Ah, Air War! I still have my copy, on a shelf somewhere down in the basement. We played it from time to time from the mid 80s to the early 90s, and even managed to have some good fun with it too. I particularly remember "VIFfing" with the Harrier, struggling to keep high speed jets together on the table, and watching my friend 'depart controlled flight' as he overdid it with his turns and manoeuvres. It was not easy to come to grips with the enemy, particularly with early missiles and their limited engagement capabilities, and you could have several hours of play for a very brief indecisive engagement.
There's no question it was a complex and very slow-moving monster. It was really more of a paper computer than a game, attempting to track all the different variables of flight with a suite of charts and tables and counters. The advent of the personal computer and the flight sim made it obsolete, as they could do almost everything Air War wanted to do, but so much faster and easier.
I think it's been over 30 years or more since my last game of Air War, but I still pull it out from time to time to show people when they try to brag about a "complex" modern board-game.
