Game results - Tell us how your 1 player game ended

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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Erik Rutins
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RE: Game results - Tell us how your 1 player game ended

Post by Erik Rutins »

ORIGINAL: HansBolter
Have no results to post because the game remains unplayable.

Listening to a lot of crickets lately waiting for a release of a patch to make the game playable.

Is a patch to make the top bar scalable actually going to be released, or are you just stalling until your customers give up on it?

Your definition of "unplayable" I'm guessing is extremely specific, as it's very playable by any standard definition and has been since release.

The .10 public beta, available in this forum, has the top bar fully scalable.

https://www.matrixgames.com/forums/tm.asp?m=5084001

Please try to keep this thread on topic.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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sanch
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RE: Game results - Tell us how your 1 player game ended

Post by sanch »

1941 Campaign
Axis/sanch/advanced beginner
AI/Custom 110
1.??/1.01.09_Beta
HWM 474
12 October 1941/Unlikely to avoid sudden loss - front line beat up, stuck in mud and out of supply.
- 10 miles short of Leningrad
- 30 miles short of Dnepropetovsk
- 40 miles short of Rzhev
- 50 miles short of Zaporozhye
- 70 miles short of Orel
Lost ~60 SU to HQ displacement bug.
Losses Axis/Soviet
Men 302K/2623K
AFV 1101/10489
Aircraft 1684/12377
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loki100
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RE: Game results - Tell us how your 1 player game ended

Post by loki100 »

1941 campaign
AI on 110 till 1943, 120 from then to the end
Axis major win against the 31 December 1944 HWM test

reasonably full AAR at: https://www.matrixgames.com/forums/tm.a ... age=1&key=

axis losses 4.7m men, Soviets 13.7m (11.7m permanent)

HWM score 741, Soviet final score 587

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gw15
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RE: Game results - Tell us how your 1 player game ended

Post by gw15 »

1941 Campaign
Playing Russian
Axis AI 110/Russian 100
.10beta

On T10 after putting 8 russain Cav units between Kholm and Peno (deep in woods) I moved them straight west for several turns and realized the Axis AI didn't even notice I was there. I added 5 more cav units on T11. T12 would probably mean I would capture Pskov and maybe even Riga over the next 2 turns.
I decided the I had busted the game and so losing interest I stopped. Maybe try again with the Axis AI set at 120%.

Has anyone else tried this tactic against the Axis AI?

T11 Total losses Axis/Russian
Men 175524/1311824
Guns 2412/22339
AFV 1835/7255
Planes 1104/7089

VP 474

Note: I did play against a human Axis last month but resigned after most of my units were destroyed by turn 6, I think. I didn't retreat fast enough.
I have another game against an opponent where we are on turn 5. Russians (me) are doing better this time after I learned my lesson that I need to retreat.





Saelon1
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RE: Game results - Tell us how your 1 player game ended

Post by Saelon1 »

1941 Campaign
Player Soviet/Advanced Beginner
Axis AI/Custom (AI settings to 125, but player kept at 100)
Game version was the original release version I think.
HWM 606
Ending October 1944, Decisive Soviet Victory (captured Berlin)
Losses Axis/Soviet
Men 6577k/11M
AFV 36k/81k
Aircraft 16.9k/55.7k

The game went reasonably historically (other than the Germans going for Moscow instead of Stalingrad in 1942), but in Autumn 1943, the Germans began retreating all the way from their positions roughly along the line Leningrad-Staraya Russa-Minsk-Zhitomir-Odessa, to a line along the Vistula-Carpathians. In Hungary, the AI steadily retreated from Hungary's national borders to the Danube, without forcing me to engage them in combat. Consequently, I went from being roughly on-time to around 6 months ahead of schedule.
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SheperdN7
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RE: Game results - Tell us how your 1 player game ended

Post by SheperdN7 »

Stock 1941 Grand Campaign With Enhanced Theatre Box option "ON" (Thank you so much for this feature!!)
Player Axis/Advanced Beginner
Difficulty: Normal with all settings set to 100
Game Version was original release version with consistent updating.
HWM 636
Ended February 1943 as I just wanted to play to figure out how a lot of things worked.
Losses Axis/Soviet:
Men 1.8 mil/6.3 mil
AFV 9k/38k
Aircraft 6k/33k

Game went extremely well in 1941, I thought understood I the logistics system very well and I made several pushes that shocked me with how successful they were. Captured Moscow in Oct '41, surrounded Leningrad and captured Sevastopol plus historical line minus Kalinin, Rostov, Rzhev but made up for it a bit capturing Ryazan. Winter '41-'42 was typically brutal but I managed to hold my own. Nothing crippling. Supply situation was ok all things considered as well. Had a plan to withdraw every Panzer Division and send them to other theatres while pulling infantry Divs from those theatres to hold the winter line (only did this cause I wanted the panzerwaffe to be in fantastic shape when summer '42 came around.) So I did that and in doing so I sealed my fate.. Didn't realize that the trucks get sent into the pool instead of sticking with the unit so all the panzer div trucks I believe were lost in the winter being distributed to other units, leading to them being damaged. After winter I sent all Panzer divs back to map and in doing so screwed up the situation even more, my highest MP count for those units was maybe 27 and spent multiple turns trying to figure out how to correct it. My Truck repair pool was around 100k so I knew I had really screwed something up. Spent all '42 on defense trying to correct the truck situation (never was able to) and then after playing an all defensive '42/early '43 decided to resign the game. The screw up was completely my fault and I have no hard feelings, tough lessons must always be learned ;)

I'll be starting another Axis GC today with hopefully better results. Overall I felt game was going to be very good if I hadn't bungled things up with the trucks, even thought I could win the game in '42 as probably a quarter of the Red Army was in an enlarged Kursk Salient which I am 100% confident would have been cut off and destroyed with Panzer Divs at full/near full Mp's in 1 or 2 turns.



Current Games:

WitP:AE PBEM against Greg (Late '44)
AE PBEM against Mogami (Early'44)
WITE PBEM against Boomer Sooner
Sammy5IsAlive
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RE: Game results - Tell us how your 1 player game ended

Post by Sammy5IsAlive »

Destruction of SW Front
Sammy5IsAlive/Advanced Beginner
AI 100
1.00.02 --> 1.02.01
Axis Minor Victory 1.1 to 1 [:'(]
Axis Losses 152k men/2.4k guns/956 AFVs/996 planes
Soviet Losses 1068k men/17.7k guns/6.6k AFVs/6.8k planes
IDGBIA
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RE: Game results - Tell us how your 1 player game ended

Post by IDGBIA »

1941 Campaign no early end
IDGBIA Soviet/Advanced Beginner
AI/normal (theater box control on but I only used it to clear transfers to form guards rifle corp more flexibly)
1.01.09
Axis HWM 437
Game ended May 28th 1944 with the fall of Berlin and several other German vps already being taken soviet decisive victo4y
Losses Axis/Soviet
Men 5723k / 8361k
AFV 30,431 / 63,779
Aircraft 20,675 / 69,874

Western front and southwestern front placed in assault status and stacked to the limit and bashing any panzer regiment left on the front, The ai stalls infront of Smolensk and kiev but has some success further north encircling Leningrad and starting to push north towards the last ports over lake ladoga, soviet winter offensive in underwhelming in terms of land gained but the victories on rifle divisions and tank bridges means western front starts renaming to guards en masse. the 42 spring axis offensive occurs in the south routing several untested soviet divisions out of the way and charging down towards crimea, the guards tank brigades from winter are formed into 12 guards tank corps off the bat and respond to the axis crimea push by rushing to Nikolayev and cutting off 400k axis forces after the pocket is eliminated the ai responds by withdrawing across the entire front to get a shorter front line and the rest of the game is spent slugishly pushing across the rest of the map, romania flips in April 43 trapping several axis divisions and shrinking their ai frontline even more. the game ends with 1st, 2nd, 3rd, 4th 11th and 15th guards rifle corps storming berlin from 2 sides ending the war.
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thedoctorking
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RE: Game results - Tell us how your 1 player game ended

Post by thedoctorking »

St2B
Axis AI custom (all standard except 110% morale, started with standard but switched to 110% morale about turn 10)
Thedoctorking/Experienced (from beta, plus many games of WitE1)
1.01.00_Beta/1.01.10
Axis HWM 674
Ending date turn 47, Soviet victory on points with 629, I had captured Riga, knocked the Finns out of the war, driving on Kiev.
Axis losses 3.3m men/40k guns/9k AFV/6,600 aircraft
Soviet losses 3.5m men/39k guns/20k AFV/17,500 aircraft

I reported on this one when it was happening in the beta forum, tl;dr: the Axis AI had some issues with maintaining a solid line. I took advantage a couple of times, then refrained in the interest of continuing play.

Supply delivery did not seem to be a problem. For units on map on turn 47, median supply level was 120%, median fuel was 126%. My army was pretty much at full strength, with median TOE% at 97%, but that was by dint of disbanding a bunch of beat-up divisions. I did pursue my usual approach of plenty of support units at the army level, so most armies had 5 artillery, 3 AT, 2 AA, 3 rocket, 3 engineer, and maybe an armor brigade if they didn't have an armored corps or something else (motorcycle, mortar, etc). I gave all the armored corps an extra armor unit (typically a heavy tank regiment) and two infantry (either mech or motorized). Mech and cavalry corps got a heavy tank and a regular tank brigade (or alternative, sometimes regiments) and something else - motorcycles, AT. Rifle corps got one or two tank and something else. I ended up with 1,852 support units on map and 713 on-map units.

Axis looked very weak in terms of manpower. Looking at the last turn's battles, the Axis were trying to hold front-line hexes with a few thousand men. They always had a second line of mobile units, but I was noticing fewer and fewer reserve activations as the last turns proceeded.

I would have enjoyed playing on and capturing Berlin in the summer of '44. No crying about a second front for us, thank you very much President Roosevelt. We would be happy to host the post-war summit in our rest house in Baden. Or Oslo.
Iam5not8
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RE: Game results - Tell us how your 1 player game ended

Post by Iam5not8 »

1941 Campaign
GER Iam5not8 experienced (WITE1, WITW, WITE2 beta)
SOV AI Challenging
German Decisive Victory T68 Oct 1942
VP 829
game played using beta releases Sept 8th using 1.01_10DPI =>Nov 4th 1.02.01Beta
enhanced TB, SU not locked, manual Air, being a little bit gamey on air recco (as I'm playing AI)

Losses Axis/Soviet
Men 1677k/9683k
AFV 3354/27680
Aircraft 8595/30390



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sanch
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RE: Game results - Tell us how your 1 player game ended

Post by sanch »

41 Grand Campaign

Axis: me, evidently still a beginner.
Soviet: AI, all at 110.

Version: Start: 1.02.06_Beta (or 1-2 earlier)
Version: End: 1.02.12_Beta

Axis HWM: 511

Ending Date: T27, 21-Dec-1941:

Why Ended: Unlikely to avoid 01-Jan-1942 sudden death. So close too. Adjacent to Orel, Rzhev and Kursk; had Tula and Sevastapol surrounded, but stopped by the blizzards. Too bad, as the Soviet front was in tatters.

Losses:
Men: Axis: 495K, Soviet: 3,577K
Guns: Axis: 7252, Soviet: 57,572
AFV: Axis: 2244, Soviet: 16,634
Air: Axis: 2635, Soviet: 15,014
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Fraggo5
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RE: Game results - Tell us how your 1 player game ended

Post by Fraggo5 »

41 GC
actual start date 16 Oct 21 end date 14 Jan 22
Axis , myself an intermediate gamer.
Soviet AI all at 100%

Version probably 1.02.06 to 1.02.13
Axis hwm 747
Axis Major victory Jan 7 1945 T186 I had taken every point holding city ,the Soviets finishing with a score of -86

losses
Men Axis 4,271,986. Soviet 14,940,995
Guns. Axis 75,1121 Soviet 295,412
AFV. Axis 21,169. Soviet 94,552
Planes. Axis 12,259. Soviet 52,302

Half of my plane losses were operational, got to do better next time.

Phew, finally got this one to bed, quite a slog in honesty . My seventh GC start since game release day the previous six not amounting to much for me other than a learning experience.
I enjoyed the whole experience apart from waiting for Winter 41/42 to end . It took me 15 weeks to take down the three Moscow hexes and some serious allocating of S.U and fight/rest cycles for 9th Army who I had used for this task.
Going to start a new campaign once 1.02.14 is sorted.
Elouda
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Location: Helsinki, Finland

RE: Game results - Tell us how your 1 player game ended

Post by Elouda »

41 Grand Campaign

Axis: Player, first GC attempt after playing the smaller scenarios several times
Soviet: AI, Normal

Version: 1.02.14Beta only (did not see the isolation bug despite keeping an eye out for it)

Axis HWM: 498

Ending Date: Turn 29, Soviet Decisive Victory due to Sudden Loss
Leningrad was surrounded and cut off, but unable to finish mopping it up in time. Failed to push far enough in center/south, possibly too much focus on destroying soviet units instead of advancing.

Losses;
Men: Axis 485k / Soviet 3986k
Guns: Axis 4944 / Soviet 60386
AFV: Axis 1499 / Soviet 19293
Aircraft: Axis 3051 (1361 Ops) / Soviet 19582 (1617 Ops)
holgerbocklet
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RE: Game results - Tell us how your 1 player game ended

Post by holgerbocklet »

ORIGINAL: miljkovics

ORIGINAL: loki100


known bug and will be sorted when it can be. Basically the routine checks for initiative before it checks VP against win conditions. This is probably the only turn where that causes a problem as in every other instance they are the same thing.

yes, you've won vs the 1944 test. See the vs AI AAR I'm doing to see the calculations off a game where the initiative change makes sense

Ah, OK...then it's celebration time with some Erika (Marsch und Soldatenlied) in background [:D]

Yup, reading your AAR and that initiative switch is actually reflecting what is happening on map.
So, maybe that 1st July 1943 hardcoded switch may not be really hard coded after all [;)]

Hi,

just ran accross that error.

1941 Campaign
AI/Custom (all 100, Enhanced TB control )
V. 1.02.13

Turn 106 / VP 723

Axis / Soviet
Loss 3,919,497 / 11,698,504
AFV: 11,413 / 54,255

Soviets broke after winter 42/43, they must have spent everything.
And the big corps units are more easily circumvented.

The rest of the red army is now trapped in Moscow.
To the east no enemy till Irkutsk,
but the time is just too short to dash the panzers to all the victory locations.

The bug kindof spoiled the party...


This is really, realy a great game. I play since there are wargames on computer (remember UWS ?),
but this was the most challenging. And you get a lot of playtime for the money (hundrets of hours).

Playing as Axis one can allmost feel the triumph with the first successes,
and later then disbelieve, fear and dispair as they just keep on comming and the winter gets longer and longer.

In the sense of a simulation, one can see how crazy it was and how hopeless from the beginning to attack the SU.
Winnable only for armchair generals.
But well they were Nazis after all.

Just imagine what might have happend if they had won (man in the hight castle anyone?).



[Edit] PS: Soviets now at -32 VPs. Might be an idea to put in a victory condition for such "no historic" situations.
VPs below zero...
Teo41_ITA
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RE: Game results - Tell us how your 1 player game ended

Post by Teo41_ITA »

Operation Typhoon
Axis: Player
Soviet: AI, Impossible difficulty

Version: 1.02.13

Ending date: Turn 15, Soviet Major victory.

Losses:

- Men: 347.821 for the Axis and 1.007.084 for the Soviets;
- Guns: 1.253 for the Axis and 7.318 for the Soviets;
- AFV 430 for the Axis and 2596 for the Soviets;
- Aircrafts: 93 for the Axis (20 operational) and and 687 for the Soviets (336 operational)
WaffenSS1943
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RE: Game results - Tell us how your 1 player game ended

Post by WaffenSS1943 »

I only did 2 campaigns 1941 with points, both of them turn 68 vicotry, level normal 100. I did both of them as the German; I think the AI is not very good in reading the map. AI should take care more of the tanks, hold the line, and sometimes I think the AI gives away too much land. Anyway amazing game, best game ever about strategy ww2. The detail of the game... impresive. Can we have a game like this one but about all the war, not just the East Front. Put together the whole conflict with these game mechanics and documentation.
hei1
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Joined: Fri Nov 22, 2019 9:40 am
Location: Germany

RE: Game results - Tell us how your 1 player game ended

Post by hei1 »

1941 GC
Axis Intermediate
Soviet AI/Custom (all 100 except Soviet morale 110)
1.02.08 - .14
HWM 894
T108 (July 43) German player stopped invasion because from Leningrad to Baku everything was done
Losses Axis/Soviet
Men 3700k/12300k
AFV 11700/58300
Aircraft 14200/46100

Bugs:
a) V-Check in 1943 with 800 VPs reached didn't work
b) random Soviet!!! troops near Frankfurt (isolated) appeared ???

Until Moscow was down in 1943 it was a hard fight. Nearly lost in winter.
--- it's not a bug, it's a feature ---
Nikel
Posts: 1895
Joined: Tue Mar 24, 2009 10:51 am

RE: Game results - Tell us how your 1 player game ended

Post by Nikel »

ORIGINAL: hei1


Bugs:
a) V-Check in 1943 with 800 VPs reached didn't work
b) random Soviet!!! troops near Frankfurt (isolated) appeared ???

Until Moscow was down in 1943 it was a hard fight. Nearly lost in winter.


If you have saves that display those bugs, send them to the developers or post them.
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geforth
Posts: 139
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RE: Game results - Tell us how your 1 player game ended

Post by geforth »

Destruction Of Southwestern Front
geforth/advanced beginner
Soviet ai 100%
version 1.02.13
axis minor victory -> 1.2 to 1

Losses Axis/Soviet
Men 251k / 1200k
Guns 2600 / 18K
AFV 567 / 6500
Aircraft 1200 / 6000

Elouda
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Location: Helsinki, Finland

RE: Game results - Tell us how your 1 player game ended

Post by Elouda »

Destruction Of Southwestern Front

Axis: Player, Advanced Beginner
Soviet: AI, Normal

Version: 1.02.19Beta only

Axis Major Victory - 2.1 to 1 VP (6499 to 3053)

Losses;
Men: Axis 144k / Soviet 1631k
Guns: Axis 1486 / Soviet 25237
AFV: Axis 261 / Soviet 7994
Aircraft: Axis 808 (295 Ops) / Soviet 6478 (299 Ops)
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