Feature Requests
Moderator: MOD_DW2
Re: Feature Requests
I'd also like to have a mouse trap option in addition to edge scrolling. I run 3 monitors (game in center, pdf's on second monitor, internet browser on third) and the only edge scrolling I get is vertically because of that.
apd1004
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Jeff Leslie
Akron OH, USA
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Jeff Leslie
Akron OH, USA
Re: Feature Requests
Beautiful upgrade on the original works, I am though, on one point duplicitous within myself for this expression. That is the confined quantities of ship parts I am restricted to installing onto my designed ships. In the original the only restriction was of course, the hull size. In my opinion this ability to test the grand automated galaxy simulation against, say, a fleet of merchant and imperial ships that have no weapons or shields, but x thousand ion drives, was parallel to my sense of fantastic experimentation and enjoyment. Of course not solely is this aspect synonymous to pleasure of immersion, just important.
I would therefore suggest that, three engine bays, two weapons slots, 10 misc bays be simply a culture/race modifier to part efficiency/output and re-release the marvellous freedom of the original game.
I would therefore suggest that, three engine bays, two weapons slots, 10 misc bays be simply a culture/race modifier to part efficiency/output and re-release the marvellous freedom of the original game.
Re: Feature Requests
I would like the option to click and drag the Tech order list, or a shift click to top, sometimes when you have 7 or more techs queued and you realize that you want something else to go first clicking the arrows up can be mundane.
the ability to click and select ships, I believe this was on Universe, if you have a bunch of ships, and you want select them, just clicking and dragging to select would be nice.
different Icons for fleets, specially when you combine your fleets in the same systems is hard to tell them apart, if i want to select fleet 1 i have to go to the fleet panel and selected that one because one cant tell them apart.
the ability to click and select ships, I believe this was on Universe, if you have a bunch of ships, and you want select them, just clicking and dragging to select would be nice.
different Icons for fleets, specially when you combine your fleets in the same systems is hard to tell them apart, if i want to select fleet 1 i have to go to the fleet panel and selected that one because one cant tell them apart.
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- Posts: 13
- Joined: Thu Mar 10, 2022 6:00 pm
Re: Feature Requests
Resource cost
there appears to be a cost associated with each resource on the Resources screen, yet i can't find an explaination in the manual of what this is for. is it the cost to buy for use in construction? how is it calculated ( assuming via supply and demand) is this the same price charged in trade agreements, is this free to private ( after all they do the mining and logistics) It would be good to have a breakdown screen of details for each, allowing the user to set the buy / sell cost.
there appears to be a cost associated with each resource on the Resources screen, yet i can't find an explaination in the manual of what this is for. is it the cost to buy for use in construction? how is it calculated ( assuming via supply and demand) is this the same price charged in trade agreements, is this free to private ( after all they do the mining and logistics) It would be good to have a breakdown screen of details for each, allowing the user to set the buy / sell cost.
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- Posts: 13
- Joined: Thu Mar 10, 2022 6:00 pm
Re: Feature Requests
component factories
Highly likely to be out of scope, but Once a resource is collected it would be great to have another level of logistics, where by the raw resources are turned into components /goods / luxury. which themselves are used in construction. one of the things DW has always been better at than many other games is the fact resources must be transported to the place their used. construction of factories, would allow industrial hubs to be constructed, creating a supply chock points which if themselves out could cause huge damage to an empires abililty to function.
luxury goods supplied to a planet might apply buffs, food, increase growth, help terraform etc. while components might be needed/speed up ship repair / construction.
logistical chains and supply routes connecting these various resources together would now be possible, creating a far more engaging management layer. suggestion would be that this is an optional advanced game mechanic, but also the optimised way to play as the game progresses for larger ships / bigger planets as they grow.
Highly likely to be out of scope, but Once a resource is collected it would be great to have another level of logistics, where by the raw resources are turned into components /goods / luxury. which themselves are used in construction. one of the things DW has always been better at than many other games is the fact resources must be transported to the place their used. construction of factories, would allow industrial hubs to be constructed, creating a supply chock points which if themselves out could cause huge damage to an empires abililty to function.
luxury goods supplied to a planet might apply buffs, food, increase growth, help terraform etc. while components might be needed/speed up ship repair / construction.
logistical chains and supply routes connecting these various resources together would now be possible, creating a far more engaging management layer. suggestion would be that this is an optional advanced game mechanic, but also the optimised way to play as the game progresses for larger ships / bigger planets as they grow.
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- Posts: 13
- Joined: Thu Mar 10, 2022 6:00 pm
Re: Feature Requests
Private /cooperation diplomacy
given you have very little control over the private sector, would be great to see this broken down into a number of firms ( mining, logistics, leisure etc) which would perhaps allow fine tuning of licenses for ships, usage of materials, and ship designs for specific quadrants or systems
It might also be fun to have diplomacy between these various companies, so as to get the resources slightly cheaper or more expensive from each depending on relationship with the state ( tax breaks, free ship construction, subsidiarise etc)
happy people and happy business leads to lower corruption and therefore more cashflow, cheaper construction and perhaps faster mining rates?
given you have very little control over the private sector, would be great to see this broken down into a number of firms ( mining, logistics, leisure etc) which would perhaps allow fine tuning of licenses for ships, usage of materials, and ship designs for specific quadrants or systems
It might also be fun to have diplomacy between these various companies, so as to get the resources slightly cheaper or more expensive from each depending on relationship with the state ( tax breaks, free ship construction, subsidiarise etc)
happy people and happy business leads to lower corruption and therefore more cashflow, cheaper construction and perhaps faster mining rates?
Re: Feature Requests
Yep, something like this would be awesome. Even a simple resource chain system could go a long way.
Re: Feature Requests
Requesting an extra option for explorers to take priority on planets over asteroids when auto-exploring.
- imperialWorldX
- Posts: 52
- Joined: Thu Mar 10, 2022 3:00 pm
- Location: Canada
Re: Feature Requests
more lore and component description, facility description or maybe even a button to the galacticpedia like some others have suggested would be awesome.
The Emperor's Peace will be maintained.


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- Posts: 13
- Joined: Thu Mar 10, 2022 6:00 pm
Re: Feature Requests
resource scarcity option
One of the major points of this game is the resource system, however there seems no way to set scarcity of resources when starting a new game? maybe want to make a specific resource be extremely limited so as there are real finds and defence of said resource is paramount. perhaps i've missed this, but seems a pretty obvious addition if its not here already.
One of the major points of this game is the resource system, however there seems no way to set scarcity of resources when starting a new game? maybe want to make a specific resource be extremely limited so as there are real finds and defence of said resource is paramount. perhaps i've missed this, but seems a pretty obvious addition if its not here already.
Re: Feature Requests
Character editor
Currently the DW2 editor seems to lack a "character editor".
- Placement of character anywhere
- Setting character skills
- Changing the portrait of a character
Since the game has character elements, it would be a great expansion of the game if these could be made possible just as in DWU.
Currently the DW2 editor seems to lack a "character editor".
- Placement of character anywhere
- Setting character skills
- Changing the portrait of a character
Since the game has character elements, it would be a great expansion of the game if these could be made possible just as in DWU.
Re: Feature Requests
more things to do with independents.
Thus far it s to friend them for colony ship or go with troops, what about turn tem into protectorates or offer them protection?
Thus far it s to friend them for colony ship or go with troops, what about turn tem into protectorates or offer them protection?
Re: Feature Requests
Ability to diplomatically split ownership of a system... you get this planet, I get that planet, etc.
Ability for two empires to start in the same system.
Heck, ability for two empires to colonize the same planet, peacefully. To start on the same planet, each with separate armies that do not HAVE to fight each other (but can at the click of a button, of course).
Why? Having immediate potential conflict in the prewarp era would be amazing. Also, you could have a cold war between two (or more) nations of a single planet to colonize the stars, who never fire a shot but economically jockey for power across the galaxy, system by system.
Ability for two empires to start in the same system.
Heck, ability for two empires to colonize the same planet, peacefully. To start on the same planet, each with separate armies that do not HAVE to fight each other (but can at the click of a button, of course).
Why? Having immediate potential conflict in the prewarp era would be amazing. Also, you could have a cold war between two (or more) nations of a single planet to colonize the stars, who never fire a shot but economically jockey for power across the galaxy, system by system.
Re: Feature Requests
Please provide a full 3d rotate around ships, planets, etc - as you already do in ship designer view.
When clicking on a ship, provide the view options (bridge, trailing, camera lock) in the info panel that pops up (there's plenty of room).
Most mice have middle button so allow us to config click to move, drag select and rotate on any button we want.
Give us the ability to pan around (at least 60 degrees) in the bridge view
There's a lot to love in DW2 graphically, it's way more of an improvement than I was expecting, but please let us enjoy the new graphics by giving us better tools to view and move around in the game world.
Thanks, more to follow as I play
When clicking on a ship, provide the view options (bridge, trailing, camera lock) in the info panel that pops up (there's plenty of room).
Most mice have middle button so allow us to config click to move, drag select and rotate on any button we want.
Give us the ability to pan around (at least 60 degrees) in the bridge view
There's a lot to love in DW2 graphically, it's way more of an improvement than I was expecting, but please let us enjoy the new graphics by giving us better tools to view and move around in the game world.
Thanks, more to follow as I play

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- Posts: 13
- Joined: Thu Mar 10, 2022 6:00 pm
Re: Feature Requests
totally. bump!Lymark wrote: Fri Mar 11, 2022 2:26 pm Requesting an extra option for explorers to take priority on planets over asteroids when auto-exploring.
Re: Feature Requests
I would do one better - detailed exploration settings based on wheter this is in your territory, nearby or far outside.Lymark wrote: Fri Mar 11, 2022 2:26 pm Requesting an extra option for explorers to take priority on planets over asteroids when auto-exploring.
For example, I might want to scan all asteroids in my territory, but might be less interested scanning them on the other side of the galaxy.
But when I claim more stuff, backfilling scans is important.