The Last Stand: Final Months of the Battle (October-December 1943) NOW WITH GAME FILE

Post descriptions of your brilliant successes and unfortunate demises
User avatar
Oleg Mastruko
Posts: 4534
Joined: Sat Oct 21, 2000 8:00 am

Post by Oleg Mastruko »

Originally posted by Oleg Mastruko

My humble advice to Drex - surrender. Or attack at once, even if it seems suicidal. You really don't have much time left.

O.


No, please disregard this advice. Don't surrender. After playing for so long it would be nice to finish the campaign regardless of the outcome, and I hate surrendering anyway.

So, play it to the end, but you really don't have much time left Drex :)

O.
User avatar
Apollo11
Posts: 25254
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

Post by Apollo11 »

Hi all,
Originally posted by SoulBlazer
As I allready said, I'm afraid to drop any mines in my own ports for fear of hitting them! That's how Drex suffered damage to his battleship South Dakota and I don't want to do the same thing.

I did have some minefields at choke points but Drex has swept them and I can't send the ML's very far south now.

No, we're free to use mines -- as I said, I hate to use them in heavy use myself due to the ahistorical feel. I've lost my only CVE to a mine -- on a convoy escort mission, she hit one that I did'nt know about and could'nt make it back to base in time. But as you can see from the sunk ship list, Drex has lost SEVERAL ships to his own mines. :D

That's why I'm not dropping any in my ports.

I'd be very curious to know what 'weakness' you saw that you would exploit -- if you can talk about it here. ;) Otherwise, after the game has finished.
I must say that I am confused "SoulBlazer"... :-)


There are "Offensive" and "Defensive" minefields.

You will _NEVER_ (or almost never) hit your own "Defensive" minefield and thus
placing mines in your own harbours (and all other friendly bases/dots) is almost 100% safe.

Also, you said that you mined "choke points" but I don't see that at all.

Start one Head to Head" game and just observe where the enemy (in this case
Allies) would need to go to attack/invade your bases.

Mark down the HEXes they pass.

Now look at positions of your own minefields and see how you didn't cover
almost anything...


Please read my big "Mine" article I posted here few months ago and to which
Matrix/2By3 people said it's totally accurate:

Understanding of UV "Mine rules"...

showthread.php?s=&threadid=29949


You can also read one other related article of mine:

Important: Friendly mines can change from "defensive" to "offensive" !

showthread.php?s=&threadid=36776



Leo "Apollo11"


P.S. BTW, congratulations "SoulBlazer" I think you won this game!!!
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
User avatar
Drex
Posts: 2512
Joined: Wed Sep 13, 2000 8:00 am
Location: Chico,california

Post by Drex »

Of course he's won this game that's not the point now. Americans aren't going to surrender until one last big battle, man to man.
Col Saito: "Don't speak to me of rules! This is war! It is not a game of cricket!"
User avatar
Mr.Frag
Posts: 11195
Joined: Wed Dec 18, 2002 5:00 pm
Location: Purgatory

Post by Mr.Frag »

Drex, send me a save, I'll hack a certain B-29 into the game with a little weapon or two ;)
User avatar
Drex
Posts: 2512
Joined: Wed Sep 13, 2000 8:00 am
Location: Chico,california

Post by Drex »

Originally posted by Mr.Frag
Drex, send me a save, I'll hack a certain B-29 into the game with a little weapon or two ;)
thanks Mr. Frag, but what has to give me a laugh is Greg's "request" for advice when he's 5-6000 pts ahead and there are guys out there willing to give it to him.
Col Saito: "Don't speak to me of rules! This is war! It is not a game of cricket!"
User avatar
Oleg Mastruko
Posts: 4534
Joined: Sat Oct 21, 2000 8:00 am

Post by Oleg Mastruko »

Originally posted by Drex
thanks Mr. Frag, but what has to give me a laugh is Greg's "request" for advice when he's 5-6000 pts ahead and there are guys out there willing to give it to him.


You think we should charge for advice we give? ;)

As I already said (in so many words) I think his (Blazer's) situation has many *very* serious weaknesses, you should have capitalized on, and you both made many serious mistakes. That's my honest opinion, and I may give you lots of arguments for this (but I won't go too far lest I ruin your game).

So, there *IS* a reason and "foundation" (if you will) for advice, that may be applied in this, or some future game. Blazer cared to listen, which I believe is a good thing for him ;)

This is interesting experiment - posting your situation on the boards for all to see. Blazer deserves credit for this.

O.
User avatar
Drex
Posts: 2512
Joined: Wed Sep 13, 2000 8:00 am
Location: Chico,california

Post by Drex »

hey Guys make sure you give himn some good advice. after all he needs it. I'll lose the old fashion way- I'll earn it.
Col Saito: "Don't speak to me of rules! This is war! It is not a game of cricket!"
User avatar
Drex
Posts: 2512
Joined: Wed Sep 13, 2000 8:00 am
Location: Chico,california

Post by Drex »

Originally posted by Oleg Mastruko
You think we should charge for advice we give? ;)

As I already said (in so many words) I think his (Blazer's) situation has many *very* serious weaknesses, you should have capitalized on, and you both made many serious mistakes. That's my honest opinion, and I may give you lots of arguments for this (but I won't go too far lest I ruin your game).

So, there *IS* a reason and "foundation" (if you will) for advice, that may be applied in this, or some future game. Blazer cared to listen, which I believe is a good thing for him ;)

This is interesting experiment - posting your situation on the boards for all to see. Blazer deserves credit for this.

O.
Every game including yours Oleg can be improved upon.
Col Saito: "Don't speak to me of rules! This is war! It is not a game of cricket!"
SoulBlazer
Posts: 766
Joined: Sun Oct 27, 2002 5:28 am
Location: Providence RI

Post by SoulBlazer »

The only major weakness I see was not laying more mines eariler. Right now, his bombers can reach all the way up the Solomons to the Munda line, most of NG, and the southern Coral Sea. So it limits where I can send my ML's to. Still, I'll start laying down more mine fields. My subs could do it also, but I have so few now I'd rather use them for scouting.

And I supose Drex could bypass bases and go for critical ones before I can do much, but it was percisaly due to his lack of strength I aranged my defences as they are.

Quiet turn again. I see his ships moving around but not anywhere near.

Oh, he's sending bombers taking photos of Lunga so much I think their low orbit spy satalites. :rolleyes:
The US Navy could probaly win a war without coffee, but would prefer not to try -- Samuel Morison
User avatar
Apollo11
Posts: 25254
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

Post by Apollo11 »

Hi all,

Although I wrote that "SoulBlazer" appears to be winning this games on points
(and I congratulated him) this still doesn't mean it's "game over"...


It ain't over till it's over (or until the "Fat Lady Sings")... :-)


If "Drex" has certain assets (and he _MUST_ have it) by placing those assets
on certain place and conducting certain activity he can turn "SoulBlazer's"
winning position into defeat during single turn...


This is what Oleg meant (i.e. Oleg and I both immediately saw this _HUGE_
error in "SoulBlazer" disposition and how both of us would use it to our
advantage in no time).


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
User avatar
Apollo11
Posts: 25254
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

Post by Apollo11 »

Hi all,
Originally posted by SoulBlazer

<snip>

The only major weakness I see was not laying more mines eariler.

<snip>
Ahm... this is big problem but not your biggest one...

You have one other _HUGE_ problem (and many many other big ones)... :-(


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
SoulBlazer
Posts: 766
Joined: Sun Oct 27, 2002 5:28 am
Location: Providence RI

Post by SoulBlazer »

Huge error? SINGLE turn? This I'd like to see. :D

Oh.....wait.....on second thought, maybe after the game. :p

Another turn was done tonight, and again, not much happening. The recon flights make me think Drex is going to stick with his plan to attack the Southern Solomons....but I've got the ships of the Combined Fleet ready to go at a moment's notice.

Perhaps this 'weakness' is something Drex does'nt know about. ;)

I admit this is my first time with this defensive plan -- none of the other games I tried it on made it out of 1942. And I'm taking a risk by not deploying more troops forward, but many of those guys just came from Truk and I'd rather not tip my hand to Drex as to where I'm shuffling troops around. There are plenty in NG and the Southern Solomons to beat back small attacks.

Oh, to answer a previous question -- how did I get so many battleships? You'll notice I was VERY carefull in how I used my capital ships (carriers, battleships, heavy cruisers) -- they were nursed carefully and used only for major operations. It was light cruisers, destroyers, and smaller ships that saw all the fast transport and other day to day work for the Japanese -- and they paid the price. I don't want to say what I have for heavy capital ships, cause I don't know what Drex knows I have, but I wish I had more. :)

I'll upload another turn after the next one is played.

Oh, Apollo? Since you seem so confident, I throw down the guantlet to both you and Oleg -- challenge me to a game when you can. :D

EDIT: I ment to say this in the first place......why those bases in those islands? Well, for starters, I really did'nt know which ones would be good or not. I knew some are okay locations, like Munda, but the rest I just thought I'd try to build there and then if it was'nt good, I won't do it again. :) I also took factors such as other bases in close support, distance from the enemy lines, other dots on the island, etc. into consideration.

The idea is to be able to rapidly move troops back and forth to each island, as well as airplanes, if the need arises, and make sure Drex can't take a base easily. He can't reach the bases in the back without my scout planes seeing the move, and I can get there first. Allows me to hold a good part of my army in reserve.

Also, the bases are not important for ports, it's AIRBASES. All but one is size 1, good enough for recon planes. At a moment's notice, I can FT a base unit into one, and fly in a recon unit the same day. Size 2, which many are at, is fine for fighters as well. Or if a carrier battle goes badly. Or.....a lot of things.

Drex built all those bases to inch closer to Nevea so he could cripple it and finally launch a assault on it. Me, I saw the writing on the wall and pulled ou my troops. They are doing a nice job on Irau also. :mad:
The US Navy could probaly win a war without coffee, but would prefer not to try -- Samuel Morison
User avatar
Apollo11
Posts: 25254
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

Post by Apollo11 »

Hi all,
Originally posted by SoulBlazer


<snip>

Huge error? SINGLE turn? This I'd like to see. :D

Oh.....wait.....on second thought, maybe after the game. :p

<snip>

Oh, Apollo? Since you seem so confident, I throw down the guantlet to both you and Oleg -- challenge me to a game when you can. :D

<snip>


OK... I (and Oleg as well) will not tell it to either you nor "Drex"... :-)


As far for challenge - why not!

I am more than ready and willing (and Oleg also told me same thing).


What do you say about Scen #19 (we can arrange details in e-mail)?


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
SoulBlazer
Posts: 766
Joined: Sun Oct 27, 2002 5:28 am
Location: Providence RI

Post by SoulBlazer »

Here's a new turn for your enjoyment. Really, not much has changed.

Today Drex tore me a new one and reinforced the reason why I'm so scared at this point to even SHOW myself. My planes on PM were on escort missions because of enemy ships being seen off the coast of Australia (to protect bombers if they went in to attack). Drex must have been testing my defences. Granted, most of my top line planes are at Lunga -- the boys at PM were the ones that were mauled about six months ago and were resting and training. Still, I used to own Lightings in the past.

AFTER ACTION REPORTS FOR 10/13/43

Weather: Partly Cloudy

Air attack on Port Moresby , at 10,40

Japanese aircraft
A6M2 Zero x 27
A6M3 Zero x 33
A6M5-B Zeke x 6
Ki-43-IIa Oscar x 55
Ki-45 KAIb Nick x 38

Allied aircraft
P-38G Lightning x 68
P-38J Lightning x 47
B-24D Liberator x 3
B-24J Liberator x 7

Japanese aircraft losses
A6M2 Zero x 15 destroyed
A6M3 Zero x 14 destroyed
A6M3 Zero x 1 damaged
A6M5-B Zeke x 2 destroyed
A6M5-B Zeke x 1 damaged
Ki-43-IIa Oscar x 5 destroyed
Ki-43-IIa Oscar x 2 damaged
Ki-45 KAIb Nick x 10 destroyed
Ki-45 KAIb Nick x 4 damaged

Allied aircraft losses
P-38G Lightning x 1 destroyed
P-38G Lightning x 3 damaged
P-38J Lightning x 1 destroyed
P-38J Lightning x 5 damaged
B-24D Liberator x 1 damaged
B-24J Liberator x 7 damaged

FO I.Hamilton of 432nd FS is credited with kill number 11

LCDR O.Kanno of F2/201st Daitai bails out and is RESCUED

Runway hits 1

Attacking Level Bombers:
3 x B-24J Liberator at 9000 feet
4 x B-24J Liberator at 9000 feet
3 x B-24D Liberator at 9000 feet


:eek: :eek: :eek:

No way I can recover those losses before games end. I've pumped in replacement aircraft from rear bases, but it just proves that the Allies own the skies and have for months, despite my carefully protected land based planes. And at sea I have'nt done very well either. I just hope I can win one battle aganist him when he invades.
Attachments
sb-drex game file.zip
(431 KiB) Downloaded 20 times
The US Navy could probaly win a war without coffee, but would prefer not to try -- Samuel Morison
SoulBlazer
Posts: 766
Joined: Sun Oct 27, 2002 5:28 am
Location: Providence RI

Post by SoulBlazer »

Another turn done. By accident, a couple squadrons that transfered into PM were left on CAP as Drex launched a even BIGGER raid on the port. Luckily, my planes put up a good fight and did'nt get mauled that badly. I'm sure some damaged Allied planes (and there were a lot) crashed on the flight home. PM is packed with AA and Eng units, so it really does'nt matter much. Actually, according to my Intel screen, my total losses today from all causes were 12 airplanes -- compared to 16 for the Allied. :)

I also found a mine field in Rabul harbor that had just been laid by a Allied sub and destroyed it.
The US Navy could probaly win a war without coffee, but would prefer not to try -- Samuel Morison
User avatar
Drex
Posts: 2512
Joined: Wed Sep 13, 2000 8:00 am
Location: Chico,california

Post by Drex »

Sssoulblazer asked me to step in with a report this last turn as he had to get some sleep. I've been alternating bomb runs on Lunga/Irau and PM. My latest Lunga raid was unsuccessful as I had only 5 escorts with 34 Mitchells: 4 lost/12 damaged, 1 P-38 lost. My CVL Cabot was spotted near Brisbine. I still need to keep him guessing until my forces are in place. Since he has so many planes out it will be impossible to keep my approach a secret so once I move I'm committed and I intend to succeed or go down. Both of us have exhausted our reinforcements. there is nothing else to do now but fight.
Col Saito: "Don't speak to me of rules! This is war! It is not a game of cricket!"
SoulBlazer
Posts: 766
Joined: Sun Oct 27, 2002 5:28 am
Location: Providence RI

Post by SoulBlazer »

I just could'nt get anything to post the last two days. Hopefully this one will take.

Drex has been testing defences at both Lunga and PM. Some days I do well, shooting down a bunch of bombers between good fighter protection and AA fire, plus both bases are packed with Eng units. Other days he sends a lot of fighters or I guess wrong on which days to rise for CAP, and get pasted, like in this last turn.

Drex is now also seeing why I built so many bases. :D Early detection is the KEY of any plan to defend the Empire, as I need to use my shorter interior lines to shuffle forces around it.

As it was, I FT'd some units into Buna that were ment for PM because I was afraid to try. I need every combat ship I can get for these last weeks. I'm afraid to show my face except for when it's time to fight the 'decisive' battle.

New file attached.
Attachments
sb-drex game file.zip
(432.67 KiB) Downloaded 7 times
The US Navy could probaly win a war without coffee, but would prefer not to try -- Samuel Morison
SoulBlazer
Posts: 766
Joined: Sun Oct 27, 2002 5:28 am
Location: Providence RI

Post by SoulBlazer »

Bad turn for me. The blurb I sent Drex with my turn says it all:
"This was your best turn in a long time. Turkey shoot for me. You crushed my defence of PM and my repairing planes on Lunga were caught flat footed. I lost over 100 planes either blown out of the sky or blasted on the ground, for only about 30 of your Lightings and about 20 bombers, about twice that damaged. I just hope you can't do sustained attacks like that. I'm just waiting for your invasion fleet to show up."
The kicker is really that I had my planes on Lunga on repairs....I could have done some good damage to his bombers as they are not as escorted as the raids on PM are. Oh well.
And he's not even touching my transport fleet unloading supplies and troops at Lunga! :confused:
The US Navy could probaly win a war without coffee, but would prefer not to try -- Samuel Morison
SoulBlazer
Posts: 766
Joined: Sun Oct 27, 2002 5:28 am
Location: Providence RI

Post by SoulBlazer »

Well, Drex has hinted the invasion may commence soon. I can see ample forces on both Australia and Noumea/Luganville bases, so it's impossible to say what the target will be.

He scored one nice victory when he torpedoed one of my precious oilers and now the ship is limping back to Shortland. This late in the game, though, it's not a critical loss.

Drex has also tried laying more mines at Rabul. I lost a PC to one before I knew they were there again and brought the MSW's back out.

There have been more air battles, with both of us weaking in what we are trying to do. The last game week has seen major air battles erupt in the sky. Long ranged Lightings, mostly the new P-38G models, are flying esocrt for dozens of Liberators, Mitchals, Hudsons, and other heavy bombers trying to shut down Lunga and PM.

Rising to meet them have been Tony's, the best fighter Japan has in UV, with armor, self sealing fuel tanks, and cannons as well as machine guns to bring down the enemy bombers. Zero's, Oscar's, Nick's, and other types have risen with them in smaller numbers.

During the savage battles hundreds of planes have been lost -- either blown out of the sky by enemy fighters, ripped apart by AA fire as they tried to go in to bomb, or crashed due to damage on the way home. Of course, the Japanese have suffered heavy fighter losses -- the new Lightings are more then a match for any Japanese plane save the Tony, and even then it's more like they are evenly matched. If they can manage to weave through the enemy fighters, they have a crack at the bombers. Then the Allied bombers have to get through the AA fire to hit the runways -- often hitting damaged fighters down for repairs or R&R or the densly packed rows of Japanese bombers waiting for a chance to attack a enemy fleet. Dozens of Lightings have been destroyed, with the same number of enemy bombers confirmed dead and double that going home damaged.

Morale on both sides has plunged due to battle losses. Japanese forces struggle to keep the airbases open and pour in more units. There are no new air units to send into the battle, although the pool for most Japanese planes is good. Pilot quality is becoming a serious issue, however. It is only hoped that the Allies has suffered as much.

The big push could be coming any day now.
The US Navy could probaly win a war without coffee, but would prefer not to try -- Samuel Morison
SoulBlazer
Posts: 766
Joined: Sun Oct 27, 2002 5:28 am
Location: Providence RI

Post by SoulBlazer »

More air attacks. As I said before, we are both growing weaker in what we can throw into the battles.

I'm seeing a major enemy fleet with carriers and battleships off the coat of Australia. Destination is not known yet, though.

Another updated file.
Attachments
sb-drex game file.zip
(436.93 KiB) Downloaded 5 times
The US Navy could probaly win a war without coffee, but would prefer not to try -- Samuel Morison
Post Reply

Return to “After Action Reports”