Choosing the right weapon

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Eboreg
Posts: 309
Joined: Wed Mar 13, 2019 10:35 pm

RE: Choosing the right weapon

Post by Eboreg »

Getting back to the original scenario that spurred this question, your best bet for taking out Syrian artillery is Israeli artillery.
Nicals
Posts: 13
Joined: Fri Jun 19, 2020 1:01 pm

RE: Choosing the right weapon

Post by Nicals »

Thanks for the response, I will check all this
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Jorge_Stanbury
Posts: 4345
Joined: Wed Feb 29, 2012 12:57 pm
Location: Montreal

RE: Choosing the right weapon

Post by Jorge_Stanbury »

ORIGINAL: c3k

The wide variety of modern munitions, and their arcane names, makes it difficult to determine what to use for best effects. I'd love to see something like:
Air-to-Ground munition, unguided, primarily effective against troops in the open or unarmored vehicles. Best used at 300 knots (or less) and 1,000 feet altitude, or lower.
Or...
Air-to-Ground munition, guided by TV (visible wavelengths) from the releasing aircraft. Best against light to heavily armored targets Created to keep the aircraft beyond AAA fire. Best used at 300-600 knots, 10,000 to 40,000 feet, not more than 10 nautical mile range. Evasive maneuvering by the guiding aircraft may break guidance.

Plus 1

at the very least "best against"; in the database pretty much every bomb works against building (soft), building (hard), mobile vehicles, mobile personnel, etc. knowing that the best use of bomb X is soft vehicles or that the chances of bomb "Y" damaging a bunker are low can really help
maverick3320
Posts: 288
Joined: Sun Feb 14, 2021 4:12 pm

RE: Choosing the right weapon

Post by maverick3320 »

ORIGINAL: Jorge_Stanbury

ORIGINAL: c3k

The wide variety of modern munitions, and their arcane names, makes it difficult to determine what to use for best effects. I'd love to see something like:
Air-to-Ground munition, unguided, primarily effective against troops in the open or unarmored vehicles. Best used at 300 knots (or less) and 1,000 feet altitude, or lower.
Or...
Air-to-Ground munition, guided by TV (visible wavelengths) from the releasing aircraft. Best against light to heavily armored targets Created to keep the aircraft beyond AAA fire. Best used at 300-600 knots, 10,000 to 40,000 feet, not more than 10 nautical mile range. Evasive maneuvering by the guiding aircraft may break guidance.

Plus 1

at the very least "best against"; in the database pretty much every bomb works against building (soft), building (hard), mobile vehicles, mobile personnel, etc. knowing that the best use of bomb X is soft vehicles or that the chances of bomb "Y" damaging a bunker are low can really help

Plus 2
Also some sort of basic description for sensors. For example: what's the best way to use a TARPs pod?
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