Are there plans to give more critical in-game data to the player?

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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OrnluWolfjarl
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Joined: Fri Oct 20, 2017 8:36 pm

Re: Are there plans to give more critical in-game data to the player?

Post by OrnluWolfjarl »

zgrssd wrote: Fri Mar 31, 2023 3:25 pm
OrnluWolfjarl wrote: Fri Mar 31, 2023 2:56 pm I've been working on a document that outlines the chances that a resource will appear at a planet (because the galactopedia is lying), as well as their prices. I've been planning to sit down and figure out the mining rates, in exact numbers, for each resource.
Pretty sure that data is in some XML files. The ones the Planets are generated from.
Yeah, I have drawn out the data for what spawns where, what chances it has to have, and its base cost (edit from the XML files Resources and OrbTypes). But I can't seem to find the formula that defines how many resources are generated per minute based on its % availability, size of planet/asteroid and mining technology. I also want to run some experiments to see how long does it take, on average for a freighter to come along and pick up cargo from a mining station, at different stockpile demand levels.
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