Understanding Air Group Training Missions

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Tanaka
Posts: 5172
Joined: Tue Apr 08, 2003 3:42 am
Location: USA

RE: Understanding Air Group Training Missions

Post by Tanaka »

Is it necessary to do percent allocation for resting? If I set to 50% search don't the other 50% automatically rest? I get very low fatigue from doing this and don't see a need for the extra micro clicking?
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Tanaka
Posts: 5172
Joined: Tue Apr 08, 2003 3:42 am
Location: USA

RE: Understanding Air Group Training Missions

Post by Tanaka »

ORIGINAL: abulbulian

Thank you all for the prompt responses! I'll say one thing, WitP is an incredible game with such depth, but the community is just as incredible. [:)] [8D]

Would I be dreaming to think of a WitP2? Gary can combine the land engine of WitE2 with the best of WitP, plus a few other odds and ends improvements to UI and game play [&o][&o][&o][&o]

This would definitely be the ultimate wargame and yes you would be dreaming lol. The land engine of WITE2 with the sea and air engine of WITPAE with the planeside and shipside combat animations. Wow can you imagine a world war game like that. We can only dream...
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