Helo-Helo Combat

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Gunner98
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RE: Helo-Helo Combat

Post by Gunner98 »

I just watched that video, it seems so wrong on so many levels. The root of my thought is ---- why?

The Hind & the Apache are designed for two different armies to fit two different doctrines. They are not the same, they are not comparable and they are not designed to fight each other.

So if they can, isn't that sort of moot? Why would they?

Aviation deep strike, yes. How do you kill Hinds or Apache - airburst artillery or MLRS DPICM while they're FARPing

Aviation maneuver, yes. How do you beat Hinds or Apache - make sure you're maneuvering where they aren't

Really scratching my head on this one. Why?
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RE: Helo-Helo Combat

Post by 1nutworld »

ORIGINAL: Gunner98

I just watched that video, it seems so wrong on so many levels. The root of my thought is ---- why?

The Hind & the Apache are designed for two different armies to fit two different doctrines. They are not the same, they are not comparable and they are not designed to fight each other.

So if they can, isn't that sort of moot? Why would they?

Really scratching my head on this one. Why?

This is the GTA-type video game mentality at work, just because a platform CAN do something, doesn't mean it "could" or "should". World of Tanks, World of Warships combined with "why not" mentality is why these types of things are done for YouTube views, and that is one of MY own personal fears of multiplayer in CMO, that people won't care if a platform CAN or SHOULD do "something" we are going to make it do it just because we can. instead of using whatever the platform is designed to do in reality.
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AndrewJ
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RE: Helo-Helo Combat

Post by AndrewJ »

ORIGINAL: Gunner98

Really scratching my head on this one. Why?

There's a whole bunch of videos like this, where absurd quantities of aircraft are pitted against each other in bizarre situations. The intent isn't to make a militarily sound scenario, but just to make a humorous spectacle showing off what the software and computer hardware can do. I doubt any of the creators intend them to be taken seriously (I hope).
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RE: Helo-Helo Combat

Post by thewood1 »

People who are into things like that tend to miss the point of CMO. If you like it, thats great for you. But I miss the relevancy to CMO. CMO's point is sandbox in the context of somewhat realistic force on force. Its like some World of Tanks arguments that get dragged into Steel Beasts threads with absolutely no context to the combined arms scenarios that Steel beasts players tend to build.

Should mass helo on helo encounters be represented in CMO? Maybe. But its going to end up being such a rare tactical encounter in the scheme of a CMO scenario, I hope its a relatively low priority.

As to ATGM being used to attack helos, in Steel Beasts, ATGM can be used on slow or hovering helos. Common sense would also say that would be a potential use. I would also expect that there are limitations based on guidance and maneuverability that would come into play.
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RE: Helo-Helo Combat

Post by Kushan04 »

ORIGINAL: thewood1
People who are into things like that tend to miss the point of CMO. If you like it, thats great for you. But I miss the relevancy to CMO. CMO's point is sandbox in the context of somewhat realistic force on force. Its like some World of Tanks arguments that get dragged into Steel Beasts threads with absolutely no context to the combined arms scenarios that Steel beasts players tend to build.

Should mass helo on helo encounters be represented in CMO? Maybe. But its going to end up being such a rare tactical encounter in the scheme of a CMO scenario, I hope its a relatively low priority.

Couldn't agree more.

While I'll concede the army was going to use hellfires as an anti-air weapon, its a mute point now since they just cancelled it on the Strykers and instead are going with the 8 stingers they should have used in the first place.

https://twitter.com/MIL_STD/status/1436 ... 34882?s=20
thewood1
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RE: Helo-Helo Combat

Post by thewood1 »

With something like the Hellfire and the length of time its in service, it can also be very dependent on the timeframe and version of the missile that was used. Only recently has the the Hellfire been deployed with a multi-sensor and multi guidance capability. The laser guided version is pretty straight forward against slow or hovering helos. But the L version's radar guidance is built more for large metal objects on the ground. It might not have the capability against flying helos. I'm not sure there is any public info on it.

Went back and checked and it looks like none of the Apaches are Longbow variants. So they would most likely have been laser-guided.
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RE: Helo-Helo Combat

Post by tylerblakebrandon »

ORIGINAL: Kushan04
ORIGINAL: thewood1
People who are into things like that tend to miss the point of CMO. If you like it, thats great for you. But I miss the relevancy to CMO. CMO's point is sandbox in the context of somewhat realistic force on force. Its like some World of Tanks arguments that get dragged into Steel Beasts threads with absolutely no context to the combined arms scenarios that Steel beasts players tend to build.

Should mass helo on helo encounters be represented in CMO? Maybe. But its going to end up being such a rare tactical encounter in the scheme of a CMO scenario, I hope its a relatively low priority.

Couldn't agree more.

While I'll concede the army was going to use hellfires as an anti-air weapon, its a mute point now since they just cancelled it on the Strykers and instead are going with the 8 stingers they should have used in the first place.

https://twitter.com/MIL_STD/status/1436 ... 34882?s=20

The idea of the crew reloading Hellfires from the descriptions in the press seemed to cumbersome and seeing it in the video in the link proves it. Having that punch against a ground unit with the ability to also employ it against certain aerial threats is a certainly cool and definitely concept (with any suitable ordnance) worth pursuing for a ground force but the employment and reloading of the 8 stinger option is the most practicable at present. Truthfully at present the Hellfires could be employed better elsewhere for just 2 ready rounds per Stryker.
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Gunner98
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RE: Helo-Helo Combat

Post by Gunner98 »

Just caught this vid on Twitter: https://twitter.com/i/status/1437530460318584838

Ground launched ATGM at a Gazelle. Caption here:

In this brief video capture you can even hear the ATGM approaching my aircraft and just missing me by a few meters.

Very impressive work on the sound design by
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