Oh . . . like a river running down the middle of a hex is reality? Units can only defend a river from one hex away is reality. Cities cannot be on a river, they must either stratal the river or be placed one hex away and that's called reality. Well, you can make reality anyway you like and spin the words to make the case, but I seriously doubt that you have ever been in a military unit that crossed a river or tried to defend. It's about time you get off the Blessed Norm horse.Curtis Lemay wrote: Thu Feb 09, 2023 2:43 amAnd there it is. The only real basis for this whole argument: "This is how board wargames have always done it." How could any wargame designer buck that group-think?rhinobones wrote: Thu Feb 09, 2023 1:23 am There’s good reason why virtually every hex-based game uses the hex-side solution.
It's not based upon reality. Reality is far messier.
Think you should post a list of all the attributes hex-in rivers has that are superior to hex-side rivers.
Best Regards