First part of the mod is complete with the images of 3712 Star Wars races to choose from for this mod.
Keep in mind each star system will have a number of leaders, ambassadors, colony governors, scientists, fleet admirals, troop generals, intelligence agents, pirate leaders and ship captains... all of them needing character images.
Now assuming I have 10 images for each of the 9 groups above, this means 90 characters per system.
So if I have 3712 images, this means 42 star systems have life on their planets.
Considering these races will expand across the map, 42 is probably right.
Oh wait...... according to "The Hitchhiker's Guide to the Galaxy," the Answer to the Ultimate Question of Life, the Universe, and Everything is 42......
So 3712 Star Wars races is ideal.
However, as races expand across the map, do their population numbers increase meaning more images required?
This week all ruins will be removed from the game. The ruins will be replaced by intelligence reports from Bothan spies for example who are keeping an eye on where the Empire is in relation to your galaxy and will provide you much needed intel on the status of the map.
If you receive reports that the Empire has taken over a system nearby this gives you the option to run strategic hits on the Imperial fleets and drive them out of that system.
Reports may also let you know the presence of nearby hostile races in nearby systems. This gives you the chance of sending ambassadors to that system to improve relations with them.
You may also have a need for establishing new trade with other systems if you are looking for much needed food or weapons.
Knowing where your friends and your enemies are by using intelligence reports from your spies will greatly change the way you play this mod.