How many turns bombarding does the above scenario take you?Bavre wrote: Fri Dec 02, 2022 11:59 amI think you mixed up some mechanics here:Tanaka wrote: Fri Dec 02, 2022 2:07 am You have to have two ships to blockade ports unless that has changed? Turn after turn I blockaded the port and bombarded the town at Guam with BB and CA. Landed a Marine and attacked the AA turn after turn doing 1 damage each turn. Even with the port at 0 the player would just reinforce the AA over and over. My Marine unit eventually ran out of supply and was trapped. I would have used carriers but they are too precious to waste against AA damage and they were too busy defending against the enemy. I eventually had to run from enemy ships when the player combined all allied ships into the Pacific. Cannot take Guam, Wake, Midway, Philippines, or DEI when they are defended like this and the Allied Death Star fleet is roaming. It just takes too long and you are a sitting duck. Japan just cannot face a mass fleet like this. Good tip about the Yamato being able to bombard better...
You need 2 units to reduce a port, which is absolutely not necessary. Place one unit next to a port and it will no longer give any supply (works for land units too, btw). Then the only supply source left is the town, which BBs can reduce to 0 (that's important!) for free. CAs are of no direct use, as they have 0 atk vs resource. However they gain XP from attacking them, so why not. The unit in town will never have more than 1 supply (after the town regenerates at the start of the turn), so very limited reinforcements and nearly zero combat power. I usually get 0:4 or 0:5 odds for Marine vs AA and 0:1 or 0:2 for carriers after the Marine's attack. If you really want you can support the attack on Guam with a medium bomber, but it really shouldn't be necessary.
Wake is a different matter however: it's a one hex island and amphib attacks suck vs AA, so even after reducing the supply you will have to brute force it with either lot's of amphibs or costly carrier atttacks since you're missing out on the landed Marine vs AA attack. Not sure if the island is even worth it at this point.
About the Allied fleet:
That's why it's so important to take outlying targets like Midway and Hawaii first. Guam is then so far in your territory that given proper use of naval bombers with high vision range, Allied ships can not approach without a certain first strike including land based air support for you.
Btw: the thing with the Yamato only works vs the unit next to the town and only after it's at 0 supply.
Yes I thought you had to reduce a port to 0 to reduce supply? If not then what does reducing it to 0 accomplish? Just reduction of MPP? Just one ship is all it takes? Wow good to know thanks.
If using an over strength BB to bombard is better is using an under strength BB worse or does it not matter? So bombarding with CA and lesser is useless besides experience good to know. I have noticed that CA will reduce readiness and morale but CL and DD do not. I was using only one under strength BB and CA's so maybe that was the problem? Does it take multiple full strength BB's?




