Flight group disapear

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Maallon
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RE: Flight group disapear

Post by Maallon »

ORIGINAL: soloje1
Maalon , where could we find the scenario DBB-A? we could change the scenario even if the game is launched ?, or need to start a new game ?
thats not a main group but rather embarrassing if I lost ramdomly my air group during the game [:D]
I have checked these ones as I have planed some special action for them but perhaps others are missing too [&:]

No you cannot change the scenario mid-game you would need to start a new one.
I would recommend to test the issue first, before starting the scenario properly, just let the turns run without giving any orders and see if the groups still disappear.
Standing down all groups can help speeding up turn times.

You can find DBB-A and all other DBB Scenarios here:
https://sites.google.com/site/dababeswi ... bigbabes-a

Randomly loosing air groups, even if they are not major ones, is still an issue you probably should solve before starting a proper game. [:)]

Also have you tried to just restore the old map files and see if the issue still persists in your current game?
This likely faster than starting a new scenario.
Ian R
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RE: Flight group disapear

Post by Ian R »

- we are playing with No withdrawals rules

OK, that explains why there is no withdrawal for it - which, you would need to manually perform from a large enough sized airbase anyway.

I'd check your map to make sure it and the scenario are aligned as the next step, which will at least eliminate one more possibility.
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soloje1
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RE: Flight group disapear

Post by soloje1 »

ORIGINAL: Maallon

ORIGINAL: soloje1
Maalon , where could we find the scenario DBB-A? we could change the scenario even if the game is launched ?, or need to start a new game ?
thats not a main group but rather embarrassing if I lost ramdomly my air group during the game [:D]
I have checked these ones as I have planed some special action for them but perhaps others are missing too [&:]

No you cannot change the scenario mid-game you would need to start a new one.
I would recommend to test the issue first, before starting the scenario properly, just let the turns run without giving any orders and see if the groups still disappear.
Standing down all groups can help speeding up turn times.

You can find DBB-A and all other DBB Scenarios here:
https://sites.google.com/site/dababeswi ... bigbabes-a

Randomly loosing air groups, even if they are not major ones, is still an issue you probably should solve before starting a proper game. [:)]

Also have you tried to just restore the old map files and see if the issue still persists in your current game?
This likely faster than starting a new scenario.
Thank you for your informations and link
is not clear , for me , if the "Stock Map Data With SL.zip" can be used with the standard scenario or made for some BDD scenario only . as Forti said we just replaced some files ... but that's a good idea about our problem.
difficult to find some topic about AR using our game configuration.
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geofflambert
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RE: Flight group disapear

Post by geofflambert »

ORIGINAL: forti22

Hi,

Playing against Soloje(which is also my dad [:)]) on this PBEM, I may add some informations which might be helpful :
- we are playing the same game version
- we are playing with No withdrawals rules
- we are playing scen001

I believe playing against your dad is against Matrix rules. Let me check the manual. I'll get back to you.

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BBfanboy
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RE: Flight group disapear

Post by BBfanboy »

Other shots in the dark:

- the Mini-KB came calling and all the aircraft were shot down. Unlikely - the base showed 18 TBs and the mouseover said 12 so if it is the same squadron, six were disabled and would not have flown.

- the group was accidentally disbanded or withdrawn by a click on the button or hypertext. The aircraft would not show up in the pools for several days. The group might be listed in the reinforcement queue.

- the group was accidentally transferred to a docked ship. It would now show up in the Naval Aircraft list.

- the supply level at Madioen is now too low to support ops and the squadron moved elsewhere. I have never seen this happen but squadron commanders' discretion might have this sort of choice? Anyway, it does not explain why the squadron is no longer listed in the land aircraft listing.

- the squadron upgraded to a different aircraft type. IIRC, some of the 'Beests' can upgrade to the Beaufort. That would explain why they are no longer on the partial aircraft list sorted by aircraft type.
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Andrew Brown
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RE: Flight group disapear

Post by Andrew Brown »

ORIGINAL: soloje1
.is not clear , for me , if the "Stock Map Data With SL.zip" can be used with the standard scenario or made for some BDD scenario only . as Forti said we just replaced some files ... but that's a good idea about our problem.
difficult to find some topic about AR using our game configuration.

A map data file with added stacking limits, if it is based on a map data file for the stock map, should work OK with any scenario designed for the stock map (i.e. including all of the official scenarios).

Having said that, bugs are always a possibility, so it is worth making a test using a stock map data file without stacking limits, then the same test using a stock map data file with stacking limits, to see whether there is any difference. That would eliminate the stacking limit data as a contributing factor, at least.
Information about my WitP map, and CHS, can be found on my WitP website

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soloje1
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RE: Flight group disapear

Post by soloje1 »

thanks for your idea, answer below in the text
ORIGINAL: BBfanboy

Other shots in the dark:

- the Mini-KB came calling and all the aircraft were shot down. Unlikely - the base showed 18 TBs and the mouseover said 12 so if it is the same squadron, six were disabled and would not have flown.

AS YOU SAID IIMPOSSIBLE TO LOST ALL PLANES AND NO WILDEBEETS LOSSES IN INFORMATION SCREEN THIS TURn

- the group was accidentally disbanded or withdrawn by a click on the button or hypertext. The aircraft would not show up in the pools for several days. The group might be listed in the reinforcement queue.

checked no reinforcement planned 60 day ( around after) at least no reinforcement of wildbeest or named squadron

- the group was accidentally transferred to a docked ship. It would now show up in the Naval Aircraft list.


no ship at dock , no CV anyway.

- the supply level at Madioen is now too low to support ops and the squadron moved elsewhere. I have never seen this happen but squadron commanders' discretion might have this sort of choice? Anyway, it does not explain why the squadron is no longer listed in the land aircraft listing.
as you said not possible , not in group list

- the squadron upgraded to a different aircraft type. IIRC, some of the 'Beests' can upgrade to the Beaufort. That would explain why they are no longer on the partial aircraft list sorted by aircraft type.

we are near the start of camppaign , I love to have beaufort in replacement pool [:D] anyway as said the group name is not in air forces group in game
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geofflambert
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RE: Flight group disapear

Post by geofflambert »

I don't see that this was covered, did you try and upgrade that squadron and then see what happens?

soloje1
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RE: Flight group disapear

Post by soloje1 »


ORIGINAL: Andrew Brown




A map data file with added stacking limits, if it is based on a map data file for the stock map, should work OK with any scenario designed for the stock map (i.e. including all of the official scenarios).

normaly we are using the good data file for stock map

Having said that, bugs are always a possibility, so it is worth making a test using a stock map data file without stacking limits, then the same test using a stock map data file with stacking limits, to see whether there is any difference. That would eliminate the stacking limit data as a contributing factor, at least.

we did a "normal" campaing with this game scenario already with same condition except this stacking limit condition with no problem.
but as mentioned above as well, start a test game fast with no order to check if this happen again could explain even if this appears to be ramdom. As we did already a same turn , where an other group disapeared, with no problem the 2nd time. So this could be linked at a special situation/event , for instance all group were on Java isle and were not dutch air group
soloje1
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RE: Flight group disapear

Post by soloje1 »

ORIGINAL: geofflambert

I don't see that this was covered, did you try and upgrade that squadron and then see what happens?
I can't upgrade planes, nothing to replace , but this issue seems to happen ramdomly .
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Yaab
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RE: Flight group disapear

Post by Yaab »

soloje1, I CTRL+F-ed the WiTP:AE patch changelog for any vanish/disappear key words. No instances of disappearing unit. I am out of ideas.
forti22
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RE: Flight group disapear

Post by forti22 »

.Maallon about scen 026 to 029.
I would say that Soloje and myself are interested by the Stacking Limit gameplay but not at all by the addition of the DaBabes mods (let's say that apart of SL, the complexity of the game is already high enough for us, I'm a little bit afraid of the addition of new ships and classes [:D])

.Andrew Brown, we will make some tests during next week-end as per your suggestion, by flipping some 20+ turns without playing to check if the problem still happens.
Considering we played fine during last 3 years with same setup (including one - 8 game-months length - scen 001 campaign) without any issue, I will be very surprised if this glitch does appear with initial map, but will check.
I understand from your post (and from another old subject I found in Mods Sub-section) that what we are trying to do (scen 001 with SL) is at least possible and that DaBabes Mods is not mandatory to play with SL.

Do you guys know another link to the 3 pw***.dat files of a Stock Map with SL than the ones I used (can't post link, but I took it from the DaBabesWiTPAE website Maalon and I mentioned before) to give it a try?
I tried to get through the forum for one but I found only an experimental version which I assume has been updated since (can't post link again but Subject is Experimental map data file with stacking limits in Mods sub-section).
If there is one, we may run another test with it to check.

Thanks again for all your feedbacks and suggestions [:)]
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HansBolter
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RE: Flight group disapear

Post by HansBolter »

What I find to be the best part of Babes is the completely revamped Land unit countermix.

Can never go back to stock.
Hans

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geofflambert
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RE: Flight group disapear

Post by geofflambert »

The Japanese have too many engineers in stock.

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RangerJoe
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RE: Flight group disapear

Post by RangerJoe »

ORIGINAL: geofflambert

The Japanese have too many engineers in stock.

The Japanese never have enough engineers . . . [;)]
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Alpha77
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RE: Flight group disapear

Post by Alpha77 »

ORIGINAL: geofflambert

The Japanese have too many engineers in stock.

Everyone has too many at least in 41 + 42, in real life also Allies could NOT build huge bases so fast as in game... this changed only w/ new tech and mooooaaar engs/specialized equipment from 43+. Or engs buliding speed in game could be reduced

My tipp would be reduce 41/42 eng units 30-40% for both sides, also reduce all support/eng type replacements a bit plus some of the art too. They pile so much for the Allies they never run into shortages, even if stuff was needed in Europe too.
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RE: Flight group disapear

Post by LargeSlowTarget »

ORIGINAL: HansBolter

What I find to be the best part of Babes is the completely revamped Land unit countermix.

Can never go back to stock.

Now that is a point we are in full agreement, Hans [;)]

For those who don't know DaBabes - it introduces a type of Eng squads which actually does nothing but taking space on ships and consuming supplies - they don't construct or repair anything. DaBabes Eng units will have a small number of regular engineers who actually do work - and lots of those useless "eaters". So you still get normally-sized Eng units, but with much reduced abilities to actually build something.
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RE: Flight group disapear

Post by Ian R »

ORIGINAL: LargeSlowTarget
ORIGINAL: HansBolter

What I find to be the best part of Babes is the completely revamped Land unit countermix.

Can never go back to stock.

Now that is a point we are in full agreement, Hans [;)]

For those who don't know DaBabes - it introduces a type of Eng squads which actually does nothing but taking space on ships and consuming supplies - they don't construct or repair anything. DaBabes Eng units will have a small number of regular engineers who actually do work - and lots of those useless "eaters". So you still get normally-sized Eng units, but with much reduced abilities to actually build something.

Perhaps they should be called "civil service" squads?
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Alpha77
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RE: Flight group disapear

Post by Alpha77 »

What purpose would such squads have at all? They only add a bit more micromanagement and solutions to the eng problem were already posted (solutions that might even slightly reduce micromanagement ie. less eng units/devices to care for/about)
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RE: Flight group disapear

Post by RangerJoe »

ORIGINAL: Ian R

ORIGINAL: LargeSlowTarget
ORIGINAL: HansBolter

What I find to be the best part of Babes is the completely revamped Land unit countermix.

Can never go back to stock.

Now that is a point we are in full agreement, Hans [;)]

For those who don't know DaBabes - it introduces a type of Eng squads which actually does nothing but taking space on ships and consuming supplies - they don't construct or repair anything. DaBabes Eng units will have a small number of regular engineers who actually do work - and lots of those useless "eaters". So you still get normally-sized Eng units, but with much reduced abilities to actually build something.

Perhaps they should be called "civil service" squads?

Call them "Supervisors" that is, those who lean on a shovel and watch other people work . . . [>:]
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

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