ORIGINAL: HardLuckYetAgain
I have to say that what Tyronec said is so TRUE & I will paraphrase here, "Air Superiority flies around engages nothing and loses a bunch of aircraft to Operational losses". I have to confirm that is exactly what I am seeing. Granted my aircraft were not in the area of the Soviets and I lost 18 Rumanian Aircraft & 6 German 109 to just flying around. I took care to schedule the aircraft judicially spaced out with 2 days in between using them again and multiple air-groups. At this point Air Superiority is just worthless for the losses incurred even when not even engaging a damn thing. Granted some of those OPS losses can be tied to the horrendous German airbases getting Soviet stats on their airbases. But boy is this bad for Air Superiority to lose 24 aircraft for basically flying around.
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IMO the actual problem is that the intercept routine is way too good. The dense network of radar and early warning stations that allowed fighter direction and control in the West did not exist, and the intercept routine developed for WITW does not transfer well at all.
The reality was if one did not happen to have at least a semi regular presence over an area, or the enemy was targeting something near your airfield, the raid was going to get through most of the time. This is not reflected in the current system at all. If one were forced to operate as one should, one could start dialing in what numbers are reasonable.
That ops losses are too high for the missions flown in the game is IMO true, but many sources of ops losses are not accounted for. Every movement of aircraft incurred a certain % of ops losses. Moving your air force should cost, especially to new small airfields in bad weather. Training flights also do not exist which led to further ops losses.









