HardLuckYetAgain wrote: Thu Aug 03, 2023 11:58 pm
You can't get around the grinding, it is going to happen and the Soviets are going to take losses. The goal therefore is wearing out the Germans while trying to preserve your forces. Not an easy task at all, damn near impossible in current state if adhering to certain ingrained doctrines. The defense layout, at least the one I have used in WITE1 and NOT the one I am using in my current game would be necessary to stem the tide. Would it work, not for certain since there are many things you have to do to make this work. I.E. disbanding almost everything, TOE micro manage, defense layout in depth with a certain CV value behind the line (not the typical big up front CV). Most people are not going to do this and want to enjoy a typical game. So it is at an impasse for many.
These seem like good tips all around and while I do think they would help, I'm not convinced they are enough to offset this. You mentioned that you were on the path to stopping JB in your game, however, that game ended VERY early in 1941 and it's really 1942 that mangles your army. Moreover, JB has a far more aggressive playstyle than the stricter "grinding" type playstyle we see from you and Vet, and let's not forget that you are among the absolute best players, the fact that you winning on the Soviet side was even in question in a bit insane.
Admittedly, I am not super aware of all of the micro-ing you are referring to so I'm not really in a position to try it (unless you're an absolute sweetheart and decide to do a write-up on how to execute these techniques), but from the sound of the techniques you are suggesting, they sound like the sorts of things that will give you maybe a 10-20% boost, not something truly radical.
I am also especially skeptical of the impact of building more fortifications, the Soviets can't actually build that many forts before the spring of 1942 when the offensive begins, even with maxing out your fort units and deploying all your engineering SUs; and in the 8 turns that it takes the Germans to get through April and May, you can expect most of what you've built to be gone at which point you have 14+ turns of savage grinding with hasty fortifications and mostly clear terrain to look forward to. Even if you were to have say double the forts you'd normally have, the Germans have so many pioneer battalions that you basically do not have forts on whatever segment of the front they choose to attack.
I feel like there are additional issues beyond what was mentioned. Yes those four factors mess you up on the Soviet side, but there's also factors like the fact that the game was balanced around a certain approximate proportion of guards units which you will never ever have against an axis player that knows what he's doing. You won't organically build any guards until late 1942 most of the time.
There's also the issue of supply. The game's supply was balanced around a certain level of LW use, but skilled axis players send all the bombers to TBs and get an additional 30-40% supplies to their ground units as a result, this enables a mind-boggling level of stockpiling for the winter. It's common now for the German player to have bright green supply across the entire front for basically the entire winter.
But even if that wasn't the case, I don't think it is good for the game for this to be the meta way to play Axis. It's much less fun, interesting or interactive to play against and feels a lot more like how playing against a very high-difficulty AI feels when compared to HvH games with a more conventional axis playstyle.
Your suggestions would go a long way in helping out the Soviets and might actually make this manageable, but I think it would be healthier for the game for us to see a WitE where a more aggressive playstyle is considered meta.