7.2.1.13.2 AIRCRAFT CARRIERS IN BASE HEXES

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Chris21wen
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Re: 7.2.1.13.2 AIRCRAFT CARRIERS IN BASE HEXES

Post by Chris21wen »

Version 26a

Not sure this is working correctly or I'm missing something. Tested it using the Gaudal canal scenario.

Parked a carrier at Lunga and another one hex from Tulagi each with full complment of a/c and this is the result. Carried test out more than once and also tested other scenarios and got similar results. Also test CAP and that appears to be the same.

Morning Air attack on Lunga , at 114,138

Weather in hex: Light rain

Raid spotted at 17 NM, estimated altitude 14,000 feet.
Estimated time to target is 6 minutes

Allied aircraft
F4F-4 Wildcat x 36
SBD-3 Dauntless x 36
TBF-1 Avenger x 15

Allied aircraft losses
SBD-3 Dauntless: 2 damaged

Japanese ground losses:
11 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled

Airbase supply hits 1
Runway hits 7

Aircraft Attacking:
10 x SBD-3 Dauntless releasing from 4000'
Airfield Attack: 1 x 1000 lb GP Bomb
15 x TBF-1 Avenger bombing from 5000 feet
Ground Attack: 2 x 500 lb GP Bomb
4 x SBD-3 Dauntless releasing from 3000'
Airfield Attack: 1 x 1000 lb GP Bomb
8 x SBD-3 Dauntless releasing from 3000'
Airfield Attack: 1 x 1000 lb GP Bomb
10 x SBD-3 Dauntless releasing from 2000'
Airfield Attack: 1 x 1000 lb GP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Airfield Attack: 1 x 1000 lb GP Bomb

Also attacking Kure 3rd Naval Guard Unit ...
Also attacking Lunga ...
Also attacking 81st Naval Guard Unit ...
Also attacking Lunga ...
Also attacking Kure 3rd Naval Guard Unit ...
Also attacking Lunga ...
Also attacking Kure 3rd Naval Guard Unit ...
Also attacking Lunga ...


--------------------------------------------------------------------------------
Morning Air attack on Tulagi , at 114,137

Weather in hex: Light cloud

Raid spotted at 35 NM, estimated altitude 11,000 feet.
Estimated time to target is 13 minutes

Allied aircraft
F4F-4 Wildcat x 34
SBD-3 Dauntless x 36
TBF-1 Avenger x 15

No Allied losses

Japanese ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Port hits 2

Aircraft Attacking:
8 x SBD-3 Dauntless releasing from 4000'
Port Attack: 1 x 1000 lb GP Bomb
12 x SBD-3 Dauntless releasing from 4000'
Port Attack: 1 x 1000 lb GP Bomb
15 x TBF-1 Avenger bombing from 5000 feet
Ground Attack: 2 x 500 lb GP Bomb
6 x SBD-3 Dauntless releasing from 3000'
Port Attack: 1 x 1000 lb GP Bomb
2 x SBD-3 Dauntless releasing from 3000'
Port Attack: 1 x 1000 lb GP Bomb
4 x SBD-3 Dauntless releasing from 2000'
Port Attack: 1 x 1000 lb GP Bomb
4 x SBD-3 Dauntless releasing from 2000'
Port Attack: 1 x 1000 lb GP Bomb

Also attacking Det - Kure 3rd SNLF ...
Also attacking Tulagi ...
Also attacking 129th JNAF AF Unit ...
Also attacking Tulagi ...
Also attacking Det - Kure 3rd SNLF ...
Also attacking 14th Naval Construction Battalion ...
Also attacking 129th JNAF AF Unit ...
Also attacking Tulagi ...
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btd64
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Re: 7.2.1.13.2 AIRCRAFT CARRIERS IN BASE HEXES

Post by btd64 »

Is that the total for both CV'S? I don't have the manual in front of me. But if I remember correctly only 50% fly when in a base hex....GP
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Chris21wen
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Re: 7.2.1.13.2 AIRCRAFT CARRIERS IN BASE HEXES

Post by Chris21wen »

No, separate attacks one CV for each.

The Tulagi attack is OK as it's just a coastal hex but not the Lunga. As I said I tried different scenarios, for instance sent the KB to Midway turn one, various Japanese CV to different locations in every single one all the TFs aircraft attacked. All these were enemy base but also tried from a friendly base and got the same. Me or the bug? Someone else needs to test it.
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Sardaukar
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Re: 7.2.1.13.2 AIRCRAFT CARRIERS IN BASE HEXES

Post by Sardaukar »

Wasn't the 50% reduction only for CAP?

Might be the reason why you can fly full offensive missions...
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Chris21wen
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Re: 7.2.1.13.2 AIRCRAFT CARRIERS IN BASE HEXES

Post by Chris21wen »

Sardaukar wrote: Mon Jun 26, 2023 12:59 pm Wasn't the 50% reduction only for CAP?

Might be the reason why you can fly full offensive missions...
I've always thought it was just CAP but that's not what the manual says. It says and always has:-

'7.2.1.13.2 Aircraft Carriers in Base Hexes
Air operations by aircraft carriers are limited if the aircraft carrier is in a base hex. Aircraft launching search, CAP or strike
Missions from a carrier in a base hex will only launch 50% of the normal amount they would have launched. If the CAP is
reinforced by fighters on the ship due to the raid being spotted in time, only 50% of the fighters on the ship will reinforce
the CAP.'
Chris21wen
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Re: 7.2.1.13.2 AIRCRAFT CARRIERS IN BASE HEXES

Post by Chris21wen »

Ok tested it some more and strike mission are definitely not being reduce. There is a difference in CAP but not what I'd expect.

Tested numerous times. Same Japanese attack on Milne with two CV present with 66 fighter total, set to 100% CAP. All I change was CV locations.

What I would expect to happen is, if the rule was working, the total halved resulting in only 33 a/c flying CAP. This never happened, it was alway up in the 50+ as you can see from the results below.

There is however a slight differences, fewer flew when in the same hex than not and the aircraft tended to be standby ib the base and airborne when not.

None ever scambled. There didn't seem to be any difference between at sea and docked.

AFTER ACTION REPORTS FOR Aug 06, 42
--------------------------------------------------------------------------------
Morning Air attack on Milne Bay , at 101,133

CV in Same hex

Weather in hex: Overcast

Raid detected at 79 NM, estimated altitude 14,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
A6M2 Zero x 18
A6M3 Zero x 15
G4M1 Betty x 30

Allied aircraft
F4F-4 Wildcat x 53


Aircraft Attacking:
30 x G4M1 Betty bombing from 10000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb

CAP engaged:
VF-6 with F4F-4 Wildcat (1 airborne, 23 on standby, 0 scrambling)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 9000 and 15000.
Time for all group planes to reach interception is 36 minutes
4 planes vectored on to bombers
VF-71 with F4F-4 Wildcat (0 airborne, 20 on standby, 0 scrambling)
0 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 3000 and 17000.
Time for all group planes to reach interception is 32 minutes
4 planes vectored on to bombers


AFTER ACTION REPORTS FOR Aug 06, 42
--------------------------------------------------------------------------------
CV in adjacent full sea hex

Allied aircraft

F4F-4 Wildcat x 64

CAP engaged:
VF-6 with F4F-4 Wildcat (26 airborne, 0 on standby, 0 scrambling)
(34 plane(s) diverted to support CAP in hex.)
26 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 8 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 22 minutes
4 planes vectored on to bombers
VF-71 with F4F-4 Wildcat (24 airborne, 0 on standby, 0 scrambling)
(30 plane(s) diverted to support CAP in hex.)
24 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 6 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 23 minutes


AFTER ACTION REPORTS FOR Aug 06, 42
--------------------------------------------------------------------------------
Mixture of the two

Allied aircraft
F4F-4 Wildcat x 58

CAP engaged:
VF-71 with F4F-4 Wildcat (28 airborne, 0 on standby, 0 scrambling)
(30 plane(s) diverted to support CAP in hex.)
28 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 26 minutes
VF-6 with F4F-4 Wildcat (4 airborne, 23 on standby, 0 scrambling)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 7000 and 12000.
Time for all group planes to reach interception is 21 minutes


AFTER ACTION REPORTS FOR Aug 06, 42
--------------------------------------------------------------------------------
CV Docked in Milne

Allied aircraft
F4F-4 Wildcat x 53

CAP engaged:
VF-6 with F4F-4 Wildcat (4 airborne, 23 on standby, 0 scrambling)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 6000 and 15000.
Time for all group planes to reach interception is 33 minutes
4 planes vectored on to bombers
VF-71 with F4F-4 Wildcat (0 airborne, 20 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 4 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 7000 and 16000.
Time for all group planes to reach interception is 30 minutes
4 planes vectored on to bombers
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Sardaukar
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Re: 7.2.1.13.2 AIRCRAFT CARRIERS IN BASE HEXES

Post by Sardaukar »

Chris21wen wrote: Tue Jun 27, 2023 7:53 am
Sardaukar wrote: Mon Jun 26, 2023 12:59 pm Wasn't the 50% reduction only for CAP?

Might be the reason why you can fly full offensive missions...
I've always thought it was just CAP but that's not what the manual says. It says and always has:-

'7.2.1.13.2 Aircraft Carriers in Base Hexes
Air operations by aircraft carriers are limited if the aircraft carrier is in a base hex. Aircraft launching search, CAP or strike
Missions from a carrier in a base hex will only launch 50% of the normal amount they would have launched. If the CAP is
reinforced by fighters on the ship due to the raid being spotted in time, only 50% of the fighters on the ship will reinforce
the CAP.'
Yea, manual is very outdated.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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