Next Patch

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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ncc1701e
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RE: Next Patch

Post by ncc1701e »

Don't you think also that Persia is overpowered? [:)]

This is a joke for my friend aoffen.
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RE: Next Patch

Post by ncc1701e »

Seriously the Russian infantry army is the less rated unit of the whole game.
Defense of 4, I say 4 whereas all other units have a defense of 5.

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RE: Next Patch

Post by stjeand »

AND they have 1 less Artillery than all others when infact they should probably have one more.
The Russians had insane amounts of artillery.

So their infantry has 1 less defense and 1 less artillery but is 6 MP bigger.

Not a fair trade when they end up having manpower issues very quickly.
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RE: Next Patch

Post by ncc1701e »

Few suggestions I would like to make:

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RE: Next Patch

Post by ncc1701e »

And this, so I don't touch yet to Mech/Armor mobility nor I touch the PP of USSR:

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RE: Next Patch

Post by ncc1701e »

ORIGINAL: stjeand

AND they have 1 less Artillery than all others when infact they should probably have one more.
The Russians had insane amounts of artillery.

So their infantry has 1 less defense and 1 less artillery but is 6 MP bigger.

Not a fair trade when they end up having manpower issues very quickly.

Yes thus my above changes to align progressively the Russian infantry army to German infantry corps.
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RE: Next Patch

Post by stjeand »

Not sure I want them using oil and tanks in their infantry...
Rather move the armor/mech movement handicap from 42 to 41 at least for the 7 movement piece.
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RE: Next Patch

Post by ncc1701e »

Now that I have entered in the editor, this is feasible by events even if I would prefer that the stock game is solved. I have not really the intention to do a separate mod. [8D]
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RE: Next Patch

Post by stjeand »

For me the shock armies should appear with better and better experience...say 30 for the 1st...31 for the second and so on.

Not a big change.

But I am starting to like

Large Army 36, Small Army 24 and Division 12...so they can actually spread out more.
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RE: Next Patch

Post by ncc1701e »

ORIGINAL: stjeand

Not sure I want them using oil and tanks in their infantry...
Rather move the armor/mech movement handicap from 42 to 41 at least for the 7 movement piece.

Few comments:
1. I have put the five Shock Armies at 25% strength so that they could be used as reserve only in 1942. And so that they could take all the based land experience of the moment as reinforcements.

2. I have added oil use to Russian armies to limit all their forces. Historically, don't forget that Russians have planned several operations and that they have done stockpiles for them. I like the idea to limit Russian operations by oil so that they don't advance continuously in 1943, 1944 and 1945. I hope this will be give Germans time to stabilize.

That's just ideas so far, nothing more. I am doing this for my own so far in addition of the enhanced map.
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RE: Next Patch

Post by ncc1701e »

ORIGINAL: stjeand

For me the shock armies should appear with better and better experience...say 30 for the 1st...31 for the second and so on.

Not a big change.

But I am starting to like

Large Army 36, Small Army 24 and Division 12...so they can actually spread out more.

I agree with you. It would perhaps work. But, I remember Flavius has asked the ability to buy Half Army (at 18 strength) in addition to Large Army and Alvaro said that the current structure of the game was not able to do this.

We will see.
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RE: Next Patch

Post by stjeand »

Correct...

BUT if you change the Division, Small Corp and Large corp to the above settings...it works fine.

Basically you can merger 3 12 str divisions and they become an 36
Sadly you can't call them Armies though...they show up as Large Corps though could be named XXXX Army


It takes away the army / half army BUT...it fixes the ability to build something smaller.
aoffen
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RE: Next Patch

Post by aoffen »

ORIGINAL: ncc1701e

Don't you think also that Persia is overpowered? [:)]

This is a joke for my friend aoffen.

On the contrary. Mighty Persia is wholly underrated in this game and should be much stronger. Detailed analysis would show that their manpower PP and tech level are all wrong and totally unrealistic. The fact that they can’t go on the offensive in Southern Russia and into Iraq makes a mockery of the game. I think the whole game is broken and I am considering walking away to play something more realistic like Stelaris.
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RE: Next Patch

Post by Nirosi »

On the contrary. Mighty Persia is wholly underrated in this game and should be much stronger. Detailed analysis would show that their manpower PP and tech level are all wrong and totally unrealistic. The fact that they can’t go on the offensive in Southern Russia and into Iraq makes a mockery of the game. I think the whole game is broken and I am considering walking away to play something more realistic like Stelaris.

That is so true. I read in a book (toward the end I think), that had they gone with one side or the other in late 1940 or early 1941, they would have given victory to that side by themselves within 6 months! Alvaro need to have a look at that for sure!
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RE: Next Patch

Post by ncc1701e »

ORIGINAL: aoffen

ORIGINAL: ncc1701e

Don't you think also that Persia is overpowered? [:)]

This is a joke for my friend aoffen.

On the contrary. Mighty Persia is wholly underrated in this game and should be much stronger. Detailed analysis would show that their manpower PP and tech level are all wrong and totally unrealistic. The fact that they can’t go on the offensive in Southern Russia and into Iraq makes a mockery of the game. I think the whole game is broken and I am considering walking away to play something more realistic like Stelaris.

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
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ncc1701e
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RE: Next Patch

Post by ncc1701e »

Few observations from my last Allies game:

1. Reserve armies are always coming late. I would prefer less reserve armies in the Deployment queue but more infantry armies with fixed arrival dates.
2. Conversion of rifle corps to half rifle armies pace seems ok to me. But, as already told, damaged rifle corps are automatically repaired without costs. This is a bug for me.

In this game, Barbarossa has started turn 47 meaning June 6, 1941. The problem is that Germans have already taken Moscow on September 12, 1941.
In seven turns... Historically, Germans are still around Smolensk.

Why? Quite simple, Russians just don't have enough power to resist. Thus, you are obliged to withdraw to keep a frontline otherwise this is an encirclement and, if so, game over.

If I know I have plenty of armies coming behind, I would be happy to fight with all my corps... But this is not the case. Not enough PP or reserve armies.


Since the game considers the Russian army to be substandard:

1. I would be happy to consider the cost of a Russian army at 100PP instead of 180PP.

2. I would be also happy to consider 30 day to build a Russian army instead of 60 days, like this there are coming much faster.


Where are all these 1941 battles in the game?

Soltsy
Staraya Russa
Volkhov
Smolensk
Kiev
Bryansk
Vyazma
Moscow


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stjeand
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RE: Next Patch

Post by stjeand »

Also another suggestion...

Add scenarios for testing larger changes.
Say you were taking a big swing at the Russians...if you make another scenario people will test it out and report back.
Minor changes for the main scenarios.

Also if you make a PBEM scenario only you can add more code in the even file and remove all the AI stuff...
That way it will speed up.
aoffen
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RE: Next Patch

Post by aoffen »

That’s true. I had thought you need to give Russia more PP. That has consequences for later in the war. Making their infantry armies cheaper though is a more elegant solution. Dropping Russian infantry costs by say 1/3 until a certain date (perhaps end of 42) gives them the ability to raise more armies and continue to defend after all those early losses. Not sure if Manpower will become an issue,
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RE: Next Patch

Post by ncc1701e »

ORIGINAL: aoffen

That’s true. I had thought you need to give Russia more PP. That has consequences for later in the war. Making their infantry armies cheaper though is a more elegant solution. Dropping Russian infantry costs by say 1/3 until a certain date (perhaps end of 42) gives them the ability to raise more armies and continue to defend after all those early losses. Not sure if Manpower will become an issue,

Indeed, we can perfectly adapt the cost of unit by event. Russian army can be cheaper until a certain date.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
Nirosi
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RE: Next Patch

Post by Nirosi »

Oups! Wrong threat! Wanted to post in AAR. Sorry!
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