Make oil relevant and strategic planning mandatory

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ToxicThug11
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Re: Make oil relevant and strategic planning mandatory

Post by ToxicThug11 »

zyankali89 wrote: Thu Nov 03, 2022 9:24 am I am currently playing my first grand campaign as Axis. It is the end of May '42 and I am within the last preparation steps for my summer offensive. My fuel reserves are dangerously running low. Gauging from the metrics with current consumption I should run out of fuel in 4-6 months. That is why I chose to aim for Maikop and other Caucasian oil fields to secure the ability to wage (mobile) war in the future.

Now I just read on the forum that there are no adverse effect of low fuel reserves since there is a hardcoded, guaranteed reserve that makes it impossible to run out, even if you continue to use more fuel than you produce.

If that is really the case, there is no point in implementing production cycles, resources and factories in the first place in this game. Why did the devs go such a long way researching all the different factory and resource locations, production mechanisms etc. if there is no strategic meaning of it whatsoever?

Don't get me wrong: This is a fantastic game, one of my favorites of all time. But I think the devs wasted a huge opportunity here. On the one hand, historic accuracy and immersion are what makes this game so much fun. But on the other hand the prerequisites of war, the strategic objectives of warfare itself are neglected. Oil played a dominant role in the war. Some even say, Barbarossa itself was a war for oil. I do not feel this at all in the game.

Long story short: Dear developers, please abolish the invisible minimum fuel reserve, thereby increase the importance of oil (and possibly other resources) and hence make strategic planning mandatory. Thank you!
I dont think fuel is necessary to a WW2 simulator.
Hitler infact didnt not need oil and attacked the Caucasus to seize the vital areas of Grozny (to form SS chechen divisions which have 99 morale)

Zebtucker12
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Re: Make oil relevant and strategic planning mandatory

Post by Zebtucker12 »

ToxicThug11 wrote: Fri Nov 25, 2022 6:38 pm
zyankali89 wrote: Thu Nov 03, 2022 9:24 am I am currently playing my first grand campaign as Axis. It is the end of May '42 and I am within the last preparation steps for my summer offensive. My fuel reserves are dangerously running low. Gauging from the metrics with current consumption I should run out of fuel in 4-6 months. That is why I chose to aim for Maikop and other Caucasian oil fields to secure the ability to wage (mobile) war in the future.

Now I just read on the forum that there are no adverse effect of low fuel reserves since there is a hardcoded, guaranteed reserve that makes it impossible to run out, even if you continue to use more fuel than you produce.

If that is really the case, there is no point in implementing production cycles, resources and factories in the first place in this game. Why did the devs go such a long way researching all the different factory and resource locations, production mechanisms etc. if there is no strategic meaning of it whatsoever?

Don't get me wrong: This is a fantastic game, one of my favorites of all time. But I think the devs wasted a huge opportunity here. On the one hand, historic accuracy and immersion are what makes this game so much fun. But on the other hand the prerequisites of war, the strategic objectives of warfare itself are neglected. Oil played a dominant role in the war. Some even say, Barbarossa itself was a war for oil. I do not feel this at all in the game.

Long story short: Dear developers, please abolish the invisible minimum fuel reserve, thereby increase the importance of oil (and possibly other resources) and hence make strategic planning mandatory. Thank you!
I dont think fuel is necessary to a WW2 simulator.
Hitler infact didnt not need oil and attacked the Caucasus to seize the vital areas of Grozny (to form SS chechen divisions which have 99 morale)
Hello im sorry but the chechen had been deported by stalin to siberia.
The target of Hitlers offensive wast to reach the caspian sea so the chechens could swim across and form a SS divison with 97NM.
Regards Sven Lindholm
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Multiplayer mod/Unoffical Wite2 discord https://discord.gg/S76cWmumGp
Karri
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Re: Make oil relevant and strategic planning mandatory

Post by Karri »

Should you edit the scenarios and add new industries, panzer troops and other fuel guzzlers, you'll notice that you can indeed run out of oil. The way things are set up in the generic gameplay is that you will have enough, no matter what.
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