Huge error? SINGLE turn? This I'd like to see.
Oh.....wait.....on second thought, maybe after the game. :p
Another turn was done tonight, and again, not much happening. The recon flights make me think Drex is going to stick with his plan to attack the Southern Solomons....but I've got the ships of the Combined Fleet ready to go at a moment's notice.
Perhaps this 'weakness' is something Drex does'nt know about.
I admit this is my first time with this defensive plan -- none of the other games I tried it on made it out of 1942. And I'm taking a risk by not deploying more troops forward, but many of those guys just came from Truk and I'd rather not tip my hand to Drex as to where I'm shuffling troops around. There are plenty in NG and the Southern Solomons to beat back small attacks.
Oh, to answer a previous question -- how did I get so many battleships? You'll notice I was VERY carefull in how I used my capital ships (carriers, battleships, heavy cruisers) -- they were nursed carefully and used only for major operations. It was light cruisers, destroyers, and smaller ships that saw all the fast transport and other day to day work for the Japanese -- and they paid the price. I don't want to say what I have for heavy capital ships, cause I don't know what Drex knows I have, but I wish I had more.
I'll upload another turn after the next one is played.
Oh, Apollo? Since you seem so confident, I throw down the guantlet to both you and Oleg -- challenge me to a game when you can.
EDIT: I ment to say this in the first place......why those bases in those islands? Well, for starters, I really did'nt know which ones would be good or not. I knew some are okay locations, like Munda, but the rest I just thought I'd try to build there and then if it was'nt good, I won't do it again.

I also took factors such as other bases in close support, distance from the enemy lines, other dots on the island, etc. into consideration.
The idea is to be able to rapidly move troops back and forth to each island, as well as airplanes, if the need arises, and make sure Drex can't take a base easily. He can't reach the bases in the back without my scout planes seeing the move, and I can get there first. Allows me to hold a good part of my army in reserve.
Also, the bases are not important for ports, it's AIRBASES. All but one is size 1, good enough for recon planes. At a moment's notice, I can FT a base unit into one, and fly in a recon unit the same day. Size 2, which many are at, is fine for fighters as well. Or if a carrier battle goes badly. Or.....a lot of things.
Drex built all those bases to inch closer to Nevea so he could cripple it and finally launch a assault on it. Me, I saw the writing on the wall and pulled ou my troops. They are doing a nice job on Irau also.

The US Navy could probaly win a war without coffee, but would prefer not to try -- Samuel Morison