To be honest.... no I don't assume anything. There is a market for the kind of players you describe... I intentionally stay away from games designed for these people.zebanovich wrote: Tue Jul 26, 2022 10:20 am You seem to be assuming that game buyers are all 4X fans, a lot of players are new to genre and a lot of players are not seeking chess-like unbeatable game.
I've heard some game designers take this fact into account and design games so that they don't drive these group of people away from game.
For this reason I find it irritating that non-fans indirectly dictate how strategy should work.
You have surely heard of "the AI cheats" claim? that's one example of those newcomers to genre who don't even know what cheating really means. AI having bonuses is not cheating, cheating is when you use cheats such as instantly spawning a new fleet.
The worst thing is when they publish their disagreements on steam reviews, this further drives non-fans away.
I want my games to be as challenging as possible and there is a market for that too. This is most complex strategy games on the market.
Distant Worlds is not the kind of games that would attract the first group, it simply is too complex. The stated goal of the developers is also to have as good an AI as they can make it, they also will continually improve on it over time. If they could make a nearly unbeatable AI they would, players would just have to play the easier settings.
I never understood why you even play games if all you want is positive feedback on anything you do. It is like continuously pat yourself on the back and tell yourself how good you are when you have done nothing.
Of course the developers want more players to play their game and increase its revenue, but they also have some pride in their work and some principals they will not cross, at least many smaller developers do.