Wiedrock wrote: Sat Jan 20, 2024 5:59 pm
Well, Axis has:
Living Manual 1.24 (V1.03.09), p.343 wrote: For the Axis side, if losses to the rest of the unit result in excess support squads, some may be converted to rifle squad ground elements or returned to the manpower pool during the replacement phase[.]
[Picture]
This German infantry regiment has been heavily defeated in a
localised Soviet offensive. As it only has 1 undamaged rifle squad, it
is possible that some of its support squads will be converted in the
next turn.If this actually works. Noone knows, I've seen Divisions with damaged Elements and surplus in Support nor getting any Squad repaired, nor new Squads. Eventually this is caused by a lack of Manpower tho, which it shouldn't be since the Manpower is already in the Division....so....well, let's leave it at that.Living Manual 1.24 (V1.03.09), p.481f wrote: 26.1.5. Excess Support Squad Ground Elements
Starting in October 1942 Axis units can use ready support squads to “repair” damaged elements. Damaged rifle and motorized rifle squads can be repaired, 10 at a time in a unit. In this case half of the men in the damaged squads are put in the disabled pool.
Enough support squads (2 or 3) are removed to replace these disabled men. Any excess men remaining are placed in the pool.
As an example, if a the squads require 10 men to be fixed, then 10 damaged squads
would become ready, 50 men would go to the disabled pool, 3 support squads would
be removed from the unit, and 10 men would be placed in the pool.
I happened across this post, and can assure you that the repairing does happen (2nd item listed). I saw debug messages from turns in late 1944 that 378 support squads repaired rifle and motorized rifle squads on one turn, 560 on another (it also lists by unit). The excess support squads being converted into rifle squads does not happen, and I found notes that we intentionally disabled this before the original release of the game. IIRC the repair system took it's place, and looks like we never removed the older conversion method from the manual. I can't remember why we disabled one and created the other, but I know they were both intentional design decisions done before release. I can confirm that excess support squads can and do still return to the pool (lots of those debug messages in late 1944), but I don't have or remember the details on exactly what triggers it.
