Gizzmoe wrote: Fri Jul 15, 2022 3:44 pm
BDukes wrote: Fri Jul 15, 2022 3:32 pm
Sounds like all is well then. Glad that didn't blow up into a thing.
Lol, yes

Like I said, I never had a problem with all that to begin with, the devs don't owe me shit, and I am deeply relaxed about the new features for myself.
But I also try to see it from a customer and customer support standpoint. I assume at least 80% of all CMO players use the current Stable and are not aware of how incredibly massive the gameplay changes are going to be in the next stable version, 80%+ have never tried the last betas. There will be complaints. Those can be limited by giving the CMO folks in-game options.
To be fair this isn't the first set of majors changes introduced. Command has gotten consistent updates and its features have evolved for years and years, it's yet to be a major issue. Sure there's going to be a learning curve and people will have to adjust some of the way they play to account for the changes, but that's absolutely never been an issue before and that's going to happen regardless of if there's options or not.
For large features options are good but it's a bad idea to add those options when it comes to reworks of sensors and simulation modeling imho.
You're approaching from a player perspective and I'm trying to do the same. At the risk of repeating myself, a current player and
especially a new player shouldn't have to learn multiple missile performance models or radar models, or sonar models just because implementing the more realistic of the models would have to cause people to learn further or adjust tactics. The new players have to learn anyway and the advance players will have the knowledge and foundations to pretty quickly pick up on these new changes.
I'm genuinely, respectfully asking, because maybe you'll have some feedback I haven't thought of; I've pointed out some of the cons but what do you think are some of the positives for making -specifically- the realism changes when it comes to radar and missiles models optional?
If one of the points of wanting to make things optional is due to the fact that players will have a hard time learning the changes, (which again, historically hasn't been the case, compare the feature set of V1 or CMANO to the current CMO version.) wouldn't it be
worse, more complex and more daunting for new players and current players alike to have learn and keep track of multiple models for extremely complex parts of the simulation?Parts that can drastically change the way you'll play and your tactics from scenario to scenario?
I'd say the absolute vast majority of the community is extremely receptive to and wanting to learn those changes if they increase the realism and fidelity of the simulation. It's why most of us buy into a platform inherently complex as this, a platform and genre that has historically grown, evolved, and changed sometimes massively in it's systems, all for the better.
Edit: I'm not asking these questions or making this long post in an argumentative way or to "win" an argument. I love Command and like hearing other people perspectives, I know I can be a bit long-windes when expressing myself so apologies. I don't know it all of course though and maybe there are some reasons to implement these things in options which would genuinely make it a better game for all users. Again, Command is my favorite game and I really enjoy discussing the many parts of it and it's development.