1.02.13 Public Beta Update Now Available!

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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Joel Billings
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RE: 1.02.13 Public Beta Update Now Available!

Post by Joel Billings »

It is WAD that some weapons have 0 accuracy. I think this indicates they are indirect fire only weapons.
All understanding comes after the fact.
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AlbertN
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RE: 1.02.13 Public Beta Update Now Available!

Post by AlbertN »

Flak losses seem still very extreme to me!
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Zovs
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RE: 1.02.13 Public Beta Update Now Available!

Post by Zovs »

I finding that if you really manage your air assets the losses will be attritional over time, the extreme is when you run any AD and only use Auto(Auto) you'll get butchered.

Here is turn 10 of my solo test game against the AI on 115.

Axis
Total Losses
2013
Operational Losses
523
Flak Losses
979
Air Combat Losses
511

Soviet
Total Losses
8449
Operational Losses
453
Flak Losses
292
Air Combat Losses
3378
Lost on the Ground
4326


Axis odds ratio

Operational to Flak Losses
1.8719

Operational to A2A Losses
0.9771

Flak to A2A Losses
0.5263

Soviet odds ratio

Operational to Flak Losses
0.6446

Operational to A2A Losses
7.4570

Flak to A2A Losses
11.5685

Flak to Lost on the Ground
14.8151

Operational to Lost on the Ground
9.5497


Axis to Soviet odds ratios

Operational Losses
0.2064

Flak Losses
0.0711

A2A Losses
1.5750


I am no mathematician but the numbers don't seem too excessive, you can see where I lost those 979 recon planes to high flak. I used Auto(Auto) with an area of 3-5 and got butchered by flak.

Source:
https://www.medcalc.org/calc/odds_ratio.php
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wkuh
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RE: 1.02.13 Public Beta Update Now Available!

Post by wkuh »

Thanks for this update.
Cavalry Corp
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RE: 1.02.13 Public Beta Update Now Available!

Post by Cavalry Corp »

I am a bit new to this issue but the idea that flak fires at everything that passes over hex is just ridiculous. This would be OK for fixed city based flak units but not units in the field unless they were the object of attack that is one of the reasons why I think flat losses may be so high.
I am now in November 41 first campaign. I stopped using air except for re supply as the losses are destroying the air and the results I could get from the air units is at best pants. It a shame as WITP AE the effect of air and the losses seem very realistic.

In this game all you have to do as Russians is build loads of flak units - you do not need an air force at all.

Just offering this up there is a lot to like on the ground combat front
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Joel Billings
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RE: 1.02.13 Public Beta Update Now Available!

Post by Joel Billings »

Not all the flak guns that are overflown are assumed to have fired, but the system accumulates the flak value of all of the various weapons overflown. Flak in the target hex are the most important.
All understanding comes after the fact.
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Cavalry Corp
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RE: 1.02.13 Public Beta Update Now Available!

Post by Cavalry Corp »

Ok thanks for that - hope its sorted one way or another.
rocketman71
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RE: 1.02.13 Public Beta Update Now Available!

Post by rocketman71 »

ORIGINAL: Zovs

I finding that if you really manage your air assets the losses will be attritional over time, the extreme is when you run any AD and only use Auto(Auto) you'll get butchered.

Here is turn 10 of my solo test game against the AI on 115.

Axis
Total Losses
2013
Operational Losses
523
Flak Losses
979
Air Combat Losses
511

Soviet
Total Losses
8449
Operational Losses
453
Flak Losses
292
Air Combat Losses
3378
Lost on the Ground
4326


Axis odds ratio

Operational to Flak Losses
1.8719

Operational to A2A Losses
0.9771

Flak to A2A Losses
0.5263

Soviet odds ratio

Operational to Flak Losses
0.6446

Operational to A2A Losses
7.4570

Flak to A2A Losses
11.5685

Flak to Lost on the Ground
14.8151

Operational to Lost on the Ground
9.5497


Axis to Soviet odds ratios

Operational Losses
0.2064

Flak Losses
0.0711

A2A Losses
1.5750


I am no mathematician but the numbers don't seem too excessive, you can see where I lost those 979 recon planes to high flak. I used Auto(Auto) with an area of 3-5 and got butchered by flak.

Source:
https://www.medcalc.org/calc/odds_ratio.php
So, if I do things manually to avoid flak losses, what would your main recommendations/pointers be to keep in mind when creating air directives?
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Zovs
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RE: 1.02.13 Public Beta Update Now Available!

Post by Zovs »

It depends on the AD really, but it also depends on the number of aircraft flying, the more it sends the more potential losses. For example if 500 planes fly expect more ops, flak and a2a losses.
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malyhin1517
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RE: 1.02.13 Public Beta Update Now Available!

Post by malyhin1517 »

The link on the forum and on the website for patch 1.02.13 does not work!
Sorry, i use an online translator :(
Denniss
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RE: 1.02.13 Public Beta Update Now Available!

Post by Denniss »

Name was changed now suggesting an official non-beta patch
https://ftp.matrixgames.com/pub/WarInTh ... .02.13.zip
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
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malyhin1517
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RE: 1.02.13 Public Beta Update Now Available!

Post by malyhin1517 »

ORIGINAL: Denniss

Name was changed now suggesting an official non-beta patch
https://ftp.matrixgames.com/pub/WarInTh ... .02.13.zip
There is no such information on the game's website and the link does not work there either.
Sorry, i use an online translator :(
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Erik Rutins
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RE: 1.02.13 Public Beta Update Now Available!

Post by Erik Rutins »

This has been replaced by the 1.02.13 official update, which is now available.
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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jubjub
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RE: 1.02.13 Public Beta Update Now Available!

Post by jubjub »

Also added a chance for indirect fire weapons to participate in hasty attacks (on both sides). If they participate, their rate of fire will be greatly reduced.

Quick question about self propelled artillery. Do they gain additional benefits over towed arty in hasty attacks? Also, do they have better performance in general? For example, are they less susceptible to counter battery?
jubjub
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RE: 1.02.13 Public Beta Update Now Available!

Post by jubjub »

ORIGINAL: jubjub
Also added a chance for indirect fire weapons to participate in hasty attacks (on both sides). If they participate, their rate of fire will be greatly reduced.

Quick question about self propelled artillery. Do they gain additional benefits over towed arty in hasty attacks? Also, do they have better performance in general? For example, are they less susceptible to counter battery?

Bump. I'm very curious about this.
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Joel Billings
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RE: 1.02.13 Public Beta Update Now Available!

Post by Joel Billings »

IIRC, motorized artillery has a bonus in terms of their chance of getting committed into a battle. As for the actual combat calculations, I'm not sure.
All understanding comes after the fact.
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RE: 1.02.13 Public Beta Update Now Available!

Post by Stamb »

ORIGINAL: Joel Billings

IIRC, motorized artillery has a bonus in terms of their chance of getting committed into a battle.
...
Any battle or only for a hasty attacks?
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jubjub
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RE: 1.02.13 Public Beta Update Now Available!

Post by jubjub »

IIRC, motorized artillery has a bonus in terms of their chance of getting committed into a battle. As for the actual combat calculations, I'm not sure.

That's just for SU commitments right? Some of them already get armor protection, but it seems like SP artillery elements should get other combat bonuses due to their improved mobility over towed artillery. Probably not the most important item in the grand scheme of things, but I think it'd be neat to see.
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