You're expecting the functionality of a formation editor from a different game while ignoring what the new game does. You're linking to a known hater-troll who has never acted in good faith toward CMO and nobody likes in general. The name calling stuff was pretty daft as well. I also bet you couldn't bust a grape in a fruit fight.But ok lets spend time walking you through this...artao5 wrote: Mon Mar 06, 2023 4:07 pm Rather than be dismissive and tell me to "go play Harpoon" or "play more CMO," people could explain what I'm misunderstanding about the formation editor in CMO and how to use it.
Nope its done in the mission editor.Is there a way to assign a zone to a formation station?
I'm sure you've read the manual and played enough to know it doesn't work that way. You can move reference points 1 by 1. If it is 4 reference points than might be one more click than harpoon. You can check if you'd like.Is there a way to move an entire zone at once? Is there a way to move multiple reference points at once? If there are these things, I cannot find them. I am in-progress reading the manual; referencing it as needed.
If it bothers you that much just ask for it in the request thread. People will vote on it if its truly a big thing for lots of people. If not, well, tough gumballs.
No you can use prosecution zones. The benefit its it doesn't have to be a wedge and its not necessarily linked. You can also use exclusion zones to dictate how to handle the threat. You could not do this with Harpoon.I have started using a single reference point in "Patrol" mode to indicate air/surf/subsurf threat vectors. And then keep it inactive until I actually have a threat vector, then manually assign units to that "threat vector mission," and activate the mission. Is that how I'm SUPPOSED to be using the tools?
I can't tell you how to feel about it. You can drop four at once or whole circles at once.Unless I'm totally missing something, I find the reference points system is clunky to use. Pretty flexible, sure. But could be smoother.
You can change zone sizes just by clicking and moving reference points. With the system you have much better control in terms of patterns and what you're units do in response to detections. You don't even need to be in the editor.I'm not talking about making zones relative or absolute. I'm talking about moving zones around, and changing their shape, within the formation itself.
Pull the entire ASW/ASuW picket patrols back from 25nm to 10nm, all at once, and direct it a little north of the battlegroup/convoy heading. Or having a broad ASW patrol zone and getting sonar contact at a particular bearing, but it's got a bit of variance. So you narrow down the patrol zone to encompass only the bearing and estimated range at which there was detection.
Things like that.
As far as I can find, changing these things involves moving individual reference points. Not an ideal UX.
If this really bugs you I'd start issuing bug reports and going through the process. It shows you have some skin in the game and it may just win some votes to what you added to the request string.
Thanks!
M