check your commanders and their naval skill.

I routinely run 25-ship CV TFs in the late war and can't recall suffering a single collision that meant anything. Same with surface TFs, although I rarely run those larger than 14-16 ships as in larger TFs some ships just don't make it into the engagement.

Cargo/Transport TFs? I will absolutely run those up to the 100-ship limit when/where it is safe to do so. Why would I want to add clicks/management to my task load in the game?
I suspect CV TFs have a different probability table for collisions because the TF would have to be more dispersed to allow the CV to maneuver during launch and recovery ops. That is the only rationale I can come up with for the lower rate of collisions in a CV TF. Only time I have seen such collisions is when an enemy SCTF attacks the CVTF and all mayhem ensues! [:D]
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Alfred
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RE: I see no advantages to having 25 ship taskforces?

Post by Alfred »

Leaders are not a factor in the collision algorithm.

The relevant factors are listed in my 2011 post in this thread.

https://www.matrixgames.com/forums/tm.a ... n&#2992566

Alfred
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RevRick
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RE: I see no advantages to having 25 ship taskforces?

Post by RevRick »

In my recent game in April 42 I had a two DD allied TF collide with each other - no combat . Both ships out for ages.

Believe Me! That is a lot better than experiencing that in real life!!
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Tanaka
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RE: I see no advantages to having 25 ship taskforces?

Post by Tanaka »

ORIGINAL: jdsrae

Depends a bit on what the enemy does.
If the enemy runs 25 ship surface combat task forces, be prepared for the first 8-12 ship friendly task force that meets it to come off second best.

So there is an advantage then? 25 ship surface combat task force will usually always win against half that?
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Tanaka
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RE: I see no advantages to having 25 ship taskforces?

Post by Tanaka »

ORIGINAL: Alfred

Leaders are not a factor in the collision algorithm.

The relevant factors are listed in my 2011 post in this thread.

https://www.matrixgames.com/forums/tm.a ... ion�

Alfred

Thanks Alfred
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Trugrit
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RE: I see no advantages to having 25 ship taskforces?

Post by Trugrit »

ORIGINAL: Tanaka

ORIGINAL: jdsrae

Depends a bit on what the enemy does.
If the enemy runs 25 ship surface combat task forces, be prepared for the first 8-12 ship friendly task force that meets it to come off second best.

So there is an advantage then? 25 ship surface combat task force will usually always win against half that?
No. Bigger is not always better.

You will find that in surface combat many ships in a larger task force will not fire at all
before the task forces break off.

In my humble opinion this game models surface combat better than any game I’ve played.

There are a lot of variables involved in real surface combat.
Surprise, range, speed, weapons, leadership, fow, visibility, crew experience etc.

Task forces stick together and a larger force is harder to maneuver.
Many ships together form what we used to call in the fleet a “target rich” environment.
This has to do with the battle space on the open ocean.

The fact that task forces stick together can mean that if the major ships take critical hits
or significant damage they will withdraw from the battle and the smaller ships will go with them.
In real battle running away is a perfectly accepted tactic.

In any case, a smaller surface task force can often come out better than a large one.
This is modeled very well in the game.

If you search the forum you can find several threads on this.

Here is a good one:
https://www.matrixgames.com/forums/tm.asp?m=3158617

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Zeckke
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RE: I see no advantages to having 25 ship taskforces?

Post by Zeckke »

if a smaller Tssurfacecombat encounter a big one you can wait for the worse my humble opinion make big one at least 14 ships
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RE: I see no advantages to having 25 ship taskforces?

Post by RangerJoe »

ORIGINAL: Zeckke

if a smaller Tssurfacecombat encounter a big one you can wait for the worse my humble opinion make big one at least 14 ships

It depends on the crew experience, leadership of both the individual vessels and the TFs, the aggression levels set, the weather and visibility conditions, among other things.
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