Back to map making....

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Okay 3200m - 4200m doesn't change the facts.WildCatNL wrote: Mon Mar 13, 2023 8:53 pm One comment on the range.
In Bil's save game, the distance between hex centers was 3700m. Given 500m hexes, and the game modeling the vehicles being spread across the hex, some of the engagements will occur at 3200 (both vehicles 'forward' in the hex, so two times 250m closer to another), some engagements will occur at 4200 (if range allows it, both vehicles in the 'rear' of the hex), and most in between.
Hits are more likely to caused by the shorter range exchange of fire.
I can see that from the pic now - not sure when the engagement started (really have no idea where to put those files to be honest). 3500m is better but still high. Based on what I have seen the T64s should just be able to kill an M1 (box standard, not the M1A1) at about 2000-2500m with AP. Adding another km to that should drop penetration by at least 25mm from the 450, so 425, which is still below listed M1 armor values. Trying to find a tank friendly ballistics calculator is nearly impossible (if anyone can find one please post it) but I am not sure the velocity-to-penetration bleed off is linear.WildCatNL wrote: Mon Mar 13, 2023 8:53 pm One comment on the range.
In Bil's save game, the distance between hex centers was 3700m. Given 500m hexes, and the game modeling the vehicles being spread across the hex, some of the engagements will occur at 3200 (both vehicles 'forward' in the hex, so two times 250m closer to another), some engagements will occur at 4200 (if range allows it, both vehicles in the 'rear' of the hex), and most in between.
Hits are more likely to caused by the shorter range exchange of fire.
The game distinguishes between fallouts and kills. So two tanks out of action doesn't mean two hulls penetrated.TheCapt wrote: Tue Mar 14, 2023 12:46 amI can see that from the pic now - not sure when the engagement started (really have no idea where to put those files to be honest). 3500m is better but still high. Based on what I have seen the T64s should just be able to kill an M1 (box standard, not the M1A1) at about 2000-2500m with AP. Adding another km to that should drop penetration by at least 25mm from the 450, so 425, which is still below listed M1 armor values. Trying to find a tank friendly ballistics calculator is nearly impossible (if anyone can find one please post it) but I am not sure the velocity-to-penetration bleed off is linear.WildCatNL wrote: Mon Mar 13, 2023 8:53 pm One comment on the range.
In Bil's save game, the distance between hex centers was 3700m. Given 500m hexes, and the game modeling the vehicles being spread across the hex, some of the engagements will occur at 3200 (both vehicles 'forward' in the hex, so two times 250m closer to another), some engagements will occur at 4200 (if range allows it, both vehicles in the 'rear' of the hex), and most in between.
Hits are more likely to caused by the shorter range exchange of fire.
Regardless adding it all up the results look more like an engagement at about 2500m to be honest. I just dug out Stephen Zaloga's "M1 Abrams Vs T-72 Ural : Operation Desert Storm 1991" and he is listing the M1A1 based on Soviet estimates at "600mm" for both Hull and Turret versus APFSDS (pg 16 and 28). The 450 and 440 in game look a lot more like the M1 numbers.
Not according to Zaloga, he has a different line for the M1 (HA) which shows the HA with 600 hull and 800 turret. But that is one source, not sure which one is used in game.CapnDarwin wrote: Tue Mar 14, 2023 1:55 am 600mm would be an M1A1(HA) which is in the game as well. As noted the two M1s are fall outs as non pen "kills". There is a RoF bug William found that will drop the rounds and possible kills down some for both sides.
Spotting something quarter inch at 1 yard? On the surface, it doesn't strike me as unreasonable.TheCapt wrote: Mon Mar 13, 2023 8:13 pm So to follow up on the targeting challenge. Using a simple relative size calculator:
https://sizecalc.com/
At 4500m with the naked eye, a 3.3m tank is like spotting .73mm at a 1m range or a lead pencil tip. Now the guns of these tanks are firing so you will see sparks of light, which is going to help but even when you get the 8x tank scope (https://crib-blog.blogspot.com/p/soviet ... amily.html) we are talking about spotting and hitting at an equivalent to about 5.8mm at 1m - that is a small target.
In this engagement we saw what looks like about 20% hit rates, which at these distances is pretty suspect.