quickest cheapest way to defeat s400 system

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TBLackey
Posts: 130
Joined: Thu Apr 08, 2021 1:00 am

Re: quickest cheapest way to defeat s400 system

Post by TBLackey »

If we go strictly by that there is only an S-400 and nothing else, what about flying some Blackhawks, min altitude, to deploy some AGTM sections within marching distance of the target? :)
TBLackey
Posts: 130
Joined: Thu Apr 08, 2021 1:00 am

Re: quickest cheapest way to defeat s400 system

Post by TBLackey »

bsq wrote: Sat Jul 09, 2022 6:29 pm Indeed but its all about not losing lives doing it.

Best to date:

Confuse the radars with several AGM-160C's

Then a large enough strike of missiles whilst the radars are being jammed or decoyed.

Best weapons so far seem to be

109Ds - only need 2 or 3 to completely take out the site, so a wave of 24 to 36 plus MALD's will do it.
109Es - need more to destroy the site but I think this is a bug
109Fs - flys lower, picked up later but still need many to get all components
158Bs - stealthy (but seems to make little difference in game as they are picked up at the same range as the 109's) and still need quite a few to flatten site

Tried it with 6 x F-35A with a total of 48 SDBII. All strikes acheived weapons on site (up to 12) but not one of the 10 runs I tried eliminated the Grave Stone despite the weapon having IIR plus active RF seeker.

Look at the picture I posted of the site. An IIR seeker should take the FCR. The frag should likely damage or destroy the rest of site. These big missile warheads dont seem to do the damage they should given the S-300/400 sites are minimum 68 metres and maximum 172 metres in diameter (I measured around 50% of the Russian and Belarussian sites using GE). The one shown, for reference, is 126 metres across. A single 109 over the FCR, should shred the entire site.

Next round of testing will be to try against a blended target (VHF radar + Battle Management Radar + Pantsyr + S-400)
Here are some munition costs I found, for the purpose of looking at this:

Weapon Service Cost each Source
JDAM AF $28,550.49 DoD budget FY23
SDBI AF $56,481.71 DoD budget FY23
Hellfire ARMY $105,685.55 DoD budget FY23
MALD-J AF $130,000.00 Google :)
SDBII AF $223,780.52 DoD budget FY23
Joint Air-to-Ground MSLS ARMY $347,889.99 DoD budget FY23
JASMM AF $1,348,447.46 DoD budget FY23
PrSM ARMY $1,861,148.31 DoD budget FY23
Tomahawk NAVY $2,262,318.97 DoD budget FY23
Trident nuke NAVY $30,300,000.00 Google :)

2-3 dozen MALD-Js to cover your tomahawks is $3.1M to $4.6M, then you have to pay for the tomahawks.

Saturating with x64 cheap SDB-I seems to be the way to go, launched from 2 flights of x4 F-35A. $3.6M, no dead pilots and the S-400 is a smoking ruin.


As to the GBU-69 as suggested by the OP, the US DoD doesn't appear to procure them in great quantity as of yet. Or they do but only for super-secret SOCOM stuff.
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SeaQueen
Posts: 1436
Joined: Sat Apr 14, 2007 4:20 am
Location: Washington D.C.

Re: quickest cheapest way to defeat s400 system

Post by SeaQueen »

bsq wrote: Tue Jul 26, 2022 5:05 pm
Which is what it is, right now, a group of disparate units which cannot really lend mutual support because they dont talk to each other sharing their pictures/tracks. I know they are planning to fix this, but without:
  • A realistic C3 model
  • A realistic TVM/SAGG model for active terminal guided missiles (another fix in the pipeline)
We are all going to employ either logic, or knowledge and be confused or surprised at the results.
A lot of the stuff you mentioned is easily modelled using LUA scripting. I've posted scripts for it in the LUA Legion section. There's definitely room for improvement with the way that CMO shares tracks, however, I've found that if you use LUA to impose hierarchy on their reaction to the tracks, you can model it fairly convincingly by effect. I actually don't want too many things built into CMO, and prefer the need for LUA, because not all nations' SAM tactics are the same, and being able to manually code the organization of the IADS in LUA adds interest and realism to the scenario. Dropdown menus won't cover it all the time.

What I would like to see different is modeling the flow of information better. Right now in CMO, if it's possible for a communications system to pass a track, then it will. That's not necessarily the case. It'd be nice if we could just make a wiring diagram somewhere in the scenario editor and call it a day, maybe subject to modification during game play by manual intervention or by LUA script.

Also, keep in mind, because of the limits of opened source information, the tactics that work in CMO aren't always the tactics that work in real life. Much of taking on advanced SAM systems is predicated on electronic warfare and ISR systems, which is where everything starts to become very classified. My observation about CMO tactics is that some things work and some things don't. It depends.
Wasicun
Posts: 140
Joined: Sun Nov 10, 2013 2:37 pm
Location: Verona, Italy

Re: quickest cheapest way to defeat s400 system

Post by Wasicun »

This is how i do the job: couple of ADM-160C MALD J (Stand In OECM) launched from a B-52 and 30+ Agm 158 B Jassm launched from a couple of B1 at almost maximum range
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