Stingers not engaging planes

Flashpoint Campaigns Southern Storm is a grand tactical wargame set at the height of the Cold War, with the action centered on the year 1989.

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IronMikeGolf
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Re: Stingers not engaging planes

Post by IronMikeGolf »

re: Vulcans

I set up a "test range". Target is a Bde HQ, so easy for the attacking CAS to find. Attacking CAS is two missions. Each is a two-ship of SU-24s (2 units, each having 2 aircraft). These aircraft have a RWR1 (Radar Warning Receiver 1). There is 3 minutes of separation between strikes (to make my analysis a bit easier), which is not enough time for the target unit to displace (takes on the order of 8 minutes for that to happen).

Defending them are 7 platoons of Vulcans. 3 platoons are the M163, with a range of 3 hexes. The other 4 platoons are M163A2 with a range of 6 hexes (due to having the M940 MPT-SD round as their ammo). 1 platoon is 4 hexes from the target (M163A2). 3 platoons are M163. The other 3 platoons are M163A2. Each platoon has 4 x Vulcan tracks. One platoon is in the same hex as the target. 2 platoons at range 1 hex and 2 platoons at range 2 hexes. The last platoon is at range 3 hexes. So, as many as 7 platoons can engage each air strike, since each it within range of the target hex.

I ran this about a dozen times. Outcomes were pretty much one SU-24 shot down. One outlier was heavy fire drove off a strike before it dropped ordnance (no SU-24 casualties). One was both SU-24s shot down. I didn't track these numbers, but my sense is mostly the outcome was one Fencer shot down. Below is a typical example:

Ammo per platform: 21 bursts (75 rds per burst)
Bursts per platform: 3 (the Vulcan cannon has high rate of fire)
Pk per burst: about 2%
BDA: 1 x SU-24 shot down

Bursts fired (total for both targets):
1st Platoon: 24 (range 2 hexes, engaged both strikes, claimed 1 x SU-24 in first strike)
2d Platoon: 0 (range 1 hex)
3d Platoon: 24 (range 0 hexes, engaged both strikes)
4th Platoon: 12 (range 1 hex, engaged 1st strike only)
5th Platoon: 11 (range 2 hexes, engaged first strike only, claimed 1 x SU-24 shot down)
6th Platoon: 12 (range 3 hexes, engaged 2d strike only)
7th Platoon: 6 (range 4 hexes, engaged 1st strike only)

Total bursts fired: 89 (15% of ammo)
Kills per burst: 1.1%

Keep in mind, this is more Vulcans than in a heavy division. And all concentrated to defend one spot. That doesn't happen in real life in maneuver units.

"A 75% kill ratio"
I have to say this is an outlier. There are "electronic dice" involved here and sometimes, the stars and planets align just right. Have you been able to replicate this level of performance?
Jeff
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Burckett
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Re: Stingers not engaging planes

Post by Burckett »

I have noticed on the training scenario #3 there has been 2 sets of helicopters stationary in one spot, they don’t move for at least two hours game time, nothing engages them from distance but they are spotted consistently by my ground units and when moving towards them my forces are engaged by both sets of helos, as if it is a sentry gun stationed in a bunker, after around two hours of game time they circle and come back to that same spot, SAM’s don’t engage neither does my Vulcan, helos don’t move from that one hex.
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CapnDarwin
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Re: Stingers not engaging planes

Post by CapnDarwin »

Burckett, I'll review the scenario and the orders on the Helos. The Vulcan has a very short range and even shorter based on SOP that limited its range. SAMs are buggy, and we are working on fixes for those right now versus aircraft and helos.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Burckett
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Re: Stingers not engaging planes

Post by Burckett »

Okay Darwin, just thought I’d mention it as it seemed like a bug that’s all, the Vulcan was in range and the SAM’s, the only explanation was the hinds where hovering in a valley, but it never made sense as each unit had a visual, maybe I’ve missed something but thanks for checking 👍
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CapnDarwin
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Re: Stingers not engaging planes

Post by CapnDarwin »

Burckett, do you have a screenshot of the situation you can post or a save game for the issue?
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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